-
Posts
23 -
Joined
-
Last visited
Posts posted by billwa
-
-
-
7 hours ago, Hydromancerx said:
Sure! I am guessing your the guy he said edited the helicopter art he bought. Will add you to the artists list since I already listed the helicopter credit with link to this ...
https://marketplace.yoyogames.com/assets/1353/war-games-apache
Hey, thank you man. I appreciate it.
-
Hello,
I noticed the helicopter sprite that I made for Hicks for the RedBoid server is currently present in the Hydrocraft texture files. Can you please credit me for making it at least?
If you want evidence that I've made that, I can kindly pm you the messages with me and Hicks.
Best regards.
Billwa
-
Have you tried to trigger it via an item or an alternative script?
-
Forget about the custom sound part I figured that out. It was called Pz_enteryourzombiesoundhere.wav/ogg
That's what I get for modding till its late.
-
FIXED DONT RESPOND
I don't know if something in the code has changed but I have replaced the default game zombie and music
sounds but I can only hear the songs that you hear in-game (main-menu music not replaced), but if I try replacing zombie sounds I'm still left with the vanilla zombie sounds.
I hope some people have experienced this before and know how to fix it.
Please help!
Thanks!
-
hi,
I understand the problems that you are having but I'm unsure if zomboid will allow you to place an overlay.
I tried to figure this out before, but I have yet to find an answer to this.
cya,
Billwa
-
hi
Thank you!
But we do need some more help!
We cannot figure out how to make another painkiller type item, because there is no value in the item itself!
Please help us!
@fluffe9911 BIG THANKS M8!
cya, Billwa
-
Here's the problem guys,
I get a CTD to desktop when reloading some of my weapons in multiplayer. I will however try out your suggestions guys.
-
Hey ORGM, I am having the same problem
Can you inform me on who to fix this error? Its really pissing me off, because I'm trying to create weapons and it ends up crashing my game.
Thanks,
Billwa.
-
The names Heisenburg. And I still have all the old files. I am deeply apologetic for what I've done.
There is no time for complaining now.
Jesse, we need to mod, not cook.
Its been about a good light year but now Im back.
-
Because now I've deleted it.
Have fun,
SCRUB!
U jusst gt wreckt.
-
-
This project is FUCKING DEAD. I'm deleting it along with every SINGLE MOTHER FUCKING FILE THAT WE'VE EVER MADE.
-
So guys, I have been getting VERY bored recently. Request a gun and you will get it.
CURRENT WAIT TIME FOR GUNS: 0 MINS/SECS/HOURS/DAYS
Ask now.
I will send the gun mod via email.
-
-
Hey whats up guys, I want to let you all know I am adding this:
Im fucking joking.
-
-snip-
We are thinking of a way to appease the community in the recent conflict with the weapons we have listed.
Please read the comments made by me and my brother Alexei.
Thank you and God Bless
-Vice Admiral of the United Earth Directorate, Alexei Stukov
Please don't change the mod because 3 people have "concerns". There is no conflict as of now.
I like the idea and concept of this mod. Just balance the spawns and it will be fine.
Also I don't like the fort knox suggestion because I would expect to find only military grade guns there and most of the weapons on your list are civilian plus fort knox won't come soon.
Now to your weapon list. Walther P22 should be .22lr not 9mm and the HK USC should be .45 acp. I googled both of them even I was sure of the Wather P22 (name says it all). UMPs were sold in 10mm and .40sw but not for long. I don't think the USC was ever sold in 40sw, however there are conversion kits for it.
I would love to see conversion kits for guns in your mod.
Good luck with you project, already love it!
Whoops! We must of put the wrong caliber for the USC when we first made the thread. The USC in game is chambered in .45 ACP.
Concerning Fort Knox, what my brother Alexei was basically saying is that only the military grade firearms would spawn there (of course we know it is the United States, so the Kalashnikov AKM would not spawn there, only in Gun Stores).
Automatic firearms that were produced before 1985 are legal to own, however they are extremely expensive in real life and rare. (We can only implement the rare part of this statement in our mod).
Conversion kits are planned and will hopefully be added eventually. Will take some time because we also are planning on adding attachments.
Thanks for catching the mistakes, we will fix it as soon as we get some time.
-
Everyone may be wondering where the update is, but i can tell you that it is on its way.
-
sfy,
Thank you for you constructive criticism! Although, saying this in the most polite manner we can, we are not planning to remove any weapons that we have added so far. This mod is supposed to be as realistic as we can possibly make it and that includes the extensive variety of firearms that are available to find in Kentucky in real life.
Adding on top of that, this mod is not only about the implementation of a variety of firearms, rather it is about preserving the realism that is present in the vanilla game currently. We have not only added firearms, we have added new crafting recipes, food, misc items (everything will have a use), and we are also editing the map to make it larger.
We are not striving to make another "call of duty" shoot em up type game, rather a zombie survival simulator that everyone wants to enjoy. Of course we are going to have a large amount of firearms because many people love to have that variety. We are part of that group of people that also loves having the realism in zombie survival games.
I understand your points that you are making, however our mod is not only based off of our ideas, it is going to based off of everyone's ideas. Hell, we may even change the name of the MOD to something that relates to the community later on in development.
125 weapons and counting sir, the list will never end as the community loves variety and we will never deny a reasonable suggestion
But again.. its not only about firearms.. we have several other things planned so far that you guys do not even know about. One of the major things is the ability to craft. Crafting is going to be one our main ideas for this mod.
We are happy that you voiced your opinion and we will always give you good feedback.
Thank you for your feedback on our mod development!
Cheers!
let me say this right off the bat, i use the Yet Another Weapons mod which adds 5 pistols, 5 rifles, a shotgun and a sub machine gun, along with a combat knife, tactical axe (tomahawk) machete and 2 big ALICE packs. so i have nothing against having a few more toys to play with.
that being said, with such a huge variety of weapons i wonder if we are getting too close to making PZ into a shoot 'em up game instead of the hardcore survival game it is meant to be. the Devs constantly say they don't intend for guns to be the ultimate answer to survival in the game.
i'm not saying we should not have more guns, but sometimes too many is just too much. i count 125 weapons of varying types in the list above. that's right on the borderline of excessive, IMHO.
now, i don't intend to try and tell you not to do this or that. that's not my job, i just came to voice an opinion. nothing more, nothing less. (of course, being someone who does enjoy firing up a weapons mod, and going on a zombie extinction hunt on Twitch i will most likely try this out a time or two.)
-
Hello everyone. I am Alexei's brother and we work on the mod with each other. If you have any questions:
CONTACT:
cole3017@gmail.com
I WILL NOT:
- Tolerate hate mail
- Tolerate Spam
- Racism, name calling, etc.
We are up for constructive criticism. Not ranting.
Thank you for all those who support our efforts in the making of this mod.
More funding
in PZ Suggestions
Posted
Are you kidding? Why would you give your money to such lazy people? They literally promise shit, show it, then never release it.