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W.Williams

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Posts posted by W.Williams

  1.  

    I think there is a model loader available in the forum.

    By the way,will the armors has usage?

     

     

    For the moment, armors stock items but don't have any protection bonus.

     

     

     

    Can you make chest rig as a increment of players' body weight load?For example,an average character's weight load figure is 16,no matter the kind of backpack he/she is wearing. And if the character equip a chest rig,his/her weight load figure increases to 18. Would this be a solution for the “reload from a chest rig” problem?

     

    If I want a realistic mod, in real life you put your empty mag into the dump pouch and after you take a mag from your plate carrier and put it into your rifle..

    If I increased weight capacity of the player, my plate carrier container will become obsolete and It doesn't correspond to the vision I had for the mod.

    The only feature I will add is to directly use mag from the plate carrier, more realist from my point of view.

  2. Hi all,

     

    Today i've a problem with my server and specially with the checksum verification, i've install Hydrocraft and no problem it works, client can acess to the server, etc...

     

    But I would had ORM Gun Mod, and they're error with checksum verification and I don't know why because we use the same version of the workshop...

     

    Someone can help me ?

  3. I've just try with these 2 mods and it works for me,  you must have to be on 33.20 on the experimental branch, may be the next update on the stable branch can resolve the problems...

     

    This is a link with the different instructions if you want to be on IWBUS (experimental branch) :
    http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/

     

    EDIT : My mod works perfectly with the both version 33.19 & 33.20, I think you have a problem with your project zomboid and you're the only person to have this, may be create a new game and retry but I can't help you anymore, sorry   

  4. how can i wear leg holster?

    You juste have to transfer this item into your main inventory and it's like if you wear it, it's automatic.

     

     

    So......eh........will these new gears has their correct models, or you will still using the originated models?

    What will the helmets do? 

    And, is there a limit on the types of  items can be contained in the pistol holsters?

    For now, they don't have any models, I don't have the knowledge for create 3D models, only boots, shirt and trousers have their original models with camo color.

     

    The helmet will provide a protection bonus when i will finish my protection system, currently it's just esthetic.

    No there are no limits on the types, because it exists several holster with/without pouch, etc... so currently I don't created limits, may be later if the community thinks it's better.

  5. This looks great. Could you please tell me the backpack's weight capacity & weight reduction, where do these items spawn and how rare are they?

     

    Assault Backpack [weightReduction = 100, capacity = 18]

    Tactical Backpack [weightReduction = 100, capacity = 26]

    Rucksack [weightReduction = 100, capacity = 34]

     

    These items spawn on zombies, police station and gunstore.

    For example one item spawn on 1 / 20 zombies and they are more common in police station and gunstore locker, etc...

     

    Can we see some in game screens?

     

    Yes sure, i've post them into the screen's section.

  6. poster.png

     

    United States Military Pack V2.3

     

    Created by W.Williams

     

    What does it do ?

     

    This mod adds modern camouflage for Project Zomboid.

     

     

    Screens In-Game

    Spoiler

    USMP_P1.thumb.jpg.4222f203a1043637ca1a3b9eb3482872.jpgUSMP_P2.thumb.jpg.cb5aef6096d11749c4d9d52baa4dc567.jpgUSMP_P3.thumb.jpg.9025f2c908e9fb50d8488a2b8af2abfc.jpg

     

    Features

     

    - Equipment with UCP camouflage

    - Modern zombie with UCP loadout

    - Tactical Pouches with vest

    - 3 Professions

     

     

    List of included items / functions [V2.3]

    Spoiler

    Equipement

     

    [UCP] IOTV
    [UCP] Military Pants
    [UCP] Field Shirts
    [UCP] Helmet PASGT

     

    Tactical Pouches
    - Spawn when IOTV is in your inventory. I choose to not remove it if you remove the IOTV because you will loose stuff inside if you forgot.

     

    Military zombies

     

    Loadout replacement for Army zombies

     

    INFANTRY_USMP1 = IOTV + Military Pants + Field Shirts + Helmet PASGT + Desert Boots


    3 Professions

    US National Guard
    US Army Soldier
    JSOC Operator

     

     

    Change Logs

    Spoiler

    [V1.1]

    - Update weighReduction and capacity of containers [70/80 -> 100]

    - Update Tactical Boots's color  [Too dark for the black]

     

    [V1.2]

    - Decrease the weight reduction of the bags to 90% because it was too OP
    - Decrease drastically the loot availabillity
    - Remove 2 obsoletes items [Guillie suits Top and bottoms], may be insert when we can create 3D models on character 

     

    [V1.3]

    - Fix bags openning on the floor
    - Decrease drastically the loot availabillity on zombies
    - Add Spanish and French traduction 

     

    [V1.4]

    - Fix fridge problem
    - Weight of meta-container set to 0 until i found a way to fix Weight Reduction.

     

    [V1.5]

    - Fix the mod, you can acess to fridge and gloves box in cars


    [V1.6]

    - Fix the mod, you can use vehicle inventory

     

    [V1.7]

    - Fix the mod

     

    [V1.8]

    - Fix the inventory, adds some items for the 2.0 version

     

    [V1.9]

    - Fix the UI's problem

     

    [V2.0]

    - Armor module
    - Increase weight of IOTV and Platecarrier to match to plate weight for realism.

