Lope
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Everything posted by Lope
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I do not see the point in blocking the context menu, if it is possible to use this.
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• 41.61 • Multiplayer. • Host. • Yes if you took over the house as a safehouse then others cannot use the context menu to disassemble furniture. But there is one thing but, they can disassemble and move everything through the menu on the left "Move furniture".
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Can anyone create a mod with a visible holster to make it look decent and have multiple colors to choose from?
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maybe they will rework food in the next build, which is related to hunting, if I'm not mistaken.
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If my memory serves me, my problem was here: https://map.projectzomboid.com/#0.47783946622702805,0.12188293072775364,696.7422680412373
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The Paw low loot mod adds quite useful front and back belt bags and a vest to the game.
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For a long time I had something similar, it seems to me it has not been fixed. https://theindiestone.com/forums/index.php?/topic/33789-endless-item-taking-4150/
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What is this new village? is it on the pzmap?
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Yes, you can set the activity for different times of the day, but this function is pretty crude. For example, by setting the speed of the zombies to maximum and setting the night zombies, your zeds will get slow during the day and very fast at night, there is no fine tuning of the speed. For example, I would like to see zombies during the day with a normal movement speed, but less tenacious, and at night so that they run a little slower than through "shift" and have a large supply of health and increased strength.
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[IWBUMS 41.52] Zombies can't go around cars and can't see player from stairs
Lope replied to Bilbatez's topic in Bug Reports
Maybe zombies standing on the stairs are considered to be on the first floor and can only hear, not see the player? I doubt very much of course -
[IWBUMS 41.52] Zombies can't go around cars and can't see player from stairs
Lope replied to Bilbatez's topic in Bug Reports
Even with level 10 and stealth perks, they notice from a distance of two cars about -
in fact most worrisome is that stamina is wasted even if you can't sprint. It was a long time ago
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it seemed to me that you can open anything from the inside with a 100% chance, even if it didn't work out from the outside, apparently not
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In the inventory there are 3 containers - two cabinet doors and a bedside table. All of them have the same sprites. It is not logical that the bedside table has vertically opening doors
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As seen in the first half of the image, the dark bedside table in the inventory is depicted as a wardrobe.
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Are they definitely canceled? I have no problems with this, maybe they are executed and not canceled? In the "control (advanced)" settings item, you can configure this, if I understand correctly what you mean
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For some reason, I cannot open this window inside. At first I tried to open from the outside, but it didn't work. Project Zomboid 2021.07.28 - 21.01.04.01.mp4
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[IWBUMS 41.52] Can no longer Plumb sinks to Rain Collector
Lope replied to Blake81's topic in Bug Reports
Yep, it seems there was something like that -
[IWBUMS 41.52] Can no longer Plumb sinks to Rain Collector
Lope replied to Blake81's topic in Bug Reports
If I'm not mistaken, then you need to lift and put the sink in place, and then it will be possible to connect to the barrel. -
As you can see, in the inventory, the helmet is depicted with a flashlight, but it does not work. At the same time, the helmet itself is displayed without a headlamp.
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I would like to wonder why the weight of the empty gas can was so much changed
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Yes, apparently I misunderstood
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Project_Zomboid_2021.07.25_-_13.56.30.06.mp4 Just checked the sprint is working. Show your traits.
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