Jump to content

MrStevenWolfe

Member
  • Posts

    9
  • Joined

  • Last visited

About MrStevenWolfe

  • Birthday March 11

Profile Information

  • Gender
    Man

MrStevenWolfe's Achievements

  1. I hope that when animals are implemented, that zombies go after THEM as well as humans! that would be intensely close to the Brooks/Romero writing! Wouldn't this just be nuts: Sauntering through the city, and the only reason your street is relatively clear is because four of five walkers have cornered a deer in an alley. Cue the nature nuts dieing trying to save the deer
  2. YES, please add the Food Bitch Picky Eater/Glutton thing!
  3. Here's an idea that ties into the "Unique Animation" thing. Has anyone here played "Might & Magic: Dark Messiah"? That game had a unique combat mechanic, one of my personal favorites. Yes, you could mash the attack button, and yes you could block. But if you moved in a specific direction and held down the attack button, it would prepare one of four unique heavy attacks, with a unique animation for each attack! Bear in mind, once you had the heavy attack primed, you could move around all you wanted, and the only way to un-prime the attack was holding the block button. That would be kinda cool for this! Assume for a moment that the player is looking at the zed: Step Left/Right + Charge: Heavy Attack Left/Right, higher Accuracy would improve damage to multiple targets. (Animation: Player holds the weapon off to the left or right) Step Towards + Charge: Player takes one step forward and attacks targets head with a downward swing (Animation: Similar to the "Right Charge" attack, only this animation would bring the weapon down with an overhead movement, as if the player was chopping wood.) Step Away + Charge: Player attacks targets head with a swift thrust (would finally make fighting with a knife worthwhile!) (Animation: Exactly what the attack description says, holding the knife at the ready, then a quick thrust towards the target) However, if these animations and combat moves were implemented, then it would require modifying/out-and-out changing the current attack poses/animations. Instead of just having them hold their selected melee weapon at the ready, either stab attack or over-the-shoulder swing, they would hold the weapon infront of them, arms slightly cocked, ready to swing or defend. Also, Heavy Attacks should probably cause the attacker to tire faster. BRAIN BLAST: What if there was a stat on the Skills page called "Endurance"? This would be your ability to swing One or Two-handed weapons longer and faster! (leveled by swinging with the weapon in question) I dream of the day I can swing the sledgehammer four times in a row when I'm NOT taking down a wall! Oh, and blocking with a melee weapon should only be feasable with a two-handed weapon. I mean, who blocks with a knife?!
  4. Hmm, if we had wrecked cars + wrecked homes + litter.... Wouldn't it be great to open a window into a home you're trying to loot, only to find that the front half is missing thanks to a car crashing through the wall and parking in the living room? That would be pretty crazy!
  5. Bicycle-powered generators exist IRL. They tend to have an output dependant on how long you charge them. These would be good if you set up lights around your fort, and it would be cool if using them improved your character's "Sprint" ability.
  6. Maps would be fun, and if the player is using a unique short hand, then they could mark off buildings they have looted. Should probably be able to find these at convenience stores and gas stations, though. Maybe a random find at outskirt homes, too
  7. This would be very unique! And it could add some cool character creation perks too, to tie in with the madness stuff! Such as: Thousand-Yard Stare (+8) Character permanently has Trauma Iron Will (-3) More resistant to Trauma, Sanity Loss, and Sir Crazy Just some ideas
  8. So, I had just set up an AMAZING fort at the Isolated House in Muldraugh. Relatively skilled character (lvl 4 3/4 Carpenter, solid melee skills, just started a farm.) I wanted to add on to the preexisting structure, make it a five-story-fort-of-win. "Time to start working over the pre-existing roof with the sledge-SHIT" Falls through roof, leg shatters upon impact with the bed right below me. Now I'm stuck inside my bed, ala Johnny Depp in "A Nightmare on Elm Street". Then I realized I didn't have my sledge. Or any bleach...
×
×
  • Create New...