hormel
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Everything posted by hormel
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Hmm. If we are talking Walking Dead esq corpse cloak, then in my mind the recipe would require: -Kitchen/hunting knife -One rotter To create: pile of guts then, -bed sheet -scissors/knife To create: makeshift cloak With both items in inventory, one may create their "corpse cloak" I agree that it would need some major drawbacks for sake of balance, such as: -Zeds are far less aware of you but still attracted to sound and WILL notice if you break from a group and start to run. -Rain will diminish the condition of your cloak -Immediately reduces happiness by a significant amount -After a time, players will gain progressively more severe health moodles -Dangerous to eat food while encased in gore This could be a nice last resort for the dreaded helicopter event and the inevitable swarming of the base that occurs.
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Yeah, you will often find stacks of lids and collars for sale together. Like these guys: More often than not you will just find stacks of jars AND lids sold together inside any major grocery store. Like this: There are way more "big box" department stores in the U.S. than in Eastern Europe, so you don't need to find a specialty store, rather just go to any Wal-mart, Target, Safeway, Cost-co etc. and they will have stacks of these sitting in a corner somewhere.
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Ну, я из Америки и могу судить, что есть у нас такая культура (хотя правда, что дачи нету). Банки практически в каждом доме, и даже если не все (еххх как сказать) использует, чтбы сделать на впрок уверяю, 90% людей по крайней мере пьют их тех стаканом sorry, my Russian is a little rough atm- I even got back from Ukraine not that long ago, yeeeesh- but my point stands- they are ubiquitous
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Still working stuff out, made a bit less crappy looking icons in the meantime
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(snaps out of his fear coma) "Hey, I know this guy (points to Queen Glory) don't you own the comic book shop?"
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"Sorry, was taking a whizz. Ya, dude! Let him in!"
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Alright, good places to start. Thanks. Any idea if this mod has been attempted?
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Good idea. I have concerns about durability as well- as in, would not destroying and recreating the item_X essentially spawn a newly repaired item?
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I'm looking to create a mod that adds a multi-tool/Swiss Army Knife into the game. While I've seen that the item has been suggested, I have not seen a working mod as of yet. My question: has it been created or shall I proceed? I'm hoping to map the functionality as follows. Closed knife- access menu: Open knife Open can opener Open tweezers Open saw Open screwdriver Open scissors Upon opening an aspect of the tool, I want the icon of the 'closed knife' to be replaced with whatever corresponding tool is accessed and when closed to be replaced with the 'closed knife' icon once again. I suppose simply allowing one tool to function as a "knife" "can opener" "tweezers" etc. without icon shifting would be a much easier route, but I think with some clever coding a multi-icon, multi-tool is possible.. The icon posted is just a working png for my own clarity but should provide a visual of what I'm going for here..
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Or a character becomes emotionally attached to items- like their favorite weapon or a wedding ring.... or baby shoes
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Also, I think while aiming a weapon, peripheral vision should be reduced- especially while scoped.
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"Got it. First dibs on the toilet, I've gotta go. Bad. Hey- how come you have your own room?"
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"In the bathroom, I think."
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"I don't know, why are you such a dick?"
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"Guys. When I closed the curtains I found a note. It says that there is "one of them" locked in the basement..."
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"No, I heard something too. I think there is someone else out there."
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Its not like you left us much of a choice. They're coming.