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The Nine Tailed Fox

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  1. I see what you're saying but even the best water guns have a short range and coming too close to a group of zombies just to spray 1 could make all of them notice you (kinda makes it worse then silent shouting) and I doubt that the watery mist would catch that zombies attention after the stream of water falls apart on longer distances, also it's worth mentioning that water guns hit the market in 1990 so 4 years later Kentuckey was no more. I'm not trying to hurt your feelings, this was just a funny suggestion that you imagined and wanted to share, but I have to be honest, this would simply not work, it's very ineffective. If you need it here's a simple trick on how to do this without water guns. Find a group of zombies and approcah slowly to those that are turned towards you (without crouching), try to get attention of atleast 1-2, 3 is risky and 4-5 is even out of my comfort range, if you do it like this I believe that you won't ever think about water guns.
  2. Eh I don't know either, I threw it away since it weights 2kg+ it shoots weird splash JPEG image of water. It takes you 2 literal real life minutes to obtain 10 stones if you spawn near a zombie free foraging area and 24 real life hours to get a water gun that wastes a nice resource. I and most likely you, both know how pointless it would be, for zombies to hear you shooting a water gun you'd have to come behind their ear and they're more likely to notice a fly moving over their body then water. I once thought how cool would it be if pigs could fly, but the pigs just ended up partially levitating over a fire place with a metal rod all the way through them. Man I'm just joking with you, I can't imagine how cool and epic it would be to have an enitrelly useless thing in the game instead of the throwable rocks that could bait 1000 of zombies if you threw them at metal things!!! No no seriously now, get real, it's actually absurd and not a funny idea. I'm an experienced water gun veteran and this suggestion insults me (not really). Have you ever used a water gun?
  3. All of these are flamable liquids, but none of them are reliable like gasoline, kerosene burns like gasoline but you don't see kerosene stations all over the country like gas stations. Whiskey was and never will be flamable, but rather the ethanol that makes a decent percent of it (40%+), still strongest whiskey is around 68% ethanol so I wouldn't take the gamble to waste a bottle of fine whiskey on a most likely failure (still don't know how it's always succesful in-game but ok), you could boil acholholic drinks at 78C degrees to extract ethanol only but you'd need lots of chemistry equipment and improvising would most liekly result into lesser amounts of ethanol. Same goes for other liquids. It's a zombie apocalypse and you can't be picky also you don't have much choice, quality and amount counts so in any means gasoline is your friend in the apocalypse if you wants to set large amounts of Z on fire (realistically speaking).
  4. You can find a water gun in schools with Brita's Weapon Packs mod, I don't know if I've ever held a more useless thing than that and as a "ex-child" with countless hours of experience in water guns and PZ too I don't even know where to start on how useless and ineffective this would be you can just walk at the edge of the zombies sight and attract them one by one, the option to throw a stone (PZ's most useless item obtained through foraging) would be 1000 times better.
  5. Yes, definitely zombies flop from their backs on the face again in b41.56 it happend 3 days ago on my run and I was like hold up wasn't this fixed. Yeah it's intended so that you could escape, if you ran through 3-4 zombies you'd have fell and that's the downside to it. I don't know if canceling their animation was intended, but if you have 80+kg and you just started running on to someone I believe that you could gather enough kinetic energy to stop them at whatever they were doing and if it just happens that this person is a shambling dead with almost no brain activity it might be a bit easier. It may look weird from the isometric view + complete freedom of contorl over your character to just run around a zombie and press shift to stun him + it's a game so nothing's real, but if you're a normal person in that dangerous situation who realizes that life is precious you wouldn't be doing that would you?
  6. or table sugar is an item that in-game shows (with nutritionist trait) a calorie value of 387.0 which translates into 100g worth of sugar, but the itme has an overall weight value of 0.6kg and it's stored in a familiar sugar paper bag which can't weight more then 10g. The numbers are obviouslly very wrong and I don't' want to make a fuss about it, but it's too much, maybe not as extreme as when caps had a weight value of 1KG, now it's 100g or 0.1 (thankfully), point is giving sugar it's respective food and nutrition value to weight ratio would be a more realistic balance then having sugar just weight 100g, but leaving it at 0.6 with it's content worh 0.1 is even worse,I've never been to a store where ther was a package of sugar with 100g in it, but rather 1kg.
