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Ale

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Everything posted by Ale

  1. No more tickets! Just post name at http://zompocalypse.boards.net/thread/20/zompocalypse-server-recruitment-120-slots and pm speckle77 with the password you want to use We are trying to speed up the process as well as have server running 24/7 prior to the big launch Also we are still looking for more admins, so feel free to pm speckle77 for a questionaire at the zombocalypse forum
  2. Server is back up again after being being broken for 3 days and is currently running the latest [iwillbackupmysave] branch http://theindiestone.com/forums/index.php/topic/7197-released-iwbums-25-v3/ Get your whitelist ticket if you haven't already done so at http://zompocalypse.boards.net/thread/20/zompocalypse-server-recruitment-120-slots
  3. My female character lost all hair when I was attacking zombies with butter knife, but the hair came back after I refreshed primary to frying pan. Otherwise seems to work flawless so far.
  4. sock and pool ball(or any hard item) together would make a nice weapon
  5. One thing could possibly do this if there's still the old map under the new map from user save that's glitching with the new map from the server. From what I've noticed, the old user save doesn't get properly deleted if not done manually when server has been reset. You could check this to by logging in back to server by the gun store and see if surroundings change. It'll at least refresh that spot where you logged off. I had to log off and on many times when i didn't want to start a fresh new save after i noticed it.
  6. The body should stay there, but if not for some reason, you could temporarily just store your items in crate or some else before you die.
  7. Can you just imagine how horrible it would be having to sift through that many crates? You'll need even more time to build them and it's more likely a big team effort. That was just exaggerated example for the flaw. Perhaps it should just be another option in the server to just let the random loot happen in the crates if wanted. I'd probably just try that with the map editor and see about the loot patterns it creates.
  8. well, after 10 resets you would have almost 10k crates of loot possibility
  9. You could probably build a lot of crates to get more random loot in your base. Just head off to the hardware store to get all nails and build almost 1000 crates with it in the backwoods of the map. What about the farmtiles with crops?
  10. would those be outside of their workplace as well?
  11. If you could tag the house of your choosing for the server software to know that it's yours and just have one tag available for each player in the beginning of the game. One tag could cover more no spawn area at start than just the house until there's no more room to spawn players elsewhere, the server would start to decrease the radius of areas that have been tagged. Or we could just use visible gang tags to claim bigger areas for teams that have a non random spawn area and that also would prevent people camp quitting the game in those areas unless you are in the gang assigned in those areas. More tags could then be given later in the game based by either skills system, playtime, or the respect acquired on the server.
  12. Random spawns outside of house and give the player also an immunity for death for few seconds so they can escape possible zombie hordes. Also I think it should balance out the spawning in way that the players would be evenly distributed on all parts of the map like team deathmatches do teams in fps games. This way it could give all players enough food to start off well right away and have options to barter stuff for food or visa versa.
  13. Also with better skill level you could apply radio technologies like relay stations to upgrade the radius of the signal and better antennas to receive more clearer signal. And by sabotaging enemy's network you could cripple their operations, assuming that the system actually gives an experience skill benefit for players using it instead of voip services or the local chat. One example for this radio skill system could be that if you were to receive more xp from it, you would have to repeat preset keywords (tagged with [ ] in example)in a sentence to your team mates or if you were to lose xp, the enemy's player would have to repeat about it for his team mates. This way it would kind of balance out the skill system if you weren't able to just brute your way through it to top level. One conversation example off it could be if a [player 1] on [team A] is looking up for a good spot for a [relay station] in [West Point], the [player 2] of [team A] in [Muldraugh] would have to verify a good clear signal for the [player 1] on [team A] by asking if he can hear him clearly and moving forward until the signal starts to break for. And if by chance, on the opposing side of [team B] a [player 3] hears this, he will gain xp off of it by repeating the tagged words to his [team B] in a short sentence as long as he isin't muted by his team players.
  14. What if the "private" walkie talkie chat was on specific frequency, digitized from text to speech on the receiving user(s) end once you are equipped with the device? This way it would also give possibility to eavesdrop on other peoples frequencies once you have found the correct frequency and have the required skill level to be able to do this. The eavesdropping voice could be more clearer from levels one to five with less static noise added to it. Think that could be an interesting spice for the game to spend time with if done properly.
  15. Not sure if it was mentioned here, but what about option for private (long distance) chat and also have option to do it in a separate chat tab box? Shift+tab steam chat works fine, but I'd appreciate a private option for it in game as it could create less chance of accidental deaths.
  16. http://theindiestone.com/forums/index.php/topic/5836-publicpve247us-east-powered-by-keifleaf-reset-2202014-1145-utc-5/ this one works now for example
  17. is the server up? It has been working fine until yesterday evening it's giving "connecting...." and the cmd is stuck on ID_CONNECTION_REQUEST_ACCEPTED
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