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The Nine Tailed Fox

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  1. This was solved for a period of time when roof tiles existed for a brief time, now just like before that brief period you fall through the roof and end up in the house again. Devs probablly made ghost roof tiles again so you could fall from hights and die over and over... I mean BALANCED the game so you don't have any chance of surviving.
  2. Nevermind the game forces you now to have more then 1/3 of gas to be able to fill the generator a bit (30%) that is. So I'll leave this to those who don't know it yet.
  3. I tried disabling the mods, but it did nothing, it's just stuck like this
  4. Oh man, I've just noticed why you're being so overly dramatic, well good day to you too sir/lady/it,
  5. Sorry this has to be a missunderstanding, at no point in time have I ever replied or written anything to you, this is just my "overall" opinion on the post "LOWER THE AMOUNT OF SPRINTERS USED IN THE SANDBOX'S "RANDOM" SPEED OPTION." which sounds is if someone's setting this guy up.
  6. By definition something that is RANDOM is unspecified. Random things can be: Events Personalities Numbers A tone of other things Most of the time you'll use logic, math or both to solve randomness of certain things (if possible). If someone you know has a 120 year old family member and they die, that death wouldn't be random to anyone who knew him. Logically they knew that the person was very old and their end was nearing, but ther's only one thing random and that' s the time of the death, you can't pinpoint the time only specualte therefore the time is random. Lottey and gambling in general are a business in which majority loses while one may win and in between 1.000.000 people that 1 could be you (you can see on what shear level of randomness this thing is played), but owners get a profit 100% guaranteed. Now if there are 10 zombies and zombie speed is set to random speed, by randomness all 10 of them can be sprinters, it's very much unspecified (RANDOM) but mathematical odds that all 10 of them are 100% sprinters is very low and MUCH MORE LOWER with larger numbers - in 100 zom let alone 1000 zom and so on. There's another factor that's being played here. You don't really care about those 15 shamblers that noticed you, it'll take them an hour to reach you, those 7 fast shamblers COULD become a problem, but when 4 spriners noticed you and swarmed you in seconds it made you angry "Why so many wtf" you said. You're going through a phase known as being salty, but don't blame it on the randomness of stuff, you can try random zombie speeds on builder mode through sandbox, it will give you time to breathe and it won't seem as if devs hired "specified" amount of sprinter zombies to kill you.
  7. That's why I said that for the balance you wouldn't get 100% of the xp boost/multiplier, but rather 50% of more, now depending on the teachers skill is rather an interesting concept, but it'd be cool if slow learner/fasat learner or no learning trait had an effect on the boost too. Reading out loud would still force you to idle for a long time, or bound you to the the camping place, but since it's not you, you could do some storing/organizing meanwhile the other player is reading and you're listening for an xp boost, though still it'd be nice how have this feature because why not?
  8. Teaching players what you already know for an XP multiplier would be so good and helpful especially when a single desyncing problem could get you bitten/killed on the server. Depending whether you took the slow reader/nothing or fast reader it's still take you over 10 real life minutes to read just the beginners book, here's the scale down below. Real-time spent reading books on normal speed Skill Rank Pages Fast Reader Trait No traits Slow Reader 1-2 220 12m50s 18m20s 23m50s 3-4 260 15m10s 21m40s 28m10s 5-6 300 17m30s 25m 32m30s 7-8 340 19m50s 28m20s 36m50s 9-10 380 22m10s 31m20s 41m10s To make matters worse every death you have to repeat the process which when done more then 1-2 times could get really annoying, it's time consuming and I doubt that everyone has 30 minutes just to sit/stand and read a book and leave their base to get bitten. That's where this feature comes in, if your friends is a good carpenter and obviously still alive you could engage in a timed anction similar to trading where your characters theoretically talks (how to barricade, hot to make a table, chair, how many nails, you'll need a hammer, saw etc...) with your "source of knowledge" this actiond would last 1-2 real life minutes or 10-20ish game minutes giving you the xp multiplier for the current levels you're on. It doesn't have to be 100% of the multiplier as if you read a book, max 50% and above, more experienced characters give you more and lesser exp. give you less, also someone already has to go therough the pain of reading all the books. This feature is not necessary in any way, but I feel like this game needs a huge quality of life improvement like this one, I personaly wouldn't want to even think about spending 30 minutes reading a book just so I could open the door and get bitten by a corner zombie and loose all of the progress, but here we are, and a little change would be appreciated.
  9. I've spawned in Muldraugh and looted several barricaded houses, most of them didn't have anything loot related to this "special" house, but the closets which had an axe/spear/wood axe/rarely machete/pipes/spiked baseball bats, the other parts of the house were filled with new and old foods, counters etc. which used to spawn a lot of nice gear now just have pancake mix, dried kidneys beans and regualr amounts of canned food, some only had a dish towel, saucepan, spoon, can opener. Now I thought this might be because the house was too small, so I went to March Ridge to look for those huge house complexes that may be barricaded and I found 3 of them, but loot was the same, only closets had something useful. This could be a bug due to the new foods and loot, but idk that's why I'm posting this here.
  10. https://map.projectzomboid.com/#0.28574122971280913,0.23846570661722394,204.9255727207793 There are also some of the Rosewood apartments that don't have a light switch, atleast two of them are missing in the right building, I'm not sure about the left one.
  11. Can you change my name to Irken Empire?
  12. I really like that you pointed out the unrealistic behaviour of predators in video games, in 7 Days to Die even non zombie bears and wolves turn hostile when you're 10m away from them, that's stupid ,but okay-ish since it's a 3D grind game with respawning and no progress loss, so no matter how many times it killed you it'll still have valuable loot and it'll be worth it anyway.
  13. -Formosa Interactive UK / Noiseworks - making ambient buzzing noise when player is near power pylons while power is still on. (sort of like the music playing in the mall planned thing) -RE-adding interesting loot like magazines/bullets/guns on zombies and maybe more unique loot. -Slowing down the erosion for default settings, it's silly seeing a forest form in your neigbours backyard 2 monts after he didn't tend to it, -Vines growing around utility poles and power pylons.
  14. This is downplayed so much in PZ community that it's almost unreal. Not long ago, but not that recently too you could shove zombies with a gun at 60% more speed (IDK if you could move during then, but shoving with a pistol was MUCH faster, it was almost as if you were playing with a human being that valued his life, but not anymore) Lastly I hope this won't get downplayed on forums as is was anywhere else in PZ community.
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