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DXPOHIHIHI

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Posts posted by DXPOHIHIHI

  1. 13 hours ago, Pocket8686 said:

    I was wondering if anyone had thos idea but,i had an idea,like you could climb certain objects or cars to get in a advantage point agaisnt zombies and reach high places from other points instead of taking the normal route

    I think using the cars as a mode of going on top of would be alot of work and glitchy and cheesy for early game. Other than that I think this would be a cool idea.

     

  2. As an asian myself I find it a bummer to not be able to use vinegar into my food. I mean it's a main ingredient in most foods for us and I don't see why it can be used as well in pz, americans use vinegar on their food too right? this would be a good addition cause I have a stockpile of vinegar and I dont need them to preserve some veggies since they cost alot and you only get a few days worth.

  3. 1 hour ago, Dreacon78 said:

    Would another option be to add the ability to change the size of the loot screen in addition to allow you to adjust the opacity?

    wdym change the size of the loot screen? I mean you can already do that.

  4. 54 minutes ago, Narrnika said:

    If I understood correctly, function `Rand.NextBool(i)` is equivalent to "chance 1 out i". At the beginning i = 5 is determined, that is, chance 1/5 (is 20%). Next, checked presence of traits `ThickSkinned` and `ThinSkinned` and for each of them, i increases by 10. This is equivalent to a chance of 1/(5+10) = 6%.

    Thus, an ordinary character, making his way through the forest, has a fairly high chance of being injured. But for a character with the "thin skin" or "thick skin" trait, this chance is equally low.

    I don't know much about this language but I can see they have the same random value's when taken, I think this should be fixed.

  5. I agree a bit, but it does balances out because when you do a crit you are rooted which most of the time like when your not moving and you attack a zombie at the perfect distance you have like a 75% chance of critting which is already op, but the root part is what makes it bad. Second is as always the durability is bad, especially now crits reduce the durability more so I think just lowering the crit chance is good.

  6. Agreed but it should only have a threshold of how many percentage of wetness you can get out of the clothing. Let's say your 100% wet, wringing out the clothes should always drop to 50% when wringed out, if you are below the 50% threshold you cannot wring out because the water is dampened and cannot be wringed out.

  7. 27 minutes ago, Susan said:

    Hiya!

     

    I've been in and out of PZ and the forums over the years, so I do apologize if this is a topic that has been brought up before now. I love the game, and, obviously, farming is important in the long run. Based on the setting of Kentucky, being pretty similar to my home in Ohio, USA, I have a few suggestions on additional veggies that should be available for farmers, simply based on how common and easy they are around here. In my opinion, we should also be able to grow onions, lettuce, corn, and zucchini, at the very least; and also eggplant and bell pepper, really.

     

    Also, it would be awesome if we could plant orchards of fruit trees and grow apples and cherries, which are pretty common and easy to grow here. :)

    I think trees would be op since they're gonna spawn food infinitely regardless of fruit time/ climate unless you chop them, though yeah they should be a great addition to the game to add more realism and content.

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