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  1. Purpose: This mod will allow users to choose from a list of objectives, goals, or scenarios that the players must complete after creating a new game. Idea: I was thinking that myself and others may want to start a project zomboid game server with a twist. Instead of creating a sandbox survival server, I would host a once-a-week session (kind of like a role-play thing) where players would be put into a situation that they must resolve. This would require scripting out different scenarios into a mod, so I figured - Why not release this mod? I will try to keep this mod as light as possible by only adding what is necessary for a scenario and not changing anything from the vanilla game. Hopefully this will allow the mod to work with almost any other mods that add to project zomboid. Progress: I have experience programming (LWJGL and Java included) so I'm getting familiar with the way things work in the PZ code and the lua side of things. I'm working on a list of different scenarios to script. So far, the first scenario is a simple rescue - Players must find a radio and batteries, wait for contact from the military (configurable amount of time ?) and eventually fight their way to an extraction point while remaining unbitten. Obviously still waiting on some planned features to be implemented in PZ, but no big deal!
  2. Japer

    Resident Evil Mod

    Here I will be showing some new items,weapons,recipes and various other stuff created for my Resident Evil Map The plan is to add as many features and items to truly live out a Resident Evil experience within Project Zomboid for both multiplayer and single player, and for custom scenes/scenarios with NPCs. Recreate old and create new stories around Raccoon City with friends and family! (Rated R for Raccoon) Download Version 1.0 Mod Features Readme Resident Evil Mod v.1By JaperForum Thread: http://theindiestone.com/forums/index.php/topic/5926-resident-evil-mod/ This mod is designed for my Resident Evil Map Project but will work fully on vanilla PZ and with any other communitymade maps. Resident Evil Map Project: http://theindiestone.com/forums/index.php/topic/4822-resident-evil-biohazard-map-project/ Highly advised to read Mod Features.txt before starting. Place Resident Evil Mod folder into C:\Users\NAME\Zomboid\mods\ folder, start up PZ, click mods and enableResident Evil Mod, restart game and start a new game to play mod. Loot spawns are not fully tested, for additional spawns delete ResidentEvilMod_Distribution fromResident Evil Mod\Resident Evil Mod\media\lua and replace it with ResidentEvilMod_Distribution X2 from the optional files folder. I suggest you use the x2 Distribution for first time using the mod so you can explore the features easier. Place ResidentEvilMod_Cheat.lua into Resident Evil Mod\media\lua folder to spawn with some of the mods items. Please report any bugs and suggestions on the forum thread so I can fix and improve the mod. Currently Available Features Reloading Tool - Some may remember this from RE3, you find various types of gunpowder and using the reloading tool you can create ammo for your weapons Herbs - Everyone has always wondered how the herbs in RE were administered to the body, and now you can do just that in PZ! Featuring red, green and blue herbs, which can be combined together to create more potent effects, they cover all your needs, from healing wounds to curing food poisoning or the cold Strains Of Virus - Well the outbreak had to happen somehow didn't it? But with all these already infected zombies running around, what is the use for a vial of the T-Virus? Well one use is to drink it to see what it tastes like, another is to throw it at your friend in MP and see how long it takes him to turn, entirely your decision. But when there is one, there are many, also included is the G-Virus, the experimental strain that has unpredictable results. Will you consume it and become exceptionally strong, fast and posses regenerative abilities? Or will it consume you resulting in death? That is a risk some of you may be willing to take. Alternatively you could play it safe, and seek out the highly sought after Anti-Virus, perhaps one day it will save your life. Weapons - So far we have handgun variants for military factions, combat knives and a grenade launcher that shoots flame rounds (not advised to be fired indoors, results may vary) Professions - Enlist today in some of Raccoon's finest specially trained units Factions - Start off as a member of S.T.A.R.S., U.B.C.S. or U.S.S. Play as your favorite and have a three way battle on MP. Each faction starts off with their own pistol variant, combat knife, specific traits and a combat vest to hold extra ammo + weapons. Wage war between opposing factions or group together for a common goal. Planned Features Guns - Variations of the pistols found through out the games, including the S.T.A.R.S 9mm handgun , magnums, bowgun, machine gun and the grenade launcher with interchangeable rounds Appearance - To play the part, you must look the part. Uniforms for RPD, STARS, UBCS etc, and of course Wesker's stylish sunglasses Infected - If possible in the future I will add some of the most renown monsters from the series, from dogs to hunters to the feared Nemesis Your Suggestions - Any feature you can think of that would enhance the experience, feel free to request it or put some of your spare time in and help out on this project
  3. I want to make a make like whit an ambient from the movie I am Legend so only that you start you go to have water and electricity only if you desactivate , but the food will not be rotten :S so it detracts from its realism. I am working in this map like 7 or 9 hour in a week but i love to make it here some Pictures from the map I go to use some buildings from other creators Spoiler Trash Collection Inside New* Spoiler A abandoned House *Before *After Spoiler Abandoned Shop Spoiler Jail From DoctahWong's buildings *New Spoiler *Before Rich House Outside *After Rich House Inside Rich House inside 2 Spoiler Comertial Zone I will add more decoration to streets , and add more cities and a industrial zone whit the time and fix some bugs whit the buildings desing This Map is in BETA Changelog Spoiler Version 1.0 * Added a Jail From DoctahWong's buildings Version 1.1 *Added a Trash Collection whit a Abandoned compressing garbage machine *Added a public bathroom from Beastly Bean * Added Trafic light to the street * Added grass to buildings * Added a Old Park *Added Low Class home From DoctahWong's *Added Modern Villa from Mendonca *Added Car Wash More or Less Builded *Added More decoratives stuff for the street Version 1.2 *Added Tolls *Finished and added mechanic *Fixed Rich house roof and Normal house Roof and changed the wall *Removed some grass in the street *Added Abandoned Construction *Added Small Kiosk 2 From I cant find him :S
  4. The idea To slowly have the map detoriate over time, nature grows wild and the urban areas slowly decay. What will the mod do? Currently the planning is for Erosion to add the following effects to the game: Plantlife:Nature will slowly start to take over, popping up on natural tiles.Currently plants have 6 stages (low grass to tree), only the most fertile spots will reach the maximum.Random special objects with a very low chance of spawning (imagine a dead campfire and the likes).Streets:Big cracks in the road that gradually become more intense.Patches of cracked road where grass and stuff grows through.More litter and garbage appearing over time.Random special objects with a very low chance of spawning (a pile of zombie corpses for example).Houses (exterior):Cracks that can appear on over time.Vines that slowly takover a part of a wall.Windows have a chance to be broken over time (idea by RobertJohnson)Doors have a tiny chance to pop open at some point.Random stuff like smudges and what not. Textures by Thutzor Thutzor will be doing the extensive list of additional artwork for the mod. Thank you Thutzor! build 27 version: pz build 27 click here Post 25 march 2014 steam update: pz build 26B click here Pre 25 march 2014 steam update: pz build 26A click here Download Erosion Alpha 0.1 Modding Erosion Videos Screenshots Screenshots Archive Outdated screenshots from the very first functional version: screenshot 2: screenshot 3: screenshot 4: screenshot 5: screenshot 6:
  5. In a post apocalyptic wasteland where potatoes have rebelled against the humans, it is your job to crush the rebel uprising. Potato Warfare is a top-down two dimensional game, where you control a tank and fight 7(and counting) variations of the most deadly vegetable: the potato. Build factories, collect ketchup for health, upgrade your guns, and buy automatic turrets to reclaim earth. Enjoy yourself with a game that does not take itself too seriously. Download: https://www.dropbox.com/s/3r4gs6ye4r5tfzm/Potato_Warfare.exe Remember that I just began developing this game, and there remains a lot to be done. The highest wave so far is 14. Please post any criticisms, suggestions, or bugs that you find! Thanks for your time, ~Guad
  6. okamixxx

