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Snakeman

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Everything posted by Snakeman

  1. When i paint a plastered door frame using light blue paint, the doorframe becomes invisible.
  2. Sometimes happen the same on my game. It only happens on downed zombies...
  3. I think the light system needs to be adjusted, nights not really dark (Dark nights configuration)
  4. I repair a truckbed with ductTape (Success). Part condition raises but, the result of repairment is a truckbed with less capacity (81 before - 73 after) . This happen with a comercial vehicle, mc loggin (The grey one without a rear window). This is a bug???
  5. Can allow build because this furniture not set canBeAlwaysPlaced = false. but if set this string to false. Can't place anywhere. I think ISSimpleFurniture needs an extra validation to set canBeAlwaysPlaced to false(in this furniture), and let it place only on not occuppied walls.
  6. Screen Resolution: 1280x720 Language Spanish Difficulty maybe outside of the window. Can't click on next.
  7. How to fix it? IsBuildMenu.lua The drainable item string in red when 1/1 uses line 84: (need equals) if drainable and drainable:getRemainingUses() >= tonumber(v) then The drainable validation. Insert after line 91: 91 tooltip.description = tooltip.description .. " <RGB:1,0,0> " .. item:getName() .. " " .. useLeft .. "/" .. v .. " <LINE> "; 92 notAvailable = true;
  8. Another thing i found, i tried to replace the paint item making a recipe to take some paint using a paint brush (Results a item with strings: Type:Normal, & ReplaceOnUse = Paintbrush,) Everythings works ok but the MultistageBuilding not allow ReplaceOnUse strings... consming the Normal (paintbrush with whitepaint) :/
  9. I tested some more the issue... with this. Ex: ItemsRequired:Base.Brick=9;Base.PaintWhite=1, If i have 9 bricks i can do the object without having PaintWhite (ContextMenu Available not in red) . context tooltip said i need PaintWhite to do the object. But if i clicked in the allowed option i can build that object anyways. I think the MultistageBuild System not detect drainables to make the contextmenu option in red (available or not available option).
  10. I found a bug making a mod in MultistageBuild Script with drainable items. When set drainable items in ItemsRequired string. Ex: ItemsRequired:Base.Brick=9;Base.PaintWhite=1;Base.PaintBrown=1, ContextMenu not becomes red if you don't have drainable item required, allowing the construction of that object. Also tooltip displays in red if you have 1/1 uses.
  11. Recipes: Butcher Small Animal Butcher Rabbit Butcher Bird They have PZ_FoodSwoosh sound... needs to be changed to SliceMeat.
  12. The magazine unlocks that recipe but requires trapping skill lvl 3 to do it. Some traits unlocks that recipe also and some proffesions adds trapping lvl3. If you level up trapping to 3 you can do that recipe (Now unlocked by magazine).
  13. Required Skill: Trapping 3... Dou you have Trapping lvl3?
  14. Suggestion: Check endurance to let it dig or not when endurancemoodlelevel > 3. I check the way to found worms in that action it's too easy. IsPlowAction.lua Reducing endurance when dig the floor Maybe add sandboxvars.natureabundance in the code to control ZombRand() chances to find them. With that system i think players can't farm worms too easy.
  15. Not a bug sorry (I saw the system changed a little the way to light the campfire) @Pandorea
  16. I can put fuel but can't light them with matches, lighters, etc.
  17. Recipes.txt line 3009 -- Soap not found because it's a obsolete item. (There are two Wash Clothing recipes with the same required items but only difference is one needs Soap, and another Soap2) then need to make Soap not obsolete to not conflict with the actual build of the game or delete this recipe. recipe Wash Clothing { keep Vest/Shirt/Trousers/Skirt/Blouse/Underwear1/Underwear2/Shoes, Soap=1, Water=3, Result:Vest, OnTest:WashClothing_TestIsValid, Time:100.0, OnCreate:WashClothing_OnCreate, RemoveResultItem:true, }
  18. @Pandorea Not the right properties in: location_business_office_generic_01_0 location_business_office_generic_01_1 -------------------------------------------- location_business_office_generic_01_5 location_business_office_generic_01_6 -------------------------------------------- location_business_office_generic_01_8 location_business_office_generic_01_10 -------------------------------------------- location_business_office_generic_01_13 location_business_office_generic_01_14
  19. Le Gourmet Evo Plus Mod, needs to report to me! send me a pm and we found what it's your issue. Por lo que veo el juego lo tenes en español asi que asumo que hablas en español, contactate conmigo por mensaje privado en este foro o tambien podes hacerlo mediante discord.
  20. Works really good!!! Thunderstorms are amazing!!! I detected in spanish translations some files not ANSI, (á, é, í, ó, ú, ñ... don't show as allways)
  21. Thanks!!! First have problems to enter to server. Next: The server chunk loading issue makes me run like a crazy man to escape from Zeds! Tried to reenter 2 times (To figure out if a latency problem) Not latency i think. First time i can re-enter but only loading the same chunk, second try to re-enter to the server have a bad problems to loggin again. (Password / P2P issue) Sorry about my language i speak spanish.
  22. Can't enter because a password required say the tooltip.
  23. This new system maybe still some buggy... can't remove bait from traps, and can't trap anything for now, i'm far away from trap to wait to trap anything, no mods.
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