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DedpaUrvor

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  1. Like
    DedpaUrvor got a reaction from Legoland99 in RELEASED: Vehicle Test 41   
    Found this car crash in the trailer park near Riverside. Is it supposed to be there?

  2. Like
    DedpaUrvor reacted to DeadDuck in RELEASED: Vehicle Test 41   
    DedpaUrvor, That's not a crash site, that's how trailer park residents park...
  3. Pie
    DedpaUrvor reacted to OffitMan in Pitch Battle   
    I wasn't implying anything so please don't put words in my mouth. I never said PZ was the freshest thing since the Prince of Bel-Air, though I do find its a refreshing change compared the absolute dross most developers put out. You are correct in saying that besides its isometric style, pretty much every other element of PZ has been done before. However, what separates it from the other dross is the fact TIS solely focus on these elements (survival, zombies, the dread) and does them well, rather than relying on gimmicks essentially. Sticking to Romero style zombies, instead of ridiculous "special infected"  like practically every other recent zombie game on the planet.  Not having the zombies magically become super strong/alert at night (though I know there's a mod for that). Not having some ludicrous antidote or vaccine. Apart from PZ and Zombie Night Terror, every other zombie game I've played starts of well but contradicts zombie lore 101 by encouraging you to confront the horde and just ends with me feeling like an invincible Rambo with no real consequences for my actions. Confrontation should always be the last resort.
     
    It boils down to this: What would you like PZ to be remembered for? The game that just ripped off The Walking Dead? Or a game that truly made you feel like you were in a zombie apocalypse?
     
    On a side note, saying there is no originality left in a genre is quite naive and just a poor excuse for plagiarism as far as I'm concerned. Obviously there are themes and concepts that are universally borrowed (destroy the brain etc) but there are always those who push boundaries and bring new ideas to the table. I just wish people would stop trying to copy every stupid gimmick from The Walking Dead, as if its the standard of the zombie genre that everyone else should aspire to. 
  4. Like
    DedpaUrvor reacted to Svarog in RELEASED: IWBUMS Build 38.29   
    Emergency Mondoid?
  5. Like
    DedpaUrvor reacted to Brex in New Smoke and Fire Effects   
    Damn, I didn't even mean to do that. 
     
    And yeah, they're still 2d sprites with almost zero smoke climb, no growth/death animations, and behavior that consumes everything regardless of logic
  6. Like
    DedpaUrvor reacted to Svarog in New Smoke and Fire Effects   
    Hahaha...haha...ha.

    But yeah agreed, did the fire effects get any visual upgrade since the olden days? I don't look at them often but they look the same as they did in really old builds. They stick out like a sore thumb these days.
  7. Like
    DedpaUrvor reacted to Brex in New Smoke and Fire Effects   
    There should be improved smoke and fire effects. Like 3d flames, columns of smoke, proper scorch marks, improved fire spreading behavior, etc.
     
    Sorry. I'd write more but I'm burnt out at the moment
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