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  1. Omegapl

    EvolvedRecipe

    Is there any information available about class EvolvedRecipe (class zombie.scripting.objects.EvolvedRecipe) ? Also is it possible to get somehow all kind of items needed for that evolvedrecipe ? something which is working like getSource() from normal recipes
  2. Adds New Recipes! Feel free to suggest some recipes you think should be in here! UPDATE! Sorry for the lack of updates, but I just got back into PZ, recently. I've added lots of new recipes to the list, as well as a few new items to go with them. I hope you enjoy what I've done, and please continue suggesting recipes! It won't let me upload the file directly because apparently it's too big, but you can get it here: https://www.dropbox.com/s/3vjjdij8svhbupn/King%27s%20New%20Recipes.zip?dl=0
  3. Here's an idea for you budding item/recipe modders. We have soups and food from simple to tasty, but what about people who can't cook? I know there's the skill tied to the art of making food, but it doesn't allow you to make mistakes. This idea is to fix that mistake..Or... allow you to err....well anyways. Bad foods. Food items made into recipes that simply will not work together. Onion with peanut butter, a bacon cake, a mushroom cupcake? Recipes someone might try, but just won't work. Result: edible food with an added unhappiness. I would have maybe started doing this mod myself, but my graphics card said byebye and I had to take my pc to maintenance. (and just when mp came out)
  4. Highlander

    Recipe Results

    This may be a dumb question but is there a way to have two items as a result of a recipe. I have tried and I am thinking its not possible. If someone could shed some light on this that would be great. EDIT: Nevermind I saw the answer in this post http://theindiestone.com/forums/index.php/topic/3969-multiple-items-resultting-from-recipe/
  5. Has anyone figured out if there is a way to have a recipe result in multiple items? I tried testing this out a while back with no luck.
  6. So I was wanting to add a simple script recipe to allow you to rip dish towels into bandages. This was my script: module MoreBandageOptions{ imports { Base } recipe Rip bandages { DishCloth, Result:RippedSheets=4, Time:80.0, }}I was sure it was correct, and when I load the game it indeed lets me rip dish towels and gives me 4 bandages... but it also doesn't destroy/remove the dish towel. In fact, I can keep ripping 4 bandages off a single dish towel forever, it seems! What the heck did I do wrong? I've made other recipes work, and can do the same with - say - socks and have it work fine. What's the deal with the dish towel? (I've tried putting the script - "ZPBanjo_MoreBandageOptions.txt" - in both the main "scripts" folder and in a "Mods\MoreBandageOptions" subfolder and both cause the same issue). Also (less importantly, but something I'm curious about), why when I right-mouse-click on a skirt or shirt in a container, it gives me the "rip bandages" option (if I click, it takes the item then rips it into bandages as normal), but when I right-mouse-click on a dish cloth in a container (with my mod running), it doesn't give the "rip" option... I have to take it and put it in my inventory first, then right-click on it there to get that choice to appear.
  7. Wud yer consider addin' dis tag so other modders an' meself may use de wet towels in oyt mods an' they gie back a dry towel whaen used. item DishClothWet{Weight = 0.3,Type = Normal,DisplayName = Wet Dish Towel,Icon = Dishtowel,ReplaceOnUse = DishCloth,ReplaceOnDeplete = DishCloth,}item BathTowelWet{Weight = 0.5,Type = Normal,DisplayName = Wet Bath Towel,Icon = Bathtowel,ReplaceOnUse = BathTowel,ReplaceOnDeplete = BathTowel,}
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