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Kwaad

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  1. Try this. User interface: ADSL/atm0 choose Custom service: insert a name, zomboidserver or whatever Server IP Address: use the ip number the server has in your local network, something like 192.168.xxx.xxx External Port Start: 16261 External Port Stop: 16269 (!!This number depends on how many players you want to support, it's the sum of the first number 16261 + number of players you want to support!!) Protocol: TCP (if there's an option available for both TCP/UDP use that!) Internal Port Start: 16261 Internal Port Stop: 16269 (!!Same as External Port Stop!!) If the protocol option doesn't have a TCP/UDP option you need to use a second row. Use the exact same values but choose UDP as the protocol. Choose save and your done. Hope that helps!
  2. Making the server system DMZ should work, but is not advisable however. This will make your server extremely vulnerable. You need the option port triggering from the screenshot you posted. That is where you can setup the server to work externally. You basicly tell the router whenever it recieves an external package on the Project Zomboid port to forward the package to the server on your internal network. If you can post a screenshot of the Port Triggering options I should be able to help you out. Both the first menu you get plus the options when you try to add a new rule to the port triggering.
  3. Server details: Address: pz.knoc.org Port: 16261 Username: [Whatever you want to be known as.] Server hardware: Intel Xeon E3-1230 V2 (4 cores dedicated to the server) 12GB ram, 8GB dedicated to the server. 32GB SSD HD 100/100 Fiber-optic connection Voice server details: Type: Teamspeak 3 (http://www.teamspeak.com/?page=downloads) Address: ts.knoc.org Port: default Channel: Project Zomboid Rules: Don't be rude in the chat or teamspeak.
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