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Posts posted by W.Williams
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Hi all,
Today i've a problem with my server and specially with the checksum verification, i've install Hydrocraft and no problem it works, client can acess to the server, etc...
But I would had ORM Gun Mod, and they're error with checksum verification and I don't know why because we use the same version of the workshop...
Someone can help me ?
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i realy liked your mod.
is there a way weapon magazines can reload from a chest rig.
I can search it, but I think it's block because they're 3 different type of reloading and each one is specific..
May be in an other version
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Ok I'm glad you could find a way to play with my mod, if you have any suggestions, you can propose it.
Best regards
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I've just try with these 2 mods and it works for me, you must have to be on 33.20 on the experimental branch, may be the next update on the stable branch can resolve the problems...This is a link with the different instructions if you want to be on IWBUS (experimental branch) :
http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/EDIT : My mod works perfectly with the both version 33.19 & 33.20, I think you have a problem with your project zomboid and you're the only person to have this, may be create a new game and retry but I can't help you anymore, sorry
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Ok may be it's your problem, you need to be on 33.20 version.
Do you use other mod ?
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no i can't wear these gear like your pics.
Hmmm.. are you on the IWBUS version ?
What kind of items do you want to wear ?
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how can i wear leg holster?
You juste have to transfer this item into your main inventory and it's like if you wear it, it's automatic.
So......eh........will these new gears has their correct models, or you will still using the originated models?
What will the helmets do?
And, is there a limit on the types of items can be contained in the pistol holsters?
For now, they don't have any models, I don't have the knowledge for create 3D models, only boots, shirt and trousers have their original models with camo color.
The helmet will provide a protection bonus when i will finish my protection system, currently it's just esthetic.
No there are no limits on the types, because it exists several holster with/without pouch, etc... so currently I don't created limits, may be later if the community thinks it's better.
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This looks great. Could you please tell me the backpack's weight capacity & weight reduction, where do these items spawn and how rare are they?
Assault Backpack [weightReduction = 100, capacity = 18]
Tactical Backpack [weightReduction = 100, capacity = 26]
Rucksack [weightReduction = 100, capacity = 34]
These items spawn on zombies, police station and gunstore.
For example one item spawn on 1 / 20 zombies and they are more common in police station and gunstore locker, etc...
Can we see some in game screens?
Yes sure, i've post them into the screen's section.
- RicoUK and GoodOldLeon
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United States Military Pack V2.3
Created by W.Williams
What does it do ?
This mod adds modern camouflage for Project Zomboid.
Screens In-Game
SpoilerFeatures
- Equipment with UCP camouflage
- Modern zombie with UCP loadout
- Tactical Pouches with vest
- 3 Professions
List of included items / functions [V2.3]
SpoilerEquipement
[UCP] IOTV
[UCP] Military Pants
[UCP] Field Shirts
[UCP] Helmet PASGTTactical Pouches
- Spawn when IOTV is in your inventory. I choose to not remove it if you remove the IOTV because you will loose stuff inside if you forgot.Military zombies
Loadout replacement for Army zombies
INFANTRY_USMP1 = IOTV + Military Pants + Field Shirts + Helmet PASGT + Desert Boots
3 Professions
US National Guard
US Army Soldier
JSOC OperatorChange Logs
Spoiler[V1.1]
- Update weighReduction and capacity of containers [70/80 -> 100]
- Update Tactical Boots's color [Too dark for the black]
[V1.2]
- Decrease the weight reduction of the bags to 90% because it was too OP
- Decrease drastically the loot availabillity
- Remove 2 obsoletes items [Guillie suits Top and bottoms], may be insert when we can create 3D models on character[V1.3]
- Fix bags openning on the floor
- Decrease drastically the loot availabillity on zombies
- Add Spanish and French traduction[V1.4]
- Fix fridge problem
- Weight of meta-container set to 0 until i found a way to fix Weight Reduction.[V1.5]
- Fix the mod, you can acess to fridge and gloves box in cars
[V1.6]- Fix the mod, you can use vehicle inventory
[V1.7]
- Fix the mod
[V1.8]
- Fix the inventory, adds some items for the 2.0 version
[V1.9]
- Fix the UI's problem
[V2.0]
- Armor module
- Increase weight of IOTV and Platecarrier to match to plate weight for realism.[V2.1]
- Add weapons and mods (use ORGM scripts)
[V2.2]
- Adds 3 Military Professions
[V2.3]
- Total rework of the mod
Suggestions
SpoilerMod To-Do list
Spoiler- More items in UCP camouflage
- Items in OCP camouflage
- Professions with equipments
Credits
- Brita for the 3D models
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Ok this is the FINAL ANSWER, when you use GIMP for your icons you have to manually set pixel height and width (32 x 32)
/!\ EXREMELY IMPORTANT /!\
The resolution as to be 32 pixel/in on the axe "X" and 32 pixel/in on the axe "Y"
and you can have a linear interpolation (better quality) or none interpolation.
Thank you all !
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Ok i found the solution for ONE icon, when i reduced my image at the size of 32 x 32, i made an cubic interpolation (better quality) but it creates some nonsolid colors...
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I confirm the problem comes from my icons textures, may be they contains nosolid colors but i don't know how to fix that
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Holllllyyyy sh......
After many try, it doesn't work.