  7. I can see this as troubling for unexperienced players, but you can have runs well over 2 months before you get wounded with some experience in the game and this perk just gives you free points if that's the case, but could be bothersome and unworthy of 4-6 points for newbies.
  8. It sounds tempting, but I imagine it more like an extreme panic increasing factor when you see a zombie, sorta opposite of the current trait called desensitized, I could imagine it being added in two forms, one as a disability that give's you 10+ points, but you can barely deal any demage to zombies + max panic level at the sight of a zombie, the second form would be as a trait simply opposite of desensitized which gives 6-8 points where you're extremly panicked no matter what (beta blockers, surviving for some time has no effect etc.) when fighting 1 or more zombies this would be a decent demage debuff, but you would still be able to kill a decent amont of zombies, the way this current health system works now + Thanatophobia as you described it would be kinda ... uneven, holding 5 planks in your inventory would drop your hp just below 80 and make you always panicked and stressed, then again falling from a second floor leaves you at low hp and a deep wound/broken leg, and survivng some zombie lacerations + scratches could get you to 50% hp before you could patch them up, now this is where i could imagine this trait working properly, overall it could be added as a bad tait that gives 4-6 points, since it's essentially free points until/if you get hurt.
  9. These settings from time to time, default apocalypse, 6 months later, sprinters.
  10. Exacly, that makes 60% of the current problem with build 41, it's truly an amazing build, but these stunlocks are ridiculous and sometimes when a weapon glithches right through the zombie and his hitbox while he's lunging over the fence he can fck up your run in the blink of an eye, and you'll be asking yourself what just happend while holding your head in disbelief.
  11. Nope, I've got mods, but none of them are enabled/being used on this current save and version of the game is 41.55, but I've noticed that somehing's wrong since AAAA long time ago. Actually as I was playing I noticed that if you run into a falling zombie that you just pushed you'll collide with him mid animation and the zombie just stands up just before geting to ground, and they instantly attack, but they'll miss because you'll run past them, though this wasn't the case with those two zombies that I mentioned, the difference is that they both stood up randomly and instantly without me running into them, but note that this has never ever happend with a feeble and unfit character, and for the other bug well as the Marko1 said (in a way) if there's a door or a wall blocking the zombie from behind while you're shoving him it's more likely to happen (one push counts the other one gets ignored and you get wounded).
  12. I had a very nice start with a firefighter who had both traits to max out his fitness and strenght skills, but as expected combat bugs appeared (not the firsst time). First thing that happend was my attacking speed was faster then the zombies animation that heppens when you use "hands" as a weapon, basically the animation which zombies go through when you shove them, so the first time was successful but the other one went right true her just when she finished with the animation and she got a free scratch on me, then I killed her and went to read some skill books while it healed, and next time I engaged in a combat I killed 4 of them with a frying pan and then there were 2 left, a female and a male zombie, it took me a little bit longer to take them down because my panic level was off the charts, and when I did the first one to start falling was that female z and the moment I shoved the male zombie he started falling in one shot but she just teleported from a lying position to biting me and so did he while being airborn they did 2 lacerations and a bite on the neck. I bled to death like a stuck pig. It'd be nice if these bugs got looked into.
  13. Yeah and it's not something that I would call "balanced". I presume that it was a small-medium hord so you survived, but once 3 zombies chain you down into a big group you'll be holding your head in disbeliefe, happend to me more the you can imagine, six months later is more like six nopes later.
  14. You can't even turn left or right now, that crappy ouch animation has to end for you to be able to stop or even turn in any direction. It's worse then a bug and if it is by design then I'm not gonna be playing this game for much longer unless it changes.
  15. Hold alt and attack, this way you'll only attack the zombie on the ground, but be careful if you don't time it right the guy who's going to be up will be on you shortly afterwards. About other questions, well I'm not sure either what's going on with that lining and zombie hitboxes, it looks like devs are removing regular zombie characteristic and making them terminators so that you could die more easily. Personally i can't imagine anyone crawling over barbed wire or wooden fence without getting stuck especially fully clothed let alone gather enough kinetic energy to trip a 80-95-105kg man.
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