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false_chicken

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Everything posted by false_chicken

  1. I have managed to find that some of the work is done via recipes with some help from some LUA methods but I have not been able to locate their source to learn how to implement my own.
  2. Oh and thanks for actually going through the work and testing that EnigmaGrey. I didn't expect that. Above and beyond good sir.
  3. Hello. I am trying to create a clone of the flashlight except it uses radial light (Its a lantern) and I have created the object itself and have managed to spawn with it. It works except that it doesn't have the battery functionality the flashlight has. It is like any other drainable object. I assume there is some LUA involved giving the flashlight the ability to use batteries. I have been going through the Zomboid client LUA files looking for anything referencing the flashlight and batteries but have had no luck so far. Can someone be so kind as to point me in the right direction? Thanks!
  4. My server also had the "loud beeping" problem (Just about 10 minutes ago) and we had to hard reset everything. All our data was corrupted and no one could join without red text saying that an error has occurred.
  5. I noticed we are on 30.6 now. Changes? Thanks!
  6. Yeah I could but I was really looking for an infinite light source. Not RP or realism friendly I know but its something that a large majority of my friends on my server want.
  7. Ah. Thats a shame. Well I suppose I will just have to wait until some future change that will allow the modification or figure out some other way. I also was looking into maybe instead of changing the fuel required I would change the rate at which it used the fuel to zero but I cannot find a reference to any sort of consumption rate.
  8. By "erosion removal" I meant an in-game way to remove the effects of erosion. Thanks for the feature! Will surely make our safe houses look a lot better!
  9. Sorry to bring this "solved" topic back up. Technically it looks like what I was looking for but I cannot seem to achieve my goal of a powerless lamp. Here is the code I was modifying: ISBuildMenu.onPillarLamp = function(worldobjects, square, sprite, player)-- sprite, northSprite local lamp = ISLightSource:new(sprite.sprite, sprite.northSprite, getSpecificPlayer(player)); lamp.offsetX = 5; lamp.offsetY = 5; lamp.modData["need:Base.Plank"] = "2"; lamp.modData["need:Base.Rope"] = "1"; lamp.modData["need:Base.Nails"] = "4";-- lamp.modData["need:Base.Torch"] = "1"; lamp:setEastSprite(sprite.eastSprite); lamp:setSouthSprite(sprite.southSprite); lamp.fuel = "Base.Battery"; lamp.baseItem = "Base.Torch"; lamp.radius = 10; lamp.player = player getCell():setDrag(lamp, player);endI tried commenting out the lamp.fuel line and tried changing its value to an empty string (""). Both of those seem to disable interaction with the lamp. I no longer have a context menu when right clicking on it. When creating the mod I simply copied the folder structure from the PZ media folder to override the default ISBuildMenu.lua with my own with the only change being what I mentioned. I can confirm in the console that the override is happening and when I revert my changes it works fine. Any suggestions? Thanks a lot!
  10. Not "neat" but with some LUA understanding not too difficult to follow. Thanks! Seems to be just what I was looking for.
  11. Aaannnddd there's the erosion removal feature! Thanks RJ!
  12. I seem to be running into this issue as well. Loot simply doesn't respawn no matter what setting I use (Tried 24, 12, and 2). I have a base setup across from the Farmers Market and I have been using Cortman Medical as my testing grounds. I have cleared every bit of loot from the first floor and went to my base and waited for several in game days and returned to find nothing had respawned at all. I am using IWBUMS build 30.3 and hosting on a Ubuntu 14.04 server. Any suggestions? Thanks!
  13. Unfortunately its not . That seems to only deal with the recipes to craft items in the players inventory not the furniture you can craft and place in the world. And I wouldn't be just looking for the recipe to create the object but rather where that object itself is defined (Similar to items.txt where items are defined but for furniture).
  14. Hello! I have added a few objects to the game and have successfully added them to the loot table but I was wondering where the craftable object definations (Furniture) are located? I am currently trying to make a simple override to make the "Lamp On Pillar" require no batteries as lighting is a serious problem for my local group of friends. Any suggestions? If anyone can point me in the right direction I would greatly appreciate it. Thanks!
  15. Awesome! Funny thing is just last night I took this and used it as a base for adding a First Aid book. I removed references to everything else but my book but found that the First Aid books where the only ones that worked now. I seems like you need to define EVERY book in the ABM_XPSystem_SkillBook.lua. I assumed that since I was not overriding any game files it would just add my entry to the skill "table". That is apparently not true. I am interested in modding and would like any clarification anyone can offer on this. EDIT: Also I noticed your First Aid book only has 4 pages while book 2 has 260. Probably a typo. Also the foraging books teach trapping.
  16. I agree. It is a problem. Hopefully we will get something to work with. I wanted to do it but ran out of time before the week-end, and I wanted you guys to have a release before week-end Its alright RJ. The preview we got was worth it .
  17. I agree. It is a problem. Hopefully we will get something to work with.
  18. I seem to be having an issue with the loot respawn. I was reading a Steam thread where a player was complaining about zombie corpses in the area preventing any loot respawn and I seem to be hitting that issue. I have set my loot respawn to 1 hour as a test and I can run through houses far away from my base and loot them and return later and have more loot. But in other places like Cortman Medical where there are corpses I have never seen any loot respawn. I was going to submit a bug ticket but didn't know if this was known or not. Also the new medical and erosion systems are awesome! Thanks!
