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JustSomeGuy

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  1. That's not really what I'm after; I don't want the character to undress, I just want to take off his outdoor clothes when he goes from -4°C to 22°C and then put them back on when leaving. That mod suggests I'll need a container at the entrance to buildings I go in to and I have to leave via the same entrance so I can get dressed again.
  2. I'm not sure if this is a bug or a suggestion but here goes: there are items of clothing (jacket, lumberjack shirt) I can remove while walking but I can't put them back on while walking. It seems like you should be able to put your coat on while walking.
  3. I'd be very interested in a British English localisation. Bin bags, bum bags and aluminium. Aubergine, zucchini and chilli. Petrol, trousers and crisps. Tins instead of cans, sweets instead of candy and favourites instead of favorites.
  4. You know what, you might be right. I think I'm confusing the times when I don't have the key but the car is unlocked (making me think I do have it.)
  5. Is the lock broken? I've noticed that if I try repeatedly to open a window, some times a sound effect plays and, from then onwards, the window can't be opened (like in your video). I have understood the noise to mean that the lock is broken and it can't be forced.
  6. If there's a watch not in my possession (on a corpse, for example) and I select "Set alarm" in the context menu, the watch transfers to my inventory and the set alarm window pops up briefly and then closes again. I have to open my inventory, find the watch, right-click it and choose to set (unset, really) the alarm again.
  7. If I choose to rename an item, it would be nice if the input field automatically had focus instead of me having to click it. It would be especially good if the existing name was currently highlighted so immediately typing would overwrite it.
  8. Are you referring to the the option to return time to normal after they complete? If so, that's not what this is. I notice it a lot with timed actions, like reading or chopping or doing something which I know will show a progress bar over the character's head. If I fast-forward time, the character walks to the item but doesn't do the action.
  9. I tried searching for this but it was difficult to think of terms to look for. I apologise if it has been mentioned before. If I queue up an action (I think it's always a timed action) and then increase the game speed while my character is on the way to perform it, the action is cancelled and I'm left standing around on an increased speed.
  10. It seems like you ought to be able to open the trunks of cars if you possess the keys, without having to get in and use the dashboard.
  11. It would be really nice to hit a key combination after walking indoors and have my character take off his hat, mask, jacket, jumper and over-shirt without me having to do it manually (lest he overheat while transferring items to my storage and become soaked through). Then hit another key combination on the way out so he re-equips them.
  12. If I open a scrollable pane (e.g. my inventory or car mechanic information), scroll down and then open another variant of the pane (an equipped container or another car's mechanic information respectively), the new pane retains the old one's scroll position. It would be nice for these panels to open with the scroll bar at the top.
  13. Is the town called Westpoint or West Point? The in-game maps are called "Westpoint Map" but the name written on the map is "West Point". EDIT: I also just noticed on Triple-N news, the announcer referred to the leader of the United Kingdom as "the premier". The UK has a Prime Minister (or does this take place in a significantly different version of 1993?)
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