Jump to content

Search the Community

Showing results for tags 'metalworking'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 12 results

  1. I am unable to craft small metal fence even though all the requirements are met. Wire says 1/1 with what I am currently carrying. I tried with an unused (full) piece of wire and it would let me but I am not understanding why I can't craft with what I am carrying.
  2. I've noticed that butchering a Dead Rabbit increases the number of calories from 373 to 969 (as well as increasing the other stats). Also when building a Double Fence Gate, the only materials consumed are the hinges, making it easy to spam walls of it, if you have the hinges.
  3. I am unable to build the Big Double Pole Gate (option is red) even though I have all the listed materials: However I decided, oh well, I'll make a Double Fence Gate instead, and grabbed some Wire. Lo and behold, I can now build the BDPG: Update: it doesn't actually use the wire, it just won't work without it! Update2: OK I just realised it didn't use ANY of the ingredients to make the gate except the two hinges! That could be a bit of an exploit... only requires level 8 Metalworking
  4. I had never built a metal roof until today, and having always used wood floors as roofs, I assumed by the description that the metal roof would be placed above me, not at my feet... It's interesting because the new(ish, for me anyway) system for picking up items is so much better than the building system, it's a shame the same ideas weren't carried across. It's especially difficult to get placement right if you're on a high level and want to line up with a structure below. With the devs saying they're adding underground levels sometime, it makes sense that the building system is upgrad
  5. As I was patiently spamming "Remove Grass" from a large field, I thought, wouldn't a lot of these nice homes have lawnmowers to do this job? Maybe just a cheap push job (that is tiring to use but makes little noise) or a gas-driven model (that makes a ton of noise). Maybe a big house might have one of those fancy ride-on mowers, which might be a bit quieter than the push model - but I'd need to know a lot about mechanics to keep it going. While I'm thinking about the grass, I'm wondering if putting up barbed fences will slow down the zombies [still not implemented??]. If I had a sp
  6. Scrap Metal is listed in a number of Metalworking recipes but it's not used up when you build the items. Before build: After build:
  7. I just used a full propane tank to fill up a nearly empty torch - there's about a third left in the tank afterwards. This has to be a bug: considering how many tanks I've come across and how little metalworking I've already done, I don't see how I'm going to be able to use half the metal I've collected, if I have to constantly find heavy tanks. (The tank weighs 20, the torch 0.3!) If I run out of gas next time I'm better off finding a new torch than trying to find a tank. That's silly.
  8. I would like to request that we be able to Soup Up our vehicles. That is, we should be able to make modifications to them mad max style ( but Yeah, not that extreme). This would make metal working really come into it's own. Also, there is a balance feature in that metal materials are hard to come by. Some ideas: Ram Prow: basically a metal hunk attached to the front of your vehicle for ramming deadites. Does extra damage and less damage is done to the vehicle while ramming (I assume that vehicles will take damage when running over zombies ( or survivors...) takes damag
  9. Not sure if this is a thing, I'm playing a metalworker and just thought that i should be able to take my metal bar and my knife and weld them together for a spear. maybe make a slower saw out of sheet metal, and a metal tube.
  10. Hey guys, I was just checking RJ's twitter and noticed he has uploaded a new picture of upcoming metal walls! Any thoughts on what may come with these new things? Props to RJ!
  11. Seeing some of the pictures from the metalworking stuff it seems like the fences and things you build are professionally made? Even a trained smith wouldn't have the tools or skills to make a black cast iron fence/gate. Those kinds of tools are used in factories. The metalworking fences and things should look more improvised. the bars in the fence wouldn't be very straight and they couldn't be as nice looking as they are. Far too pretty. Devs are too good at the art in this game.
  12. The Anvil With metalworking coming and the need for an anvil, many feel it would be rediculous to be able to make one. I agree with that, and also feel it would be rediculous to find one as well. Thus, I have discovered a solution. Steel I-beams (google it) are found in construction sites at Muldraugh, West Point, and McCoys currently. With a welder (more on that soon), one could noisily cut through one of these beams to create a makeshift anvil and carry it back to your base. This would involve a risky, realistic solution to the issue. Edit: I decided to google and see
  • Create New...