     

    [V2.1]

    - Add weapons and mods (use ORGM scripts)

     

    [V2.2]

    - Adds 3 Military Professions

     

    [V2.3]

    - Total rework of the mod

     

     

    Suggestions

    Spoiler

     

     

     

    Mod To-Do list

    Spoiler

    - More items in UCP camouflage

    - Items in OCP camouflage

    - Professions with equipments

     

    Credits

    • Brita for the 3D models
  7. Ok this is the FINAL ANSWER, when you use GIMP for your icons you have to manually set pixel height and width (32 x 32)

     

    /!\ EXREMELY IMPORTANT /!\

     

    The resolution as to be 32 pixel/in on the axe "X" and 32 pixel/in on the axe "Y" 

    and you can have a linear interpolation (better quality) or none interpolation.

     

    Thank you all !

  8. Holllllyyyy sh......

    After many try, it doesn't work.

    I install Photoshop to see if the problem comes from GIMP

    If someone knows how i can create icon perfectly, i take

     

    Best regards

  9. it happens with all items in my mods and yes somes items and clothing and works with this code :

    item ShirtUCP{BodyLocation = Top,Type = Clothing,SpriteName = Blouse,Palettes = Blouse_White,PalettesStart = Blouse_,Temperature = 12,Weight = 0.8,DisplayName = Shirt (UCP),Icon = ShirtUCP,}

    And i have several items that are normal like Helmet but they don't work...

     

    item HelmetACH{Type = Normal,DisplayName = ACH Helmet,Weight = 0.2,Icon = HelmetACH,}

    But when i take an icon from an other mod (e.g ORGM), my icons appears on the inventory, i really think, the problem are my icons...

  10. I've try your method but it doesn't work either
     

    require 'Items/SuburbsDistributions';MISprites = {}MISprites.getSprites = function()getTexture("Item_AsssaultBackpackMulticam.png");getTexture("Item_AsssaultBackpackUCP.png");getTexture("Item_CamelbackMulticam.png");getTexture("Item_CamelbackMulticamEmpty.png");getTexture("Item_CamelbackUCP.png");getTexture("Item_CamelbackUCPEmpty.png");getTexture("Item_CarryallMulticam.png");getTexture("Item_CarryallUCP.png");getTexture("Item_GhillieSuitBottom.png");getTexture("Item_GhillieSuitTop.png");getTexture("Item_HelmetACH.png");getTexture("Item_IOTVMulticam.png");getTexture("Item_IOTVUCP.png");getTexture("Item_KitbagMulticam.png");getTexture("Item_KitbagUCP.png");getTexture("Item_KnifeCaseMulticam.png");getTexture("Item_KnifeCaseUCP.png");getTexture("Item_LegHolsterMulticam.png");getTexture("Item_LegHolsterUCP.png");getTexture("Item_MICH2000HelmetMulticam.png");getTexture("Item_MICH2000HelmetUCP.png");getTexture("Item_MilitaryKnife.png");getTexture("Item_PlateCarrierMulticam.png");getTexture("Item_PlateCarrierUCP.png");getTexture("Item_SFHelmetGreen.png");getTexture("Item_SFHelmetTan.png");getTexture("Item_SharpeningStone.png");getTexture("Item_ShirtMulticam.png");getTexture("Item_ShirtUCP.png");getTexture("Item_TacticalBackpackMulticam.png");getTexture("Item_TacticalBackpackUCP.png");getTexture("Item_TacticalBootsBlack.png");getTexture("Item_TacticalBootsTan.png");getTexture("Item_TrousersMulticam.png");getTexture("Item_TrousersUCP.png");endEvents.OnPreMapLoad.Add(MISprites.getSprites);

    I have a display like this in my inventory :

     

    http://www.hostingpics.net/viewer.php?id=759971test.png

     

  11. Hi all,

     

    I've a problem with my items icons, they don't display on my inventory but I don't understand why...
     

    module MilitaryItems{imports{Base}/*********** Drainable ***********/item CamelbackUCPFull{Type = Drainable,DisplayName = Camelback (UCP),Icon = CamelbackUCP,Weight = 2.5,ReplaceOnDeplete = CamelbackUCPEmpty,UseWhileEquipped =  false,UseDelta = 0.03,ReplaceOnUseOn  = WaterSource-CamelbackUCPFull,IsWaterSource = true,CanStoreWater = true}item CamelbackUCPEmpty{Type = Normal,DisplayName = Empty Camelback (UCP),Icon = CamelbackUCPEmpty,Weight = 0.2,ReplaceOnUseOn   = WaterSource-CamelbackUCPFull,CanStoreWater = true}}

    All my icons are 32x32 in PNG format in the repository "mymods/media/textures"
    and named with "Item_" before my object.

     

    I think the problem comes from my images because when i take picture from other mod it works...

     

    This is an example :
    http://hpics.li/3bf1b03

     

    Best regards
     

  12. Hi everyone,

     

    Currently I work on mod who add many military gear but i've some questions because i don't know how create some features.

    Firstly i want to create more body location like hands, head, chest, etc... because the 3 existing location Top, Bottoms and Shoes are not enough for my mod.

    Finally, I don't know how to create a parameter for objects to increase the resistance of my character against the zombies, e.g ( Resistance = 5 [reduced by 5% to be bitten] )

     

    Best regards

     

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