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Showing results for tags 'text'.
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Hello Indie Stone, I come here today to request permission for the font you use in the game, if you allow please send it to me, because as I am part of the Brazilian Portuguese language translation team, I would like to translate the new newspapers that will come in the game as you have been presenting in the news tab lately. I await a response and thank you for your attention!
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It’s December 31st, 1999. New Year parties are in full swing. Humanity is embracing the turn of a millennium, and eager to block things out of mind. The Cold War still looms heavy, lingering in the back of one’s mind despite the festivities. Ominous, too, is the possibility of devastating computer glitches destroying global data at midnight. Tensions are high – but then, tensions are always high. You remember the countdown. “10, 9, 8, 7, 6, 5, 4, 3, 2, 1… Happy New--!” Sleep.. Rest. . . Peace..? Dreams. Dreams of a storm; of a ball of lightning building up in the sky like a supernova. Dreams of a world painted entirely in shades of red, of a sense of pride and certainty shattering under the weight of visceral terror. You wake up, and the game begins. . . Project Zomboid Roleplay: Season 9 Our latest season begins at the turn of the century, January 1st, 2000. It is a season of mystery, uncertainty, and questions, featuring gritty science-fiction themes and a rewritten history of the Cold War. The United States and the USSR have been locked in a fast-moving, at times violent, and – above all else – fear-inducing arms race for more than half a century. Your first experiences in-game are your character’s first awakening after a night cut short. You were, for whatever reason, in Knox County on the evening of December 31st; you wake up not where you were, but somewhere strange nearby. Many of the people around you are violent and aggressive. What happened to you? What caused everyone around you to change? And how far has it spread? These questions swarm your mind as you struggle to survive in this crazy new world.. An exciting adventure for you to partake in PZ:RP is a community of active, friendly role-players staffed by a team that puts a focus on player-driven investigation and character development. Our goal is to provide an immersive journey through creative writing and to give our characters opportunities to make choices and advancements that matter. You can expect grandiose storytelling through player and staff events, strange locations to uncover and explore, and a world filled with living lore that changes based on player actions. If you are craving an active and stimulating roleplay experience, use the links down below to apply today and we'll look forward to seeing you on Season 9. Apply for whitelist on our website: https://www.projectzomboidroleplay.com/ Read the lore: https://www.projectzomboidroleplay.com/lore/ Join our Discord: https://discord.gg/pzrp Server Information: IP: 37.153.157.201
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Trying to migrate to Wayland. However, text from most of the UI controls is missing for some reason. Tried proton too - same issue.
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A simple "bug", but more of an annoyance to my OCD. When a selecting a rag to be disinfected, it will give you numerous options; either to disinfect with a bottle of disinfectant or a bottle of whiskey for example. The tiny issue here is that the first option; to disinfect using the whiskey, is using the word "bandage", instead of "rag". This could be deceiving or confusing to some players.
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Would it be possible to lengthen the time interval between the display of television and radio sentences? Or possible to adjust it myself at option? My country's language is so long that I can not read through to the end.
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I've been poking around in the code for awhile but I cannot seem to find it. Basically I want to change what the player says when I hit Q to make him say new and wacky things when I am playing the game. Seems fun right? Instead of "Hey" I could yell "SHRIMP PICKLES"
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Hello, Ive noticed the frequent use of the getText() function that, if im not mistaken, refers to a global java function of some sort that handles correct language display. An example of the function call in some random lua file: local doorOption = subMenu:addOption(getText("ContextMenu_Door"), worldobjects, nil);Ive also noticed that, for example, the english language files required for this function seem to be residing in: media/lua/Translate/EN/ So, i have tried adding a custom textfile with custom identifiers, using the same formatting as these files found in above mentioned directory, to my_mod_directory/media/lua/Translate/EN/: MyMod_EN.txtMyMod_EN = { MyMod_TitleDisplay = "MyMod Title!!!",}but this did not seem to work. Thus my question; is there at this moment a way to properly utilize this getText() funtion for you mod? Regards, Turbo
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Hello, is it possible to add a text input field to write in a number for an ammount or something like that? I found some code in the chat folder, but i don't get it to work.