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mindstreamer

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Everything posted by mindstreamer

  1. This build is running really well even on native monitor resolution and visually it looks far superior. Haven't noticed any bugs apart from the already mentioned ones (yet, played only a short time). The only real issue I had with this is that the view fade-in delay is a bit high, e.g. when turning or entering a new room via a closed door, the black fog lifts slower than it used to in 2D. Edit: I presume you will smooth the lighting of the floor tiles? Is the floor a mesh now too? That means there is possibly going to be a height map for the terrain? I'm envisioning grand things... new 3D system, oh yeah! Last edit: Played again, for a bit longer this time. Don't mind what I said about the fog, guess I was just imagining things.
  2. Some companies don't even post any change logs at all, I'm happy with what I see at Indie Stone, they seem to have an open ear too. But @devs, don't listen too closely to the crybabbies. You're doing a good job.
  3. Thanks! So most of the stuff is in java, sorry haven't looked at the files yet actually, I just heard too that the game will be moddable via lua files. Thanks also for the link to the editor, I'll play around with the files and see how much I can mess up the game.
  4. if ((!Core.GameMode.equals("LastStand")) && (rooms.size() > 2)) { bAlarmed = (Rand.Next(7) == 0);}This seems to be the (decompiled, could be flawed) code for alarm setting in houses, which is the same it was last build too. A major gripe I have with this is that alarms are not saved to the world files, and so reloading in a house, if you're unlucky, could result in the alarm going off even if you've already entered without one. Or at least, it's happened to me. A random number is generated between 0 and 6. If that number is zero, the building is alarmed. So there's a 1 in 7 chance the building you're going into is alarmed. It's possible that the random number generator's seed is creating results skewed towards zero, but I don't know a whole lot about So you could just be unlucky. Hey thanks, that's very interesting. Which file was it where you found this? I really should start learning lua. P.S. I guess I'm naturally unlucky. ^^
  5. So, did you increase the possibility for a house alarm going off? It seems every outhouse or abandoned train station(!) has an alarm installed now. Was looking for a sleeping place, I had to run away from >10 houses because of alarms going off. It was bad before, but not this bad, lol!
  6. I've heard of people who were lost in the wilds for a long time, who kept talking to a "made up" friend (like spiffo or wilson) as a method of keeping insanity at bay.
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