Sorry, but the idea of someone carrying a built tent over his head as a protection from rain is simply hilarious. The tarp we have ingame seems like a thick and heavy one, so absolutely unsuitable for anything else than a semi-permanent shelter. On the other hand, a great way to stay dry without having to carry around a whole tent is a poncho-style raincoat. I bought one from an army leftover materials shop (what do you even call these in english?) and it serves me really well. Once you decide to set up camp for the night, you just hang the raincoat between two trees like a tarp. It doesn't provide as much protection as a full tent, but it helped me stay dry during some nasty storms.
I already wrote about idea of herbalism (and poisoned food) in my topic(http://theindiestone.com/forums/index.php/topic/13207-my-list-of-ideas-tunnels-herbalism-moats-and-much-more/) earlier so i like that idea but it should be new skill not first aid. Also it should require a book or trait to start. Character shouldn't be able to start herbalism without any knowledge about it.
Hi, I started playing Project Zomboid a few weeks ago and im totally amazed, the game is very good despite being in early acess and i just want to throw some ideas/suggestions of mine. I read the suggestions which were already on the forum so nothing should repeat hopefully. I'm not best at english but i hope you will understand me.
1. Ability to make tunnels and undeground hideout will require wooden planks,nails, hammer, trowel (shovel too big to digging up tunnel) and carpentry lvl 5 maybe? (in new system with 1-10lvl) + a lot of time
reason: tunnels are not dark magic, a normal person can easily do this with some knowledge and tools and it's great way to have that plan B when for example your house is surrounded by a horde of zombies.
Underground hideout is also very good to be place for storage valuable things or to hide from humans / to have very safe place to sleep
Also it could work as basement as it will be great for storage for example potatoes ( they need dark, cool place and they can remain fresh very very long and that should be also in game, potatoes = very good food even in winter when you can't farming)
Sewers and basements are planned in game so why not self made tunnels?
picture:
2. Ability to make a pit trap to catch animals, zombies, humans require shovel, sticks and leaves to cover
3. Climbing trees to look around at bigger distance (also to avoid animals maybe like wolfs etc. in future builds with animals)
4. Moats
You can make moat with shovel and a lake or river, also you can make a small bridge. Require shovel, river or lake and a lot of time. Picture:
reason: simple but very good way to keep zombies away from your base, you don't need any special knowledge = every normal person can do this with just a shovel and hard work
5. Wire+some trash(like cans etc) attached to trees would make alarm system, good when sleeping in forest / open area, instead of attaching to tress could also be made with sticks. When zombies approach wires it will create a huge noise able to wake up character (like in TWD tv series)
6. Hiding in closets, under a bed to avoid zombie or human/npc
7. Difference between destruction and dismantling wooden structures
For example: if you destroy wooden wall with axe you only get destroyed wooden planks which can be used only as fuel in campfire but if you dismantle wooden wall you get normal wooden planks and nails.
Dismantling will take longer than destroying also will require carpentry skill ( for example: lvl 3 wall can be properly dismantled by someone with carpentry lvl 3)
8. You can get mattres from beds (now only way to get mattres is to craft one, not so realistic with all these beds right?)
9. You can use stove to cook and to keep your house warm (kinda stupid with that stove to get outside in rain to cook something) picture:
10. Climbing on wooden boxes and furniture in buildings (for example climbing on wooden boxes in warehouse and then make a bed there for safety! )
11. Herbalism Supplies of medicines are not infinite and you still need something to get rid of cold or heals burns more quickly etc. Will require a herbalism book to start or trait (or both)
12. More difficult foraging because without any knowledge you can pick up something poisonous and get sick/die (best example: mushrooms) and at that moment foraging is very easy way to keep your character away from starving also should require some trait or book to have knowledge what is good/bad for your health.
13. Ability to remove completly grass with shovel/trowel to get only clean ground to prevent spreading fires.
14. With max lvl of carpentry ability to build a log cabin (something like in this link: http://www.mungosaysbah.com/2006/11/build-log-cabin-alone-in-wilderness.html )
because such a safehouse is much stronger than cabins with just wooden planks also it's easier to keep warm and it's not so hard to do
15. Normal books should also have a lot of pages and requires a lot of time to read (random generator of pages, for example beetwen 200-400) to help survive these long, cold winter nights. reason: realism, normal books have the same amount of pages as gardening etc. books. also normal books could give some random intresting facts, little skills like in real life when for example you read Karol May's books (German writer, noted mainly for adventure novels set in the American Old West if someone don't know him) you could learn something useful to survive in wilderness.
That's all for now but i will probably update topic with new ideas in couple of days. Also great thanks to devs for this really great game.