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anotherRLF

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  1. You know you play too much PZ when you start closing your shades, turning off the lights and locking your doors to RP harder. (True story
  2. "Some States consider rainwater the property of the state and prohibit its collection" Government plz
  3. I think outdoorsman should stay as +2 until something like a rain jacket is added... Currently it's a must have trait because colds are such a pain in the butt in the first place and there's no way to avoid them except ducking in and out of buildings. In any strategy where you're not based right in town and house hopping, wetness is unavoidable.
  4. If you've ever played with the hypochondriac trait, you can have some really intense mock-battles against infections. Virtually every time you get scratched, you get sick but you don't know if it's real or just the trait! Either way, you DO have to deal with the sickness and hole up in bed for a few days, eating big meals and taking meds. The first few times not knowing if the infection is "real" or not is exhilarating. You can even get to the point where you have a fever that's knocked out half your health, all the negative emotion moodles and then things turn around and it turns out you were just being a hypochondriac. The first time this happened I literally jumped off my couch and whooped (Roommate was gone thank god) in relief. That's what fighting a zombie infection should be like! An edge of your seat uphill battle that leaves you exhausted even you if you win
  5. I agree with this, it's what makes PZ so good. After a hundred hours of play, zombies are still a genuine threat no matter the situation. Clearing/looting houses is still tense, sometimes frightening. Hordes will never be anything less than a huge threat. The permadeath/infection mechanic is the only thing that maintains that feeling and it's amazing that a game can maintain that tension. That being said, atm almost as soon as I get queasy post zed damage, I organize my gear for my next character and then go fight zeds till death or RP drink bleach. I think there should be a mechanic where you can try to lower your chances of being infected once you get bit/scratched but it should be a huge resource drain to even attempt and not do very much anyway. I'm thinking things like disinfecting the wound lowers zombification chances by .5%, pouring a bottle of bleach on it lowers it another 1%, keeping it impeccably clean and staying very well fed for a straight week. Basically if you get scratched, if you use all your food, all your medical supplies, sleep 12 hours a day for a week you can lower your scratch infection chance from 25% to 20%, or bite chance from 96% to 87%. I feel like it would be loads more immersive. If you get bit in an apocalypse, you would try everything you had to try and stop what you know is basically inevitable, even if it barely helps... And if you miraculously avoid zombification? Suddenly you've taken a huge resource dent, you're still pretty sick and you have some sort of detrimental trait.
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