  19. You don't need Steam's approval for updating your game. I can imagine this is different on the xbox, though. Yeah Microsoft used to charge developers a ridiculous fee to push a patch (Up to $40,000) but has since stopped doing that (They claim). http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
  20. I wonder if going underground is possible using the current systems they have implemented for the map. I wonder because I have never seen one house or building with a basement. Would be cool though.
  21. I would like my DualShock 3 to work at all lol. I know you need a special driver in Windows to use the controller but it works natively in Linux out of the box. I can live with the Xbox button pictures lol. When I go to use the controller in Linux PZ sees two controllers for some reason and the button mappings are all off. So I figured I would just modify the .config file in the joypads folder and everything would be just fine. I used jstest-gtk to map the axis/buttons but PZ seems to ignore it. I can go back to the file and confirm that my changes are still there but PZ seems to have a hard time honoring them lol. Tested on Linux Mint 17 XFCE 32bit. EDIT: Just updated my Linux server. Seems like the Windows line endings are back.... For anyone else getting the "Bad Interpreter" message you can install the tofrodos package and use the command "fromdos <script file>" to fix it. I don't really understand what you mean by "special" driver, every controller needs a "special" driver. In linux it still needs a driver, just linux knows what the hell it is. And your issue with the 2 controllers and hwatnot is most likely again driver related, linux knows what the controller is, but the game doesn't. By "special" I mean that the system doesn't recognize the controller by default and require you to get it from a third party. As opposed to the Xbox controller which doesn't require any driver installation on a modern system(Windows or Linux). Not to mention the Windows version requires you to use a third party utility (Motionjoy or Better DS3) to get it to work. That's what I mean by "special". As opposed to just plugging it in and having it work without a third party interface. The two controllers showing up is not really the problem for me. The biggest issue is the .config files seeming to be ignored. I am going to test on another Linux machine to confirm its not just my specific setup or install messing it up. But. The xbox controller does need a driver..? http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows I know it doesn't come with windows considering I am unable to use the DS4 tool if it can't find the driver. Both controllers can be plugged in and used to a lesser extent but need drivers to get full capabilities. Kind of like how drivers work. The only thing the Xbox controller has over the PS controllers is not needing a 3rd party program running, but even then Xbox has its dumb live application in the taskbar. Also drivers for Linux, well intel ones anyway supported openGL better, on my windows computer nothing detects that I am using openGL at all which is retarded. Well it does have a driver available for download but as I said on a "Modern" system (Windows 7 & 8) the driver is included.
  22. I would like my DualShock 3 to work at all lol. I know you need a special driver in Windows to use the controller but it works natively in Linux out of the box. I can live with the Xbox button pictures lol. When I go to use the controller in Linux PZ sees two controllers for some reason and the button mappings are all off. So I figured I would just modify the .config file in the joypads folder and everything would be just fine. I used jstest-gtk to map the axis/buttons but PZ seems to ignore it. I can go back to the file and confirm that my changes are still there but PZ seems to have a hard time honoring them lol. Tested on Linux Mint 17 XFCE 32bit. EDIT: Just updated my Linux server. Seems like the Windows line endings are back.... For anyone else getting the "Bad Interpreter" message you can install the tofrodos package and use the command "fromdos <script file>" to fix it. I don't really understand what you mean by "special" driver, every controller needs a "special" driver. In linux it still needs a driver, just linux knows what the hell it is. And your issue with the 2 controllers and hwatnot is most likely again driver related, linux knows what the controller is, but the game doesn't. By "special" I mean that the system doesn't recognize the controller by default and require you to get it from a third party. As opposed to the Xbox controller which doesn't require any driver installation on a modern system(Windows or Linux). Not to mention the Windows version requires you to use a third party utility (Motionjoy or Better DS3) to get it to work. That's what I mean by "special". As opposed to just plugging it in and having it work without a third party interface. The two controllers showing up is not really the problem for me. The biggest issue is the .config files seeming to be ignored. I am going to test on another Linux machine to confirm its not just my specific setup or install messing it up.
  23. I would like my DualShock 3 to work at all lol. I know you need a special driver in Windows to use the controller but it works natively in Linux out of the box. I can live with the Xbox button pictures lol. When I go to use the controller in Linux PZ sees two controllers for some reason and the button mappings are all off. So I figured I would just modify the .config file in the joypads folder and everything would be just fine. I used jstest-gtk to map the axis/buttons but PZ seems to ignore it. I can go back to the file and confirm that my changes are still there but PZ seems to have a hard time honoring them lol. Tested on Linux Mint 17 XFCE 32bit. EDIT: Just updated my Linux server. Seems like the Windows line endings are back.... For anyone else getting the "Bad Interpreter" message you can install the tofrodos package and use the command "fromdos <script file>" to fix it.
  24. .... Pretty sure it is... http://theindiestone.com/forums/index.php/topic/5794-released-iwillbackupsavebranch-build-25-sp-mp/ http://theindiestone.com/forums/index.php/topic/4183-iwbms-the-i-will-backup-my-save-branch/
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