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Dreadstone

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    Dreadstone reacted to Jatta Pake in Mint In Box Mod by JP   
    Description

    The Mint In Box Mod replaces the plush Spiffo with a gift box icon, and adds the ability to "Unwrap" the gift box to spawn one of over a hundred randomly selected Spiffo variants. Try to collect them all!
     

     Update: Mod confirmed working with build 30.13.
     
    Credit
     
    This mod wouldn't be possible without the gracious assistance of the following forum members:
    Kerbohlz - code
    Siorus - art
    ZedHead - art
    IndieStone and MashPotato - art
     
    Download Version 1


     
    Installation
     
    List of Spiffo Variants

     
    Give Me Feedback


     
    Compatibility and Design Notes
    This mod should be compatible with your current save AND all other mods.  Just install the mod and play! (I recommend making a backup of your save first just to be extra cautious.)
     
    Design Philosophy: This mod is designed to simply add depth to the base game without changing any fundamental game-play mechanics.  No spawn rates were changed, where you would normally find a Spiffo in the base game you will now find a Gift Box.
    Future Proof: As long as Spiffo is in the base game, this mod should work without problems with all future builds.
    Other Mods: This mod has no known conflicts.
    Variant Spiffos: The variant Spiffos are a mix of cute and disturbing.  The intent was to add to the overall horror themed atmosphere but maintain Spiffo's inherent cuteness.
     
    Support
  2. Like
    Dreadstone got a reaction from unmog in Wood Burning Stoves   
    I see in some of the small cabins what looks like cast-iron wood burning stoves. I've not been able to get them to function as a wood burning stove however. Are they just cool looking normal stoves, or am I doing something wrong? ... and if they're just pretty normal stoves will they ever be altered to be actual wood burning stoves? That would make the cabins out in the woods much more awesome. Especially if they actually heated the cabin as well. A nice stove warmed winter cabin out in the woods amongst the trees and the snow.
  3. Like
    Dreadstone got a reaction from Geras in Wood Burning Stoves   
    I see in some of the small cabins what looks like cast-iron wood burning stoves. I've not been able to get them to function as a wood burning stove however. Are they just cool looking normal stoves, or am I doing something wrong? ... and if they're just pretty normal stoves will they ever be altered to be actual wood burning stoves? That would make the cabins out in the woods much more awesome. Especially if they actually heated the cabin as well. A nice stove warmed winter cabin out in the woods amongst the trees and the snow.
  4. Like
    Dreadstone got a reaction from Gustav in Escaped Pets ?   
    I was just rummaging through the forums .... looking at peoples ideas and thinkin ... and had a crazy thought hit me ...

    People keep strange pets. I've certainly known plenty of people with animals that would not be considered "classic vanilla pets".
     
    Everyone knows people with cats, or dogs. But most of us have known people with other pets... snakes, lizards, ferrets, parrots ... and those are the "normal" ones. I used to live next door to a guy with a mated pair of emu. (Breakfast omlettes at his house was an epic event.)
     
    So what happens when zombies start wandering about and civilization collapses? Noone is looking after these pets. They're gonna escape if they can and go back to being wild. Carving out a niche for themselves in the local ecosphere. Most won't make it, some will. And a large enough group of the same animal will ~become~ a native species, especially with no natural local predators.
     
    Once animals are added to the game I think it would be pretty cool to see the random odd beast wandering around, or caught in a trap. And how hilarious would it be foraging deep in the woods and find an emu egg, or a small herd of wild ponies.
     
