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hormel

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  1. Hmm. If we are talking Walking Dead esq corpse cloak, then in my mind the recipe would require: -Kitchen/hunting knife -One rotter To create: pile of guts then, -bed sheet -scissors/knife To create: makeshift cloak With both items in inventory, one may create their "corpse cloak" I agree that it would need some major drawbacks for sake of balance, such as: -Zeds are far less aware of you but still attracted to sound and WILL notice if you break from a group and start to run. -Rain will diminish the condition of your cloak -Immediately reduces happiness by a significant amount -After a time, players will gain progressively more severe health moodles -Dangerous to eat food while encased in gore This could be a nice last resort for the dreaded helicopter event and the inevitable swarming of the base that occurs.
  2. Yeah, you will often find stacks of lids and collars for sale together. Like these guys: More often than not you will just find stacks of jars AND lids sold together inside any major grocery store. Like this: There are way more "big box" department stores in the U.S. than in Eastern Europe, so you don't need to find a specialty store, rather just go to any Wal-mart, Target, Safeway, Cost-co etc. and they will have stacks of these sitting in a corner somewhere.
  3. Ну, я из Америки и могу судить, что есть у нас такая культура (хотя правда, что дачи нету). Банки практически в каждом доме, и даже если не все (еххх как сказать) использует, чтбы сделать на впрок уверяю, 90% людей по крайней мере пьют их тех стаканом sorry, my Russian is a little rough atm- I even got back from Ukraine not that long ago, yeeeesh- but my point stands- they are ubiquitous
  4. Still working stuff out, made a bit less crappy looking icons in the meantime
  5. (snaps out of his fear coma) "Hey, I know this guy (points to Queen Glory) don't you own the comic book shop?"
  6. "Sorry, was taking a whizz. Ya, dude! Let him in!"
  7. Alright, good places to start. Thanks. Any idea if this mod has been attempted?
  8. Good idea. I have concerns about durability as well- as in, would not destroying and recreating the item_X essentially spawn a newly repaired item?
  9. I'm looking to create a mod that adds a multi-tool/Swiss Army Knife into the game. While I've seen that the item has been suggested, I have not seen a working mod as of yet. My question: has it been created or shall I proceed? I'm hoping to map the functionality as follows. Closed knife- access menu: Open knife Open can opener Open tweezers Open saw Open screwdriver Open scissors Upon opening an aspect of the tool, I want the icon of the 'closed knife' to be replaced with whatever corresponding tool is accessed and when closed to be replaced with the 'closed knife' icon once again. I suppose simply allowing one tool to function as a "knife" "can opener" "tweezers" etc. without icon shifting would be a much easier route, but I think with some clever coding a multi-icon, multi-tool is possible.. The icon posted is just a working png for my own clarity but should provide a visual of what I'm going for here..
  10. Or a character becomes emotionally attached to items- like their favorite weapon or a wedding ring.... or baby shoes
  11. Also, I think while aiming a weapon, peripheral vision should be reduced- especially while scoped.
  12. "Got it. First dibs on the toilet, I've gotta go. Bad. Hey- how come you have your own room?"
  13. "I don't know, why are you such a dick?"
  14. "Guys. When I closed the curtains I found a note. It says that there is "one of them" locked in the basement..."
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