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sspeck

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Posts posted by sspeck

  1. I would really like you to add a challenge mode.  Maybe use one of the multi-player maps to allow players to spawn in a looted busted out world.  The feeling of arriving in town and people had been there before you.  More dead zombies (crawlers?)  Loot found in burned out bases.  Buildings ransacked.  It would make the usual play through completely different.  No more running to a warehouse for an Axe.  You'd be lucky to find a hammer on the first day.  Good luck finding any kind of Backpack!

     

    Just my two-cents,

    Thanks for reading.

  2. I would be interested in a sandbox setting that allows the character to start in a randomly generated forest world with few cabins scattered across the entire map.  Basically hardcore survival.  Forage for food and materials for a weapon, killing zeds for clothing to create your walls... etc.  I don't know how hard it would be to add the option but it would be nice.  (I know what people will say, "Just go live in the woods and don't bother anybody").  What I'm saying is to remove the temptation.  How long would you survive without The Large Warehouse (out of town)?  Just say'n.  Thanks for reading and hit me back community!   :huh:

  3. *  The ability to "dig a small hole" with either a trowel or spade and put 50 units of gear inside.  Perfect for hiding your good loot when leaving your base for extended periods.  Honestly i'm suprised that I didn't see it mentioned earlier...  You could even stash below a floor tile and/or give people a search ability...  Just thought it was worth bringing up.

  4. So after playing PZ over the last two months or so i've come up with some suggestions that I think would make the game more diverse.  Please comment on my suggestions below:

     

    1. Dismantle Furniture:  When I am construction an outpost somewhere far away one of the first things I do is build a "clunky" chair for my character to rest periodically.  It would be nice if I could dismantle said chair when my base is complete to salvage nails/planks.  Also rain barrels need to be moved sometimes...

     

    2.  Shelter:  Something easy to put up that could shelter your character from the elements.  As it stands I need to rush to carpentry 3 so I can build stairs just to make a roof or run the chance of catching a nasty cold.

     

    3.  Twine?:  It's very useful from a survival standpoint (fishing line, stick trap). But couldn't I take apart a rope and get twine (or use rope for stick trap)?  I tend to leave the rope I see behind.

     

    Thanks for reading/commenting

     

  5. I like the idea of accidents when using tools.  But, if you took it a step further (kill you before endgame)? What if you were chopping trees with the same axe that you used to kill zombies?  Shouldn't there be a chance of infection if you cut yourself?  Or infecting someone through pvp with a dirty weapon?  :shock: 

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