    anyway .... my crazy idea of the day ...
  5. Like
    Dreadstone got a reaction from ChatNoir in Wood Burning Stoves   
    I see in some of the small cabins what looks like cast-iron wood burning stoves. I've not been able to get them to function as a wood burning stove however. Are they just cool looking normal stoves, or am I doing something wrong? ... and if they're just pretty normal stoves will they ever be altered to be actual wood burning stoves? That would make the cabins out in the woods much more awesome. Especially if they actually heated the cabin as well. A nice stove warmed winter cabin out in the woods amongst the trees and the snow.
  6. Like
    Dreadstone reacted to Myth in Swords! Shields! Blacksmithing?   
    I've not played long but I am grossly dissapointed that I've not seen a machete yet. I was assuming I just wasn't finding them but I take this post to mean they don't exist in game, and that' as much a shame as it is a kick in the balls to the whole realism thing. I'm a Kentuckian and I don't know a single family that doesn't at least have a couple cheap Coleman camping machetes in the garage. Personally, I have a pair of Gerber Gators for camping and the Coleman's for yard work. Point is, in this state, a Machete is as household a tool as a hammer or screwdriver are. That they aren't in the game means a developer somewhere needs his ass kicked
  7. Like
    Dreadstone reacted to Kajin in Mushroom Farm   
    New type of seed item: Mushroom plugs. Some stores sell them. Set up a pile of logs and drill holes in them with a screwdriver. Soak the logs in water overnight and then push the plugs into the holes. Wait a few weeks or a month or two for the fungal spores to permeate through the whole structure of the logs. Once that happens you'll get a slow but constant influx of edible mushrooms that can be harvested once every couple of days for however long the logs last. Should last for a long time with little upkeep or maintenance, so long as you add a log to it every couple of months.
  8. Like
    Dreadstone reacted to Jatta Pake in Skills (a.k.a more stuff for RJ to work on!)   
    If the flurry of new skills added in the recent builds prove anything, it's that more skill options are just plain awesome. Some of the suggestions below are ones already made, but I'll repeat them anyway so RJ has a single post to review for all the new skills.  
     
    Foraging (Upgrade) - At the higher levels, Foraging should spawn medicinal plants and roots that are native to Kentucky. This would justify a Foraging Skill Book. These medicinal plants could be Cooked for use in First Aid.
    Spiked Blazing Star - painkiller. Perhaps made like tea. Goldenseal - antibiotic if eaten or antiseptic if made like a tea. American Ginseng - exhaustion/fatigue cure. Perhaps made like a tea. Witch Hazel - anti inflammation, anti bleeding and burns. Rub directly on skin. Scavenging - Requires a tool. Functions like a reverse carpentry skill. Non-player made items like furniture, tables, cabinets, can be "Scavenged" to produce things like nails and planks.
     
    Animal Husbandry - Needs animals to be added to the game but would allow for the breeding and caring for farm animals. Part of the fun of this skill would be the animal noises continually attracting zombies.
    Chickens - Need to build Chicken Coop. Spawns eggs. Must be fed Worms and Maggots. Rabbits - Need to build Rabbit Hutch. Spawns more Rabbits. Must be fed Weeds. Goats - Need a fenced in area to keep them from wandering off. Can be milked for Goat Milk. Just needs a large enough area of grass. Bees - Need to build a Top-Bar Hive. Spawns Honey. Pigs - Need to build a Sty. Spawns more Pigs. Must be fed food but can use Rotten food. Masonry - This would be the skill used to construct things with cement and brick/mortar. In addition to sturdier fortifications, the higher Masonry skill would allow construction of the following:
    Brick Oven - Required for baking and higher skilled Cooking. A grill can only do so much. Also allows baking of earthenware bowls etc with low level of Pottery.  Kiln - Required for making items at higher Pottery Skill like make Bricks, Charcoal and Cement. Also used to Dry foods. Forge - Required for Blacksmithing. Requires Charcoal to operate. Smelting nails. Pottery - Seems like a useless survival skill, right? First, the Pottery skill would allow the Player to find dig up Clay.  After constructing or finding a Brick Oven to bake foods that last longer, Pottery skill would use that oven for other items:
    Bowls, Plates, Knives Jars and Pots for Food Preservation With a Kiln you could add a range of other items:
    Water Filtration Components Charcoal (for Forge and Water Filtration) Bricks Cement Casts for cast iron mechanical components Mechanics - At lower levels, allows the construction of lifting tools. At higher levels, can repair cars and gas generators. Allows makeshift:
    Wheelbarrow Pulley Can Opener Hand Operated Water Pump (requires cast iron mechanical components) Blacksmithing - Requires a forge to make nails. Can be used to melt stuff to make cast iron mechanical components.
     
    Get to work, RJ!
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