Jump to content

Mr_Tonic

Member
  • Posts

    28
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Mr_Tonic's Achievements

  1. I made a list of non-conflicting map mods a while ago, to help people populate their ingame map with lots of interesting community-made maps (and possibly to help modders find unpopulated spaces on the map). I've recently updated that list and made an effort to only include functioning and complete maps in this list, with no bugs and that work with the new foraging system. I've gone for quality rather than quantity for this reason, which is why there aren't 100 maps on this list. If there are any problems, mistakes, conflicts, or if you think a map should be added, please comment. MAPS: Save Our Station Linden St Bernard's Hill New Ekron Raven Creek Little Township Blackwood Grapeseed Over the River (recently updated to eliminate conflict with West Point) Bedford Falls Lake Ivy Refordville Chernaville Blueberry Cedar Hill Weyhausen Orchidwood Wildberries Elysium Island
  2. Rightclick for me pulls up an interact menu and when held it is aim/combat. I must have bound it as such years ago, I thought it was the same for everyone
  3. I gotchu guys, there's a mod for wheelbarrows and trolleys that you can use here, transport 3 bodies at a time Workshop ID: 2478768005 Mod ID: TMC_Trolley
  4. I gotchu bro, install this mod and you can decide the exact percentage of shamblers, crawlers, walkers, and sprinters to spawn. I usually set the sprinters at about 5%, so there's at least one in every group Workshop ID: 1992785456 Mod ID: CustomizableZombies
  5. My friend also doesn't like to mod. Why are people like this? There's literally no downside to modding games, it extends the life of the game and makes it infinitely more varied and interesting
  6. I posted this in the wrong section initially so I'm reposting it here. Simply put, long weapons need to be less useful indoors. Using a baseball bat or a 2 handed sword should come with a speed and damage penalty when inside a building, to account for how unwieldy these weapons would be in closed spaces in real life. If you're melee fighting inside a hallway or in a living room, you'd want to be using a small 1 handed weapon like a claw hammer or a hatchet, or you'd find yourself having to pull your swings to avoid hitting walls and furniture. In this way, short and long weapons would have different viability depending on the situation - outside a long weapon would be a lot more viable against a crowd because of its superior reach and leverage.
  7. They're going to have to overhaul the firearm aiming system in order for NPC enemies to be fun and not a total pain in the ass
  8. I am looking forward so much to all the NPC quest mods that are going to pop up as soon as the next build is released. Might even make a few myself
  9. Also zombies could become thin and skeletal after a number of ingame months, making them look even creepier
  10. +1, good idea, I've seen this done in zombie films. It could just be as simple as disabling the collision of spears and window barricades to allow you to swing in that direction uninhibited
  11. There's a mod for that, it lets you make bark from twigs, crude rope from the bark, then rope, then twine from the rope. I like your idea better
×
×
  • Create New...