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Pabz

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    Pabz reacted to mieksta in Clothing and Armor, Windows,Skills, Hygiene, and more.   
    I looked at the list and saw that armor was in the maybe category, but here's my idea for it:
       I think that all clothes should provide some sort of protection against scratches and bites. I also think coats should be added for the winter months. I think adding sports gear(Football, hockey, or lacrosse pads) that functioned as armor would be realistic and make the game more fun. I also think there should be some improvised armor options as well such as some sort of layered cloth or leather armor. Bullet proof vests should be added in places like the police station and bank once NPCs are added.
       
         Another thing that I think would make sense in the game is clothing decay. Currently all you need is one pair of clothes and you're fine. Clothes don't have much value. It would be cool if zombies damaged your clothing when they grabbed you. It would also be cool if you had to wash all the blood and gore off of your clothes(it'd give bleach some value). There could be a penalty such as NPCs being uncomfortable around you and increased chance of infection when wearing blood-soaked clothing.
     
    Windows:
       There should be an option to clear the glass from a busted window. Maybe it takes about 10 minutes so you can't do it while you're running from a group of zombies.
    It'd also be nice if at a certain you could take windows out of a wall and use them for your base.
    Skills:
         Once NPCs come out, it'd make sense to add some social skills such as bartering, intimidation, and persuasion. A higher bartering level would make you get better deals, while a high intimidation level would allow you to shake down a survivor or tough talk group of raiders out of robbing you. Higher Persuasion would allow you to talk NPCs into joining you more easily.
     
    Hygiene:
       There's soap, toothepaste, and bleach in the game. Currently they just take up space. It would be realistic if you had to clean yourself and your clothes and your base. There could be a negative moodle for living in filth that mad you more prone to sickness and lowered your mood. The positive moodle for cleaning yourself off could make your mood higher. There could also be a trait that makes the character not give a fuck how dirty anything is and a clean freak trait that makes the character panic when dirty or in a messy area for a long period of time.
    Uses for bleach: Cleaning clothes, Cleaning up blood spatter, tastes like rootbeer
    Uses for soap: Clean your body, Clean up blood spatter
     
    Unarmed skill:
       This one's a long shot. It's be pretty badass a more indepth unarmed combat system was added. The ability to punch, kick, and grapple, would be awesome.
       
    More Ranged options:
        Currently all the ranged weapons are loud guns. The list said that bows would be added which is great, but I also think the ability to throw rocks and other items would be cool. Also adding things like a sling or slingshot and throwing spears would be pretty awesome.
     
    That's all I can think of at the moment. Sorry if any of this stuff has been said before.
  2. Like
    Pabz reacted to deprav in RELEASED: Build 29.4   
    Hmmm, or maybe an active/passive skill ? Like you get to turn your scavenging ability on when you're up to it, it would slow your walk by a bit, and turn it off when you're done. (or running would turn it off)
  3. Like
    Pabz reacted to tosayu in Randomize traits options   
    My buddy and I were playing today and we realized we would really like it if there was a "randomize trait" option.  That way we could just click a button and it would give us a random profession and  random positive and negative traits that equal out.
     
    That way our characters have more of a personality; otherwise we are just optimizing them.  It would make investing in our character and their made up story in my head more interesting.
    Thanks,
  4. Like
    Pabz reacted to gullier in Realism of living near lots of dead corpses idea   
    I was going to sleep in a house that had become absolutely carpetted in zombie corpses. To such an extent that you couldn't see the floor or the grass anywhere near my house.
     
    The smell/presence of corpses would really really really not allow you to sleep, and also if you store water in open pots of water and rain barrels near the aforesaid zombie carpet, you would get diphtheria and have chronic diarrhea almost immediately.
     
    In some way it should affect the character. This could contribute to the idea of 'solving the endgame problem by killing you before you get there' thing. maybe another way to kill the character or at least stable existence in a place harder.
     
    You couldn't sail through the early game by lucking out.
     
    i searched smell and disease and didn't see this anywhere. sorry if it's a rehash
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