I agree with this, it's what makes PZ so good. After a hundred hours of play, zombies are still a genuine threat no matter the situation. Clearing/looting houses is still tense, sometimes frightening. Hordes will never be anything less than a huge threat. The permadeath/infection mechanic is the only thing that maintains that feeling and it's amazing that a game can maintain that tension. That being said, atm almost as soon as I get queasy post zed damage, I organize my gear for my next character and then go fight zeds till death or RP drink bleach. I think there should be a mechanic where you can try to lower your chances of being infected once you get bit/scratched but it should be a huge resource drain to even attempt and not do very much anyway. I'm thinking things like disinfecting the wound lowers zombification chances by .5%, pouring a bottle of bleach on it lowers it another 1%, keeping it impeccably clean and staying very well fed for a straight week. Basically if you get scratched, if you use all your food, all your medical supplies, sleep 12 hours a day for a week you can lower your scratch infection chance from 25% to 20%, or bite chance from 96% to 87%. I feel like it would be loads more immersive. If you get bit in an apocalypse, you would try everything you had to try and stop what you know is basically inevitable, even if it barely helps... And if you miraculously avoid zombification? Suddenly you've taken a huge resource dent, you're still pretty sick and you have some sort of detrimental trait.