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BeatlJoe

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Posts posted by BeatlJoe

  1. 4 minutes ago, Pandorea said:

    For one it breaks re-spawn in game ;) I'd recommend disabling that while we're working on a fix.

    Really? I have this option turned on and I have no problem. Does this apply to MP or SP? I play SP and I have 135 modifications.

  2. If I hold the gun and press LMB, the gun will not fire, but an error message will pop up, on which errors will drip not after a second, but after milliseconds.

    This error appears when installing mods"Sling", "Better Belt" and "EHE".I haven't tried others yet.

     

    Can you advise me what the bug is and what needs to be changed in the mods to make them work? 

    Thank you for answer

     

     

    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.493] ERROR: General     , 1639321201493> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in attackHook at KahluaUtil.fail line:82..
    [12-12-21 16:00:01.494] ERROR: General     , 1639321201494> DebugLogStream.printException> Stack trace:.
    [12-12-21 16:00:01.501] LOG  : General     , 1639321201501> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.519] LOG  : General     , 1639321201519> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.520] ERROR: General     , 1639321201520> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in attackHook at KahluaUtil.fail line:82..
    [12-12-21 16:00:01.521] ERROR: General     , 1639321201521> DebugLogStream.printException> Stack trace:.
    [12-12-21 16:00:01.529] LOG  : General     , 1639321201529> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.557] LOG  : General     , 1639321201556> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.557] ERROR: General     , 1639321201557> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in attackHook at KahluaUtil.fail line:82..
    [12-12-21 16:00:01.558] ERROR: General     , 1639321201558> DebugLogStream.printException> Stack trace:.
    [12-12-21 16:00:01.566] LOG  : General     , 1639321201566> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.577] LOG  : General     , 1639321201577> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.578] ERROR: General     , 1639321201578> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in attackHook at KahluaUtil.fail line:82..
    [12-12-21 16:00:01.578] ERROR: General     , 1639321201578> DebugLogStream.printException> Stack trace:.
    [12-12-21 16:00:01.587] LOG  : General     , 1639321201587> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.613] LOG  : General     , 1639321201613> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: attackHook -- file: ISReloadWeaponAction.lua line # 361.
    [12-12-21 16:00:01.614] ERROR: General     , 1639321201614> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in attackHook at KahluaUtil.fail line:82..
    [12-12-21 16:00:01.614] ERROR: General     , 1639321201614> DebugLogStream.printException> Stack trace:.
    [12-12-21 16:00:01.620] LOG  : General     , 1639321201620> -----------------------------------------
     

    Snímek obrazovky 2021-12-13 113741.png

    Snímek obrazovky 2021-12-13 113824.png

  3.  "Pan Camera While Driving" 

    I commend devs for adding this feature.

    Observations:

     - when changing speed, changing direction - twitching of the scene. Really uncomfortable, unbearable for a longer ride.

     - during deceleration and subsequent inspection of the interior of the building, it is not possible to properly inspect the interior, because by shifting the view, the vehicle misses  the inspected building.

     

    Suggestions:

     - shift of vision start when reaching 30mph

     - add a keyboard shortcut to start, end "Pan Camera While Driving" 

     

    If you manage to eliminate "twitching" (which can cause health problems in an individual), it will be one of the things that you really succeeded in doing. 

     

    P.S.: Also correct the "high engine speeds needed to shift gears" and I'll be happy and I think not just me.

     

  4. Today I had this error during the fast shift.

     

    How to know its cause?

    Thank you for answer.

     

     

