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Myth

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  1. I was gonna link the map for him but someone beat me The trek from Muldraugh to West Point is a long one I've yet to attempt (soon on my current best survivor, very soon... maybe tonight). As much fun as zed slaughter and looting is, I like expanding and fortifying my safehouse and surrounding area. I can't wait for the bug for building 2nd floors is fixed. Scope out the mods section. It's not as hard as one would think.
  2. Gah! and I had them in my head when typing this. We do have plenty of Foxes, thank you for reminding me of them. We don't hunt them though, to us it'd be like hunting one of our dogs or something. They're very smart creatures and not good for eating so we let them alone. That's pretty much why I beat that dead horse. People are really adamant about it without knowing the reality. While it's perfectly legal in many US states to buy and own them, the tax on them alone means they really aren't a hot commodity. Most Gun Stores you see around here might have 1 suppressor in the whole store, attached to a badass .45 or 9mm with a load of other custom features in one of the cases. Given everyone has the same idea of looting the gunstores in apocalypse scenarios, you can bet the owner snagged that one for himself before ditching shop. IF any surplus are in the store awaiting sale, big IF, then they'll be in the most common form purchased, which would be for .22lr here, and they might have 1-2 tops. So barring out discussion on what they actually do, the availability and compatability make it something too far out for this game.
  3. Same here. I love video games, guns, and the outdoors. Weird combo, I know. lol I don't even go that far for deer hunting. I've been a woodsy person my whole life so moving with reletaive quiet in the woods is second nature. I don't have the patience for deer stands or blinds of any sort, so I usually find mine by stalking. And they typically go out with a Bang! rather than a Twang! with me
  4. I like the Lockpick mod. The extra profession alone is worth it. I think it would be great to add gun breaches of doors to it. American Steel, I believe there are even special barrels for the blasting of hinges and modern shotgun bayonets are shapped to aid tasks like this.
  5. You're right. Even the nutty ones will outlast the people who have no preparations at all (a bugout bag and a gun don't qualify). The preppers and the rural people would inherit the world against the shambler zedocalypse. While cities would be blackholes, all those people who cracked jokes about rednecks and crazy preppers would be biters mwahahahaha... ahem. As far as attitude, it'd be pretty diverse. People who were prepared for catastrophe and already have a group would be more trusting. Those who weren't and had to struggle, or those who spent a large amount of time alone in the catastrophe, wouldn't be. Then there would be the predator societies. For those that like TWD for modern reference, Governor types would be more common than Rick types. I'd imagine that's about as simple as it can be put though: Trusting, Reluctant, Marauders. Mental state of the society can vary a good bit without changing categories.
  6. Everyone already pointed out the obvious. NPCs will expand this so much, we'll have trouble finding time to read a skill book anymore I'd imagine lol. I can't wait. Something I think would be great: Add list of specialized homes randomly chosen from existing houses. Like finding a house that belonged to a successful local Carpenter, and it be stocked accordingly with a nice cache of construction material and tools, maybe even at the expense of other items normally found in a home. The Gardener, Survivalist, Ahtletics Coach, etc. Even toss in some foils like the Dentist house with more toothpaste and toothbrushes than food lol. Point is, randomly placing these caches creates a large incentive to venture out even after you're stocked, and does so without breaking the realism. It'd be loads of fun and go a long way to address those 5 month survivor blues. What I'm currently doing to adderss this is turning about 1/4 of West Point into a fortress. I've cleared 2/3 of the city on my current best survivor and have stock to last a decade probably lol. I'm gonna turn the elementary school lot into a huge farm (my safehouse is the block directly across the street from it). I'm scared to take the Muldraugh trip with her lol. just a thought.
  7. That's what a vacuum sealer is. It's a vacuum motor in a pretty housing to market it to suburban housewives. It would take 20 minutes and materials already ixisting in game to alter the vacuum cleaner housing to function as a sealer. Then you could use a curling iron or something of the like to seal the bag. You can hang and smoke meats to preserve them. Create a table with a reflective surface(like aluminum foil or sheet metal) to use for dehydrating meats and fruits. Fill a laundry tote with sand and store it in a cool, dry place (for now, a ground floor room with no windows until we get basements) and preserve veggies in the sand(works especially well for root and tuber veg). Canning just requires the materials(which are found on store shelves in Walmart even). Each of these things requires no electricity, and only two even require the survivor provide a heat source. The dehydration table relies on the sun.
  8. I apologize, but I'm not fully understanding your point but I'll try to address it based on my understanding. It takes a bit more than clothing and lingo to accurately portray a culture. Whatever part of the country or world you're from, I'm sure the uniqueness of your people takes more than clothes and dialect to define Kentuckians put a lot of importance into tradeskill and practical knowledge. While I'm sure it's interesteing to some people to know the workings of the solar system, for us, that knowledge won't help harvest a field more efficiently or give better insight to fixing this tractor engine. And that shows in every aspect of our lives, down to the very things you'll find in our homes. I've lived in other states in my adulthood(I'm 31), including Michigan, Illinois, Missouri, and Tennessee. They're all very different places straight down to common pets and cabinet contents, to neighborhood layouts and common hobbies. I've been alarmed at the lack of preparedness some of these communities I've lived in demonstrate, like Michigan(mid and northern parts of the state). How does everyone have a jet ski without the tools to maintain them, or even knowing how they work?! That's inconceivable for us. Especially when those parts of the state are dotted with lakes everywhere. In place of jet skis here, you'd find 4-wheelers (atv's or quads to many people) and the vehicle itself will have basic implements in one of its compartments. That's just one small difference between us and another American community I've experienced. The flavor matters, otherwise why was such a specific location chosen and replicated for the game world? Some levels of authenticity must be desired or they could have copied the template of any town, anywhere, made up a name, and never told us the state. I could be wrong, but I get the feeling that's part of it for them, making this as real and authentic an experience as the programming will allow. It is eery how close this is to the layout of most KY small towns. Within the towns, I can easily envision it as my home county towns. That is part of what hooked me after attracting me, it was apparent they'd developed the map based on the realworld layout of these towns. lol I had no trouble making it to certain key locations simply because of my familiarity with these templates for a town's structure when I first started. Thanks for commenting.
