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Caturday

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Posts posted by Caturday

  1. 4 hours ago, TrailerParkThor said:

    Maybe easier would be just debuffing different moodles. Drinking out of the toilet should increase unhappiness and have a random chance at illness. Drinking from shower, tub, or washer should increase boredom. Drinking from sink should be neutral. Drinking from a water dispenser should actually decrease boredom ever so slightly as this would be fresh, filtered water. Rivers, lakes, and pools should always be tainted as they already are but no more Fishing from pools lol.

    Your character is drinking from toilet water sink behind the toilet, not from the toilet iself.

    It shoult not grant unhappiness or sickness since the water there is pretty clear.

  2. 40 minutes ago, trombonaught said:

    How can anyone in this game ever think to themselves "geez, I really wish sprinters were HARDER." I can't even imagine having this thought 😂  Good on you though if you find them too easy!

     

    Playing with customized zombies mod and making sprinters to be 10% pop makes sense.

    Atm 1-2 sprinters are doable, meanwhile 3+ is a death without a gun.

    With op's suggestion even one sprinter will be hard due to inertion.

  3. On 10/30/2020 at 5:33 AM, Charlypizza said:

    Winter is just a visual experience, crops keep growing and trapping works enough just to sporadically touch the can food, clothes have a high insulation above real concepts that wearing all the layers will melt your character.

     

     

    Try cryogenic winter mod, it makes winter really, really cold, so you have to pay an attention for it (collecting very warm clothes, staying inside during winter storm and constantly gathering sources to heat yourself)

     

  4. For the standart vanilla vehicles there is a temperature difference between ouside temp and inside-car temp usually around 5-6 degrees.

    Downloaded some random mod with cars, but there is no difference in temp once you enter the vehicle, the same temperature as ouside.

     

    Could some1 please guide me where i'am able to fix this setting ?

  5. 47 minutes ago, Faalagorn said:

    If you're in the middle of the city, you have stoves + electricity or fuel for generator or alternatively one of BBQ + wood or charcoal. Plus with how common foraging zones are and how small the cities currently are it shouldn't be too hard to find some stones.

     

    I'am talking about heat source, not cooking toolkit. Not everyone starts during the summer wrapped with goods.

    This game tends to be realistic, do you really need STONES to build a campfire irl ? I have no clue why these absurd suggestions even come.
    "No you are not able to cut few planks of the wardrobe and burn them, u need STONES to set a fire".  smh

  6. On 11/7/2020 at 1:35 AM, Tails said:

    1183. Stones should be required to make a campfire circle.

    So in the middle of the city i'am not able to make a campfire because stones must be required to build up a simple pile of woods ?
    BS

     

    Better to make 2 types of fireplaces -

    safe one with stones and planks required (does not cause house fire),

    unsafe one with treebranches required  (dungerous indoor)

  7. Indoor grass/bushes/trees take very long time to grow.

    TLOU example - game takes place TWENTY years from the infection had befallen, yet most houses do not have grass inside.

    So its pretty unrealistic to have such garden of your picture within the building, especially concrete/brick one.


     

    cc6f11619f5f3c2c7cb62298de8087b4.jpg

  8. 2 hours ago, Faalagorn said:

    For balancing, they could make it extremely rare to find ones with working parts, but yeah

     

    Yeah i was thinking about that.

    Or to make them hard to maintain (high mechanic skill maybe), or make them use different than standart gasoline (some kind of  crafted fuel to make it very costly to not allow player ride around for not reasons, or fuel that can be obtained only via warehouse instead of gas station + generator.

  9. This request happens from time to time.

    Main reason to not implement heavy trucks - they look imbalanced against zeds since you can ram them all day long.

    But from the other side, making squishy trucks looks pretrty wierd.

  10. Tried to fish during november.

    Random fishing spots abundance displayed as nan%

    Upon fishing it turns to 100%, but then character stops fishing and abundance turns to 0%.

     

    Tried to move far away and come back, that happens again.

     

    2020-08-28_14-44-49 (1).png

  11. 6 hours ago, Nebula said:

    In real life, 

     

     

    In real life it's not possible to fit two antique ovens into one antique oven.

    Water unable to be boiled in plastic cans makes use of other kitchen stuff. Otherwise game will be too easy, since every corner has a plastic bottle.

  12. 15 minutes ago, EnigmaGrey said:

     

    Problem is that this goes against the idea that you should be rewarded for having the common sense to shack up in an area where zombies are unlikely to go. 

     

    What the point of building heavy fortified base in an area without zombies or zombie danger ?
    Player usually unable to build such base (metalworking one f.e.) in the crowded city for obvious reasons (no resources and million zombies), but in an empty area you do not need it at all only if you want to play minecaft house building or playing multiplayer.

     

    Maybe some "zobies roam everywhere" smol option ? Would be damn nice.

     

    Quote

    We already know migration works to some extent 

     

    No it doesnt,.current migration is a zombie destribution within cells due to population difference.

    If a cell is empty BY DEFAULT, zombies will not move to that call from nearest cells, may stuck on border occasionaly, thats all.

     

    We were discussing that liek a year ago, and you said the same, Yet in discord i;ve never seen some1 providing any proofs of roaming zombie hords to famous empty places. These places are always empty since the very beginning of the game and remain the same unless player drags hordes with a horn/shoots intentionaly.

  13. 13 hours ago, Zomboid said:

    I think the issue is you need to leave that cell for 3-4 days for 10% of the zombies to "spawn" back. Also setting helicopter to often should also help you with your no zombies problem :)

     

    You are talking about respawn, he says about migration.

    For example: you have traveled to some world's arse house with 10 zombies within 5 square miles.

    If you rape them, this place will be completely empty if you do not lure zombies from nearest cells by ur own wish.

    If you leave the area, these poor 10 zombies will respawn.

     

    What game is needed: completely overmap zombie migration. Just imagine: no safe places anymore, you can sit in the woods and be sure these crowds of mudraugh zombies may crawl to your ditrection and will meet you some day. That will force people to completely fortify their eng game bases in the deep corners, also there wont be "eng game" because every month or a day there is real chance coming crown will ruin everything you have and force you to fight. Or to leave ? That horde might be real horde, not a randomly migrating zombie crowd.

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