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nioshy

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Everything posted by nioshy

  1. Great, I could see that when you sent the last file this morning . This way we have the structure for the coming stuff to translate and whatever corrections will be needed .
  2. Good . So if I was willing to take ownership of French translation, I could start a thread now? Or should I wait for further instructions ?
  3. I'd be happy to help with the French translation . I am just unsure of which files are left to do...
  4. Well, as the instigator of the original post from the hold forum, I am still a strong supporter of this idea . No matter how this is implemented (I like the idea of the rippling screen though), I just think it would be great to be able to visually locate sound sources,as long as it does not allow the player to pin point the source. I come across situations where this would be needed almost every time I play a game (too bad, I just opened the door where that banging sound came from...Again...). I am surprised no one from the dev team ever commented on this. Or did I miss anything? Love.
  5. Awesome build . Just a tiny non-game-breaking bug you might want to be aware of: I was in a house, where a zombie (inside as well) was trying to break a window in a separate room of the one I was. When he finally finished his business and the window broke, the shattered glass appeared in front of the window in the room I was (instead of the actual broken window). The window in my room was not broken, it just had shattered glass all over, and no shattered glass in the room where the zombie broke out (but the window was broken, as it should). Also, the game keeps crashing when I die, I keep getting the same error message from Java (Error:nil; I play on Mac)... Keep on with the great job !
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