    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:43.871] LOG  : General     , 1634139763871> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:43.871] ERROR: General     , 1634139763871> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:43.872] ERROR: General     , 1634139763872> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:43.873] LOG  : General     , 1634139763873> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:45.757] LOG  : General     , 1634139765756> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:45.757] ERROR: General     , 1634139765757> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:45.757] ERROR: General     , 1634139765757> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:45.759] LOG  : General     , 1634139765759> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:47.627] LOG  : General     , 1634139767627> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:47.628] ERROR: General     , 1634139767628> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:47.628] ERROR: General     , 1634139767628> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:47.630] LOG  : General     , 1634139767630> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:49.505] LOG  : General     , 1634139769505> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:49.506] ERROR: General     , 1634139769506> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:49.506] ERROR: General     , 1634139769506> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:49.508] LOG  : General     , 1634139769508> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:51.389] LOG  : General     , 1634139771389> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:51.390] ERROR: General     , 1634139771390> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:51.390] ERROR: General     , 1634139771390> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:51.392] LOG  : General     , 1634139771392> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:53.258] LOG  : General     , 1634139773258> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:53.259] ERROR: General     , 1634139773259> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:53.259] ERROR: General     , 1634139773259> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:53.261] LOG  : General     , 1634139773261> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:55.139] LOG  : General     , 1634139775138> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:42:55.139] ERROR: General     , 1634139775139> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82..
    [13-10-21 17:42:55.139] ERROR: General     , 1634139775139> DebugLogStream.printException> Stack trace:.
    [13-10-21 17:42:55.141] LOG  : General     , 1634139775141> -----------------------------------------
    STACK TRACE
    -----------------------------------------
    function: update -- file: SMetalDrumGlobalObject.lua line # 192
    function: checkRain -- file: SMetalDrumSystem.lua line # 44
    function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124.
    [13-10-21 17:43:15.164] LOG  : General     , 1634139795164> EXITDEBUG: setGameSpeed 1.
    [13-10-21 17:43:15.165] LOG  : General     , 1634139795165> EXITDEBUG: setGameSpeed 3.
    [13-10-21 17:43:15.681] LOG  : General     , 1634139795681> -----------------------------------------

     

     

  5. I'm glad you're continuing your updates at such a (crazy) pace.

    I have two questions and I will be happy if someone answers them.

      - The engine start is still not audible. Can you remove this? No, it's not a modification! I still can't hear the engine even in "clean play" without modifications.

      - Will we see a change in vehicle sounds? The delivery with the sound of a "gas turbine", the "double" sound of the engine and the sound of the engine without bass is not the best thing you have created so far.

    It is clear to me that it is not easy and you have other priorities and problems, but with the disease of sound, I cannot enjoy this otherwise insurmountable game and it causes me a headache.

    The advice of a certain player "play as deaf" made me quite sad. I will enjoy it a lot in 2-3 years. I want to ENJOY this game with all the comforts it has provided so far.

    To sum it up, the sound in the game lacks bass. Bass, after which it resonates in your head and does not sound like the scream of a frightened girl (I apologize to the girls).

     

    And I will add to the question above, will the towing of vehicles be corrected? It's really "insanely" dysfunctional. Many modified vehicles came into play, and their use is more or less paralyzed by towing problems, especially in the field.

     

    Thank you for your efforts to create an even better game.

    Thank you in advance for any answers.

  6. Friends, applause.
    The update is (how to say it?) good enough.

    Just 3 comments: - Silent start of the vehicle engine
                                   - the sound of the engine seems "doubled" to me
                                   - The sound of a zombie hitting the door "buch- - -BUUCH. It reminds me of picking up coal with a shovel and throwing it into the cellar.

    It's just my subjective impression, so I'm not expecting a quick fix.

    And thank you for improving vehicle use and towing. (Does the engine speed really have to be so high for a gear change?)

    Thanks.

     

  7. Dear developers, what you have done with vehicles is a mockery of the moders community. So many hours spent on mods development and in an instant, everything is destroyed because the vehicles are laughable and useless.
     Towing vehicles is unnecessary, why not cancel it right away.
     SUVs with a loaded suitcase are immobile in the field.
     Yes, I'm sure someone will suggest I don't use it. But why are moders trying for something? To make use of it.
    I only have one question, actually three. Why are you destroying something that works perfectly? Will we see a fix in the near future to what worked and the update stopped working? Or will we wait 14 days (or longer) for the next update?
    Yes, I'm still complaining about something. I just hate the style of "Every fix and update worsens the current state". Isn't there control over what you spend on updates?
     
    If I get an answer, I will be very happy.

  8.  
    Put two weapons together to renovate one. It is practically possible, but it is unrealistic.
    It would be more realistic to take a toothbrush, a sponge, a rag and some fuel and clean the gun. There are cleaning kits for weapons (for mods) in the game, but nothing for vanilla.
    Think of it as a design for a more realistic way of repairing, or a design for a creator mods.
     
    I am sorry for my english
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