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lysergic

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  1. Small QOL suggestion (I'm sure this is coming in a future patch, but worth pointing out just in case): It would be super nice if the presets for a Custom game matched the three new game modes (Surviver, Brawler, Builder). They still use the preset values for the old Survival difficulty levels. Wanted to start with Brawler but tweak a few things, and found I wasn't able to yet. Also seconding the suggestion to be able to save our starting clothing / character options as a preset so we can quickly remake our characters (now that we die so often! xP).
  2. I think he was talking about washing it off our characters. My guy got all bloody, so I broke into a house and put all his clothes in the washer. Was able to wash the clothes without any soap in the machine, but was not able to wash the blood off of my guy's skin because I didn't have soap.
  3. I can't think of any Romero-esque zombie movie/show/comic, but 28 Days Later style requires even LESS than a scratch. Just a single drop of blood in the wrong place (eye, mouth, open wound, etc). Also 28 Days Later.
  4. I don't think that's what he's saying at all, though. He's saying that IRL we all have necks, and can glance over our shoulders pretty easily. It would be nice to have some sort of free look to enable something akin to this in-game, because it IS a bit weird to have to completely turn our characters around to quickly glance behind us. Seems like something that could be balanced (since there is tripping in-game now, the faster you are moving while glancing behind, the more likely you could be to trip, especially if there are obstacles in your way - just like IRL) if you guys are worried about it being OP. That said, I don't think this is some huge "make it or break it" sort of deal. I've been adjusting pretty easily to the new movement system. Not being able to glance behind is a minor annoyance that I hope will get fixed/changed, but not much more than that.
  5. lysergic

    Night Drivin’

    Wow; the moment when the player came around the corner of the warehouse, and all the zombies started standing up and turning to look at him and he noped out was great. Hadn't thought of how animations will improve even little things like that. Looks great - I can't wait to play it! Are there plans to add reload animations for guns? I didn't see any for the shotgun parts, but might have missed it. Though I guess maybe waiting until doing the full firearms rework makes sense too.
  6. This is a neat idea, though I'm not sure about this bit: I love the idea of combat being a coordinated effort, but from a gameplay perspective, I can't see it being very fun to be in a windowless weapons room pressing a button whenever your teammate radios down to you. Wouldn't really be satisfying, imo. Having players be members of the bridge crew would be more fun, though I'm sure everyone would gravitate towards weapons officer or security or pilot as opposed to, say, communications officer or catering or whatnot. xD
  7. @Connall: pz-server@frontier-entertainment:~$ ls -ltotal 20-rw-r--r-- 1 pz-server pz-server 1363 Apr 7 15:05 pz-server-part2.sh-rw-r--r-- 1 pz-server pz-server 905 Apr 7 15:05 pz-server-start.sh-rw-r--r-- 1 pz-server pz-server 1389 Apr 7 15:05 pz-server-update.shdrwxr-xr-x 7 pz-server pz-server 4096 Apr 22 05:47 Steamdrwxr-xr-x 6 pz-server pz-server 4096 Apr 22 05:14 steamcmdpz-server@frontier-entertainment:~$ cd /home/pz-server/Steam/steamapps/common/ProjectZomboidpz-server@frontier-entertainment:~/Steam/steamapps/common/ProjectZomboid$ ls -ltotal 12drwxr-xr-x 19 pz-server pz-server 4096 Apr 22 05:44 projectzomboid-rwxr-xr-x 1 pz-server pz-server 881 Apr 22 05:50 projectzomboid-dedi-server.sh-rwxr-xr-x 1 pz-server pz-server 864 Apr 22 05:14 projectzomboid.shpz-server@frontier-entertainment:~/Steam/steamapps/common/ProjectZomboid$@harakka: dos2unix seems to have worked; I can successfully start the server manually now. As far as screen goes, I've used it successfully in the past to run a Minecraft server. No clue why it isn't working now. o.0 EDIT: Huh; after having used dos2unix, the server start script seems to work properly, too, as does screen. Thanks for the help! xD
  8. Can get through most of the install correctly, but I still seem to get hung up on the same part as when I manually installed. After successfully running the install script, I edit proper RAM values for the server and log in as pz-server. However, when I try to "bash pz-server-start.sh," I get: pz-server@frontier-entertainment:~$ bash pz-server-start.shRunning debian wheezy, continuing=====WELCOME TO PROJECT ZOMBOID SERVER START SCRIPT==========Script Created by: Connall Lindsay=====Killing all screens...Starting screen.../var/run/screen/S-pz-server/11992.pts-1.frontier-entertainment: No such file or directoryServer started.pz-server@frontier-entertainment:~$ When I try to "screen -dr" first, I get, "There is no screen to be detached." So I "screen," and I get: pz-server@frontier-entertainment:~$ screen/var/run/screen/S-pz-server/11992.pts-1.frontier-entertainment: No such file or directoryAnd if I simply don't use screen at all, I wind up with: pz-server@frontier-entertainment:~$ cd /home/pz-server/Steam/steamapps/common/ProjectZomboidpz-server@frontier-entertainment:~/Steam/steamapps/common/ProjectZomboid$ ./projectzomboid-dedi-server.shbash: ./projectzomboid-dedi-server.sh: /bin/bash^M: bad interpreter: No such file or directorypz-server@frontier-entertainment:~/Steam/steamapps/common/ProjectZomboid$Any idea what I'm doing wrong?
  9. You don't need to use bash, but even if you're not using it. It is entirely possible the dedi-server file is not present. Navigate to the folder where the file should be and do ls -l and see if the file is actually in that folder. I just used my equivalent of FileZilla to check, and it is. Just to verify:
  10. Okay, I've updated to Wheezy. I've gotten all the server files. I bashed the linked glibc dependency. I managed to start the server once, but accidentally ran it while I was logged in as root, resulting in an error where it did not find my Zomboid folder (which was, of course, in user steam's home folder). To avoid having to switch back to root, I did visudo and gave steam root access. I then su'd back to steam, navigated to the directory where all the files were (the exact same file architecture used by OP), and tried to run the server again. I get "bash: ./projectzomboid-dedi-server.sh: /bin/bash^M: bad interpreter: No such file or directory". No flipping clue why. I even used sudo bash on the glibc file again and then tried running the server again, and it just won't start - no such file every time. Any suggestions?
  11. What is this dependency? I'm running Squeeze, not Wheezy, and I can't get that to bash. Pretty sure it's what is preventing me from getting my server started, since I can't run the dedi-server.sh either. Do you have a Squeeze version? Or would installing/updating glibc as a whole solve the issue? No, the server requires wheezy. Squeeze is EOLing soon. Urgh. Dx
  12. Connell: What is this dependency? I'm running Squeeze, not Wheezy, and I can't get that to bash. Pretty sure it's what is preventing me from getting my server started, since I can't run the dedi-server.sh either. Do you have a Squeeze version? Or would installing/updating glibc as a whole solve the issue?
  13. EDIT 3: Wow; I'm obviously way too tired to be doing this. Got the files. >.>
  14. Why does it take so many damn tries to download those files? All I want to do is go to bed and finish setting up in the morning. Dx Judging from the larger file size this time around, I'm thinking this'll finally be it.
  15. Just because I have to deal with rush hour traffic, paying for gas, and the potential for wrecks in REAL life doesn't mean that cars don't make my life easier.
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