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wicked

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  1. Game wise. Animating a collapse building (In varying spaces) and other tedious factors.
  2. I can't see how this would be implemented into vanilla, but I believe this was discussed before. You may destroy parts of a building to salvage some parts of materials, but to actually destroy a building? I think that's a different story.
  3. I support this thread. Very organized and thought out.
  4. The idea is to implement a silhouette of the figure that has created some form of sound when out of FOV. The range should be fairly close, but dependent on how loud the sound was.
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