    Make Shift Mod

    Please leave recommendations as what else to add/ change it will help me balance the mod also I am looking for a better artist my stuff is ok but I want this to be a high quality mod just noticed a new version of project zomboid came out I will make an updated version compatible with the newest version tomarrow Planned chisel: will be used to craft items stone: will be used to make tools stone Axe head: recipe = chisel + stone handle: Recipe = stick+ kichen knife stone axe recipe: handle, stoneAxe head,SheetRope, nails spade: will give the ablity to dig dirt Dirt-Bag: will have same use as sandbag will be crafted using 3x sheets 5x dirt hobo Stick: 1x sturdy stick,1x sheet exact stats to be determined but it will be better than plasitc bag syringe: will give you the ablity to see if you are infected or not. improvied weapons: they will be put under planned features when I think of a name for them more will be added as I think of more emplemented stone axeneeds balanced current recipe's stone axe place holder recipe = 1x plank ,1x sheet rope , hammer, Current Version 0.1 MakeShiftMod ver 0.1.zip
  7. I am just like you, I like games that provide a unique challenge and build skills I don't normally use. That is why I created Merchant Tycoon. Merchant Tycoon is a very challenging game that is like 4 way realtime chess with a vibrant terrain filled with natural resources, marketplace, and an alliance system. It will force you to use strategies you have never used! Merchant Tycoon is designed to maximize the frequency and complexity of interactions with other HUMAN players. Merchant Tycoon is about negotiating, bartering, and your relationships with other players. From the very beginning to the very end you will be struggling to survive! In merchant tycoon you will likely not have access to all commodities you need to survive and you will need to trade commodities in order to survive. You will experience shortages of all commodities including food, market crashes, war, and monopolies which will all effect the prices of commodities and will need to know how to react in order to survive. When you are in a strong position players are going to ally and gang up on you. When you are weak players are going to snuff you out and take your territories. Players are going to undercut your prices, insult you, and attack you! Players will also turn other players against you, salvage your buildings, try and trick you into sending them commodities, and send you low ball offers for your commodities for sale. Players will also try and charge you as much as they can for their commodities for sale! Once in a while though you will find a worthwhile ally that will be on your side to the very end and you can both win the game together with allied victory! http://www.youtube.com/watch?v=9QC7Sz1oAog The action is realtime and you have to quickly evaluate what you should buy and sell, when to do it, and how long to wait before you accept an offer. You will also learn how to work together and break up teams by economical, military, and by persuasive methods. Virtually all of your decisions will be based on the actions of other players. Its a lot of fun, check it out at www.merchanttycoon.com!
  8. Scientific Mod Ever wanted to be able to spend your time trying to level up your research skills? Such as learning more about the zombies and discovering how to create an antidote that prevented you from getting infected for a limited time? Well, now you can. But that isn't all this mod will consist of. How will you research these zombies? Well, does shooting them with a tranquilizer you made specially for them count? You can set up your own lab, create antidotes. This mod will also add more scenarios into the game. Anyway, I will try to make videos for each new thing added into the mod. Thanks for reading all of this.
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