I install Photoshop to see if the problem comes from GIMP
If someone knows how i can create icon perfectly, i takeBest regards
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I created my icons, 32x32 and 72 ppp in png, now i manually create them with 32 ppp.
Thanks for your help guys and especially you MoutainSage !
EDIT : It works for one icon... and not anymore
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Which software do you have to create your icons ? It's may be GIMP, it's the only possibility...
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it happens with all items in my mods and yes somes items and clothing and works with this code :
item ShirtUCP{BodyLocation = Top,Type = Clothing,SpriteName = Blouse,Palettes = Blouse_White,PalettesStart = Blouse_,Temperature = 12,Weight = 0.8,DisplayName = Shirt (UCP),Icon = ShirtUCP,}
And i have several items that are normal like Helmet but they don't work...
item HelmetACH{Type = Normal,DisplayName = ACH Helmet,Weight = 0.2,Icon = HelmetACH,}
But when i take an icon from an other mod (e.g ORGM), my icons appears on the inventory, i really think, the problem are my icons...
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Yes, this is the folder with all the textures 32x32 and Item_myobjectmod
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I've already this part, but it takes 500 lines, and it's complicated to display this here.
What did you use to create your icons ?
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I've try your method but it doesn't work either
require 'Items/SuburbsDistributions';MISprites = {}MISprites.getSprites = function()getTexture("Item_AsssaultBackpackMulticam.png");getTexture("Item_AsssaultBackpackUCP.png");getTexture("Item_CamelbackMulticam.png");getTexture("Item_CamelbackMulticamEmpty.png");getTexture("Item_CamelbackUCP.png");getTexture("Item_CamelbackUCPEmpty.png");getTexture("Item_CarryallMulticam.png");getTexture("Item_CarryallUCP.png");getTexture("Item_GhillieSuitBottom.png");getTexture("Item_GhillieSuitTop.png");getTexture("Item_HelmetACH.png");getTexture("Item_IOTVMulticam.png");getTexture("Item_IOTVUCP.png");getTexture("Item_KitbagMulticam.png");getTexture("Item_KitbagUCP.png");getTexture("Item_KnifeCaseMulticam.png");getTexture("Item_KnifeCaseUCP.png");getTexture("Item_LegHolsterMulticam.png");getTexture("Item_LegHolsterUCP.png");getTexture("Item_MICH2000HelmetMulticam.png");getTexture("Item_MICH2000HelmetUCP.png");getTexture("Item_MilitaryKnife.png");getTexture("Item_PlateCarrierMulticam.png");getTexture("Item_PlateCarrierUCP.png");getTexture("Item_SFHelmetGreen.png");getTexture("Item_SFHelmetTan.png");getTexture("Item_SharpeningStone.png");getTexture("Item_ShirtMulticam.png");getTexture("Item_ShirtUCP.png");getTexture("Item_TacticalBackpackMulticam.png");getTexture("Item_TacticalBackpackUCP.png");getTexture("Item_TacticalBootsBlack.png");getTexture("Item_TacticalBootsTan.png");getTexture("Item_TrousersMulticam.png");getTexture("Item_TrousersUCP.png");endEvents.OnPreMapLoad.Add(MISprites.getSprites);
I have a display like this in my inventory :
http://www.hostingpics.net/viewer.php?id=759971test.png
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Yes but you only rename the image and i've already do that but i've a big interrogation point in my inventory instead of my image...
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I try but it doesn't help, when i use original game picture it works, like the Water bottle, but with my image not...
May be it's because I use GIMP and not photoshop
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Hi all,
I've a problem with my items icons, they don't display on my inventory but I don't understand why...
module MilitaryItems{imports{Base}/*********** Drainable ***********/item CamelbackUCPFull{Type = Drainable,DisplayName = Camelback (UCP),Icon = CamelbackUCP,Weight = 2.5,ReplaceOnDeplete = CamelbackUCPEmpty,UseWhileEquipped = false,UseDelta = 0.03,ReplaceOnUseOn = WaterSource-CamelbackUCPFull,IsWaterSource = true,CanStoreWater = true}item CamelbackUCPEmpty{Type = Normal,DisplayName = Empty Camelback (UCP),Icon = CamelbackUCPEmpty,Weight = 0.2,ReplaceOnUseOn = WaterSource-CamelbackUCPFull,CanStoreWater = true}}
All my icons are 32x32 in PNG format in the repository "mymods/media/textures"
and named with "Item_" before my object.I think the problem comes from my images because when i take picture from other mod it works...
This is an example :
http://hpics.li/3bf1b03Best regards
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Thanks for your answer, for now i will wait
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Hi everyone,
Currently I work on mod who add many military gear but i've some questions because i don't know how create some features.
Firstly i want to create more body location like hands, head, chest, etc... because the 3 existing location Top, Bottoms and Shoes are not enough for my mod.
Finally, I don't know how to create a parameter for objects to increase the resistance of my character against the zombies, e.g ( Resistance = 5 [reduced by 5% to be bitten] )Best regards
United States Military Pack (Build 41)
in Mods
Posted
For the moment, armors stock items but don't have any protection bonus.
If I want a realistic mod, in real life you put your empty mag into the dump pouch and after you take a mag from your plate carrier and put it into your rifle..
If I increased weight capacity of the player, my plate carrier container will become obsolete and It doesn't correspond to the vision I had for the mod.
The only feature I will add is to directly use mag from the plate carrier, more realist from my point of view.