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Showing results for tags 'Dirty'.
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I like your recent medical editions in build 30. I have more dangers to watch out for and finally a reason to loot bathrooms and medical places (which before was largely a waste of time). I did still notice a glaring omission though. Although bandages get dirty and need to be changed I can still use any zombie's clothes to make bandages. It stands to reason a zombie's clothing would be among the worse things you can make bandages out of. I suggest adding a dirty state to clothing and flagging all zombies as automatically having dirty clothes. Dirty clothing would produce dirty rags and like rags you could clean clothes with water. Some clothing you find could be randomly dirty too, perhaps the stuff in garbage cans or washing machines? If you wanted to get complex you could make your clothes get dirty over time or dirty from fights but I think it's unnecessary, not worth the work and possibly a bit too "The Sims". A binary flag would be sufficient rather than a timer on how long you can use clothes. Getting worn out would probably be better use for a timer than dirty anyway as there is little reason to look for clothes now. Anyway It's just really weird to make safe bandages from disease ridden zombie clothes. Adding any more depth would be a bonus but it's not important.
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Hi all. Over the weekend I wanted to work on a water purification system (using water stills), but couldn't find any hint on how to get / set water giving you sickness or not. What I want to achieve: Pot water from toilet --> water in container marked "dirty" --> giving you sickness Pot water from rainbarrel --> water in container has chance of being "dirty". Pass water through still --> water marked "safe". I was grepping through the lua code as good as I can but couldn't find anything. Is that possible at all? If so, does anyone know how?
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Sometimes when i play i feel weird visiting big places, becouse everything there is okay, glasses arent broken, chairs are nice set up, nothing is destroyed, almost no blood, no corpses, i cant see the chaos. Its like there wasn't any zombie breakout. Just like in second everyone turned on into zombies, and they didnt touched computers chairs tables, and everything was left clean My idea: Add more blood over the map, maybe graffiti on walls, or blood subtitles like "god forgive us" , "there is no help " flipped trash cans, newspaper all over the city, massacred corpses and bones, holes in the walls, broken doors, burned houses, shopping carts near the super market. Or any sight of survivors i mean Barricaded houses with more loot but no one inside, sign saying "nothing is here" or "big horde over here" or already looted houses Zombie events: I mean when you walk on the street you can see a group of zombies eating someone, they cant see you so you can walk around or fight them Thank u for reading
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Made it for suggestion here. I made a texture.. This is why I don't make textures.. All I did was find a picture of a bottle of soap, cropped it and shrunk it to size. Looks good enough though. Made with 2.9.9.13 (should work with 2.9.9.10 through the new version) Now you can clean that dirty dish with rotten food in it. So you have to start a new game, sorry. (Only for the dish soap spawn, I think...) How Do You Clean Dishes: Find some dish soap. New item spawns more commonly in kitchens. Find a dish towel (use my wring out mod to keep reusing towel). Get your rotten and/or dirty pan or bowl. Squirt some soap on them. Add water (there's a bug with the UI staying open, dupe item bug, please don't cheat. Or else) Then use dish towel on them. + = INSTALL MOD: Copy the "mods" and "media" folders from the mod zip file into your Project Zomboid game directory, don't worry it won't replace anything, it will just add the mod file into your "media/lua" and "/mods/scripts" directories. Put the texture in your root PZ directory "PZ/(HERE)". Coming Soon: crossmods for other food mods (unless the food mod author makes their own) DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)