Nice thread and some interesting ideas. Digging stuff seems to be interesting for multiplayer, but on the other hand not needed at all. Just make a crate with backup stuff and hide it somewhere outside the base. Fancy the idea nonetheless if it might find its way into the game. Breeding animals would be really nice. At the moment the game lacks some more endgame content. Farming and animals are just a logical combination for surviving... Commonly suggestions thread says: [m] Animals So maybe. Also like the ideas of sound generation in addition to shout, especially for multiplayer! Though shopping trolleys - well I wouldn't use one as it makes too much noise. Vehicles seem to be announced anyway for the future whether they are cars or bikes or trolleys. Same goes for traps I think. A random helicopter crash within the first few weeks somewhere on the map would be awesome, though it is a not guaranteed event. Army helicopter with ammo, guns and food. Think about epic battles in multiplayer as everyone could approximately hear in which direction it crashed. Well enough imagination for now. I do not like zombies falling through the roof. Wonder how they all got there in the episode anyway. Fences...well if they are already existent somewhere, yes. But not craftable ones. I rather prefer the idea of barricading with wooden walls as it is now.