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Xunzul

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About Xunzul

  • Birthday 06/13/1980

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  1. Devs call it Gardening but it's for farming cos i don't think there's flowers seed to plant and it need only for vegetables now. Green Thumb can gain experience by waterings the plants or fertilize it and gardening can gain experience from prepare the terrain, plant and harvest...(cure the sickness too).
  2. Why? There's an answer to this question, but it can result as an insult for someone so i got my opinion for me. As i said i like this suggestion, it's real and functional and help to have fun those who like nature hobby or farming hobby.
  3. i know there's another topic for that suggestion, i was only make a link about the evolution of what i said, my principal suggestion is about survival objectives to win the boredom of those who make a save house with food and water.
  4. Pheraps we can fin a use for useless things. For example, after build our outpost(house or fortress) the devs can add for each object a grafic in game not only as objects on terrain. I don't know if iam clear enough explain it i try i different way(sorry for my bad english) Those useless items can be used as decoration, for example can be add the option "drop globe on the table" and a globe appear on table as decoration and generate around the player who live there less sadness and boredom. I think with the NPC introduction in game will be implemented some sort of trading, so each object will gain some sort of value and can be traded. A flower pot can be put on a shelf and can be watered to maintain flowers in life. Someone talk about fallout, i play it for long time, 1 2, brotherhood of steel, 3 + expansion... and always the junk items got a value in the trade, even the worst with 1(of value). So the suggestion for me is a good idea.
  5. At this point i want to introduce another type of suggestion about zombies. Why don't make the hordes much bigger and make it move on the map randomly, make them destroying wood walls, make the been attract from light and rumors from more far distance and let the player become more steal for surviving ? I think a scene in my mind where zombies was call from rumors and light and start attacking and siege the walls where inside the player barricade, and the same player shut off light(as campfire) and stop making noise, after that zombies will move along leave the player in peace. At this point is a must suggest a some kind of sounds traps for zombies as clock alarms or things that make noise, the meaning of that is for distract zombies or attract them.
  6. I don't want realy suggest to build up something new in the game with this discussion, all i want to know is, what people expect to do after survive cos, i fortify a part of a warehouse in the city, i scavenge lots of houses for food, i get all tools for build and farm... i close the door and i can survive for years now in the game. I see some people here talk about the necessity to survive and prefer an easy weapon instead a working profession... so the objective of the game is, going killing zombies ? Flee from them? I was thinking the objective was to have fun playing the game and not run around find and trying to be bored. So instead of saying how many time a things require to be builded/crafted, a good thing can be to enlarge the time we can spend doing things on the game ? Even if at the end we can build a space missile used to go to the moon(jocking) isn't a good thing for the game let the players have more objectives from only run away or killing zombies surviving by scavenge ? What's the people expect from the game ? Personally i expect a good crafting system, allow me and my creativity to not find boredom after a week of play. So, we are now on the suggestion section so is a must to do a suggestion... I suggest to implement missions on game, at start as tutorial, or middle game as story mode. So definitely players can choose free play or campaign mode.
  7. World people call it "green Thumb" is a science. Lots study for achive it, lots have a innate talent for it. So i think AMajesticPotato want suggest the trait "green Thumb". Is not impossibile, is not fantasy, it's real, google it.
  8. And how the developers cancomment or say something about topic where i do my suggestion if it's closed? How can i know if they're interested on what i say or not if moderators have choose to close the arguments instead of ban, edit, remove or give warning to those who broke the rules?
  9. I don't trust this last two answers given, i think you abuse of frendship or moderator powers to decise what u like or dislike about suggestion, maybe im wrong maybe not, but im sure of a thing, you're not devs at all i think so your is only a personal opinion and not a fact. So if was the community oldest members to reject or approve the suggestions then i can't be part of this community.
  10. Then what's the list at first post? Why metalworking or blacksmithing don't appear in that list? I want to know what devs think about my suggestion cos depend on it some of my future choices.
  11. So... what the devs think about metalworking and my topic suggestion? http://theindiestone.com/forums/index.php/topic/4545-miningmetalworkingfishing/
  12. I answer only for the electricity argument. Here how you can turn on electricity: http://www.broadcrown.com/diesel-generator.php?gclid=CID2v9Oh4rsCFYJP3godYh8AtA Diesel generator, it can be brought at hardware shop or at hypermarket stores. Diesel fuel can be replenish with the simple oil used to fry potatos and can be made by sunflowers or mais. Even solar panels are easy to obtain, some houses and some farms use it, and if you can take it and fit in a good spot with sun light, you can obtain for the entire day the electricity need for 1 person. There are even dynamo generators to recharge batteries work with wind (heolic energy) or bycicle style generator as someone will see for sure in some tvfilms.
  13. Minecraft has been mentioned a few times. I believe the context for this is that people who have mentioned it don't want a very abstract, gamey crafting system where one can, for example, craft 3 bars and piece of wood into a sword, but something that better approximates the process and amount of work that would go into it in real life. It is unclear if anyone has actually argued in favor of a Minecraft-style system. I don't mean to use gamey as a disparaging word btw. Imagine an axis of realism, where on the other end is some kind of Minecraft-style highly abstracted crafting system, and on the other end is Metalworking / Woodworking / Pottery / Electrician / Surgery Simulator 2014. This is a very long axis, with space for many different type of systems. Everyone has their own idea of where the different game mechanics of PZ, such as crafting, healthcare and construction should be on that axis. I don't know if the developers themselves are very clear on all of it either. I remember back in the mists of history the devs spoke for trying to make everything fairly realistic while still being fun to play, but in practice that is a pretty nebulous concept. The matter of time is another question and i agree with you. But for example if for craft a sword need 7 days of ingame time, making it piece to piece, that's good for me. So the the question now is "how" instead "if", we're at a good point of discussion cos that mean there's will for people here to have crafting skill improved in more wide area. Im happy of that.
  14. My apologies EnigmaGrey and harakka i was put out of the road with my mind from the words of rathlord, is not an excuse for me but, i lack patience when low grade arguments was put in my eyes and ears and i start to use hard words and making irony. I know what you talk about, i have only to re-enter in the road side with my mind, have patience with me please.
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