  9. American Steel, If you've done enough bowhunting, surely you've seen a deer "duck the stream." Most people wouldn't believe it unless they saw it, but often times deer can hear the arrow coming and they will drop to the ground or jump over it's path of trajectory. I always thought that was so amazing that they could do that. Pheasant do it too against shotgun shot. Rathlord,You just might have the same synrdome with handguns as I do with bows
  10. I found a very newb friendly solution. I'm a newb so that's how I know lol excuse me if I did exactly what was recommended throughout as I might as well have been reading foreign language. You guys are above my level here lol In the ... Users/yourname/zomboid/mods folder, my unzipper just dumped all the files into /mods. All I did was take the mod.info, the poster png, and the loaded files and stick them in the spraypaint folder. Then I named the spraypaint folder verbatim with the tag in the mod.info file "spraypaint". I don't know which of these things did it, but the mod appears in the mod loader now and I'm about to see how much paint I can find. Anyone that doesn't have Notepad++ get it, I just did and it's pretty damn cool. Here's to my first successful mod attempt!
  11. The best cure is to go out in a Blaze of Glory!
  12. I'm reading a lot of misconceptions. I'm a Kentuckian. We are very pro-gun. Reloaders are a common sight, I have family members that do it. You can indeed buy black powder, in large amounts at that, for use in both reloading and for muzzle loaders(black powder rifles that fire .50 slugs). We can buy it in several states like this at not only gun stores, but franchise markets like Bucheitt. It's very easy to get ahold of the loaders and materials. They're just expensive so it's not something we all have. It's also not a thing you can just walk up and do. You can kill yourself easily by screwing up the process. It is not to be taken lightly and no common Joe is going to be able to do it without at least a detailed manual and healthy respect for what they're doing. Even experienced folks only do it with zero distraction. Until you've seen a gun backfire firsthand, it's hard to express how risky this is. That's why it has no place in the game, at least not any time soon.
  13. It's more about how impractical it is to have them at all. You'd find a dozen crossbows before finding your first silencer for a .22lr and crossbows are something only serious bowhunters and survivalists buy around here. For what the tax stamp on them costs alone, we toss in another $100 and buy a new shotgun lol They just aren't that common and the ones that are are for a gun type that isn't in game yet. looting the gun store would get you the only one you'd ever find for a handgun without looting a thousand houses. The best way to appease players here is to allow the crafting of them if they were to incorporate it. Crafted suppressors are disposable and have malfunction rate. This would be a long way down the road though and I'd rather see many other things implemented that are key, especially with crossbows and bows pretty much guaranteed to fill that silent ranged wpn desire.
  14. I know both of these have been mentioned. I was just reinforcing certain points regarding those things from a certain perspective. I agree, silencers are impractical and shouldn't be added to the game, especially from the native perspective. Same for the traps, just a reinforcing of the idea from a native perspective. It's also an explaining of the most common form of these things you'd find here. The long bit about silencers was as much about clearing up common miconceptions I see when reading. Thanks for the comment. Thanks for the comment. I've never personally been to Knox County either. I grew up in the Western side of the state near KY Lake, but it's generally fluid throughout the state as to how we live and such. After looking at a map of Muldraugh I had to do a double take, it's layout is so similar to my hometown. While I have the attention of a developer for a moment, I've only discovered it recently but this is a very fun game I spend entirely too much time playing and it's the most fun I've had participating in an alpha/beta experience. I look forward to sharing from the native perspective as much as y'all can tolerate it. And if I can only have one thing I ever ask for, make it machetes I'm patient and it's as much fun to think up these things.
  15. First, you can be harmed by more than bites/scratches. Break a window without a melee weapon or fall from a decent height will do the trick. You also run slight risk of being cut any time you climb through broken windows. Second, scratches don't always = infection. My current survivor has 5 scratches total: head, neck, right leg, right foot, left leg. No infection. I've only actually been infected by scratches a few times, but I attribute that to the fact I always immediately bandage. Don't let it bleed and weaken you. I have no actual proof that bandaging lowers infection chance, just my experience. Bites however, always infect me so far. Third, like others mentioned, it staunches blood loss. And you can bleed to death in the game, leave blood trails that zeds seem to follow, and weakens your survivor. Also, I've never heard it mentioned or pushed it ingame, but maybe you can get sick from untreated wounds. Not zed fever, but like typical infection. Maybe you'd get that moodle like with food poisoning or standing in the rain too long. That'd be cool if it does. Fourth, they can be used in place of paper for the campfire stuff. Fifth, as an alpha, it's important to remember we're playing the skeleton of what the end product will be. I've read talks of an overhaul to the entire medical system for the game. The meds and bandages we currently have are just the beginning. I like your idea of injury chance while crafting. Minor stuff though. I don't want to be left wondering if my hammered thumb is going to kill me after medical attention. I think the clothing needs to be expanded, not cut back. Reducing the number of bandages per clothing item would be good though. And being unable or running risk of sickness for using soiled clothing would be great. I don't feel a need to differentiate clothing condition beyond that, soiled or not, and all zed clothing is soiled. Wearing soiled clothing would affect hygeine and mental state(depressing). And with NPCs would affect interaction. I'm rambling. Answers your problems in a number of ways while adding something constructive to other gameplay aspects.
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