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Everything posted by deadlight0
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Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
From the moment I get on the computer till I go to sleep, I refresh this page every hour or whatever page it is, the latest upcoming or build. -
Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
Thank you Waib!!! I've been trying to remember mentioning this but keep forgetting, why do alarm systems go off even after the power is out hmmm? OK, battery backups, yes...but what about a month or so after? wait...I shouldn't care, I can't even survive that long. -
Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
The game is best designed to be fun for that amount of time though. Its once you start surviving for months that the game becomes less fun, because it was designed to tell the story of your death. Yea, I get that...I normally just end up doing something stupid to get me killed like "Shotgun time!!!!" or "Got leh axe...I can take on that horde :cool: ... ... nope" Edit: but that'll be different once there are survivors, making your group, having your relationships and people dieing. Trying to preserve the group and survive as long as possible. -
Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
I die so much I don't need to worry about my saves. I've never lasted more then maybe...ummm...two weeks.... Even though of constant death and never quite getting a real safe house set up anytime after the major update i still find the game fun I legitimately suck at this game. -
Zombie types of professions before infection
deadlight0 replied to deadlight0's topic in PZ Suggestions
I kinda was thinking about it then remembered it on the walking dead. -
Yay! I made a difference, lol ok.
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Zombie types of professions before infection
deadlight0 replied to deadlight0's topic in PZ Suggestions
Lol, yea swat was stupid idea. -
Car looting system / possible pulley system trap.
deadlight0 replied to deadlight0's topic in PZ Suggestions
Ahh, that makes sense. -
I understand animals are going to eventually be implemented but i wasn't quite sure if hunting would be apart of it so why not post it. I believe that a type of hunting rifle should be implemented to make this work better. You could hunt dear and then cook the meat over a fire or in a oven, but maybe crafting could implemented into this as well. For example you need to skin a animal first. so maybe it would be required to have a sharp knife and it would take time to skin the animal before you could retrieve the meat from its corpse. Not needing to go into great detail but maybe removing the organs from the meet and throws aside or...bait anyone?
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Zombies should have a variety, maybe you could come across a zombie who was swat before he was infected, thus meaning he is wearing swat armor and is harder to kill. Other types could consists of athletes, army, body builders ETC. This could work without being OP by simply setting a spawn rarity to which each type of zombies spawn.
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Just an idea, even though driving cars won't be implemented for a while, it would be cool if you could add cars in driveways and just maybe on the roads or along the highway crashed ones, a big pile up on the highway or just a bunch of cars backed up like you see in the walking dead season 2. Looting would consist of you either opening the car doors if they happen to be unlocked or smashing the window, and of course there is always a chance to set of the car alarm. Loot wouldn't be that high other then suitcases of clothing, toiletries, a few non-perishables, personal belongings but of course there's always those people that are fanatics and have stock piled food and other things they would need and probably have a gun and ammo trying to get away from the city in there car so there car has alot of loot (quite rare). Also be cool if you could sleep in the car. Another idea!!! If you could set up traps, for example if you created a pulley system to where a car was hanging up high and at the pull of a lever it would fall crushing whatever is below (zombies). This would be implemented into the crafting system. (got this from half life 2 with the crazy priest dude who give you shotgun, good game) Edit: Car would also have the ability to explode. Shooting with a gun, pouring gasoline and lighting a fire.
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Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
YAY!!! Now that is something worth screaming about. Oh, just an idea, even though driving cars won't be implemented for a while, it would be cool if you could add cars in driveways and just maybe on the roads or along the highway crashed ones, a big pile up on the highway or just a bunch of cars backed up like you see in the walking dead season 2. Looting would consist of you either opening the car doors if they happen to be unlocked or smashing the window, and of course there is always a chance to set of the car alarm. Loot wouldn't be that high other then suitcases of clothing, toiletries, a few non-perishables, personal belongings but of course there's always those people that are fanatics and have stock piled food and other things they would need and probably have a gun and ammo trying to get away from the city in there car so there car has alot of loot (quite rare). Edit: Oh, would also be cool if you could sleep in the car. Edit 2: Another idea!!! If you could set up traps, for example if you created a pulley system to where a car was hanging up high and at the pull of a lever it would smash whatever is below it, crushing it. This would be implemented into the crafting system. idk, i'm brainstorming lol. -
PC games, needing better computer, taking over my fathers computer since he now has a laptop.
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PC games, needing better computer, taking over my fathers computer since he now has a laptop.
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Steam Beta Release - 10th Oct 2013 - Interim Build
deadlight0 replied to lemmy101's topic in PZ Updates
The current build can only be ran using 64 bit java, try 64bit capability mode. If this still lags and eventualy crashes when loading world, make sure your java is up to date and 64 bit version. Edit: if I'm wrong i'm wrong, not much of a computer genius, yet. -
Steam Beta Release - 31st Oct 2013 - Version 2.9.9.17 (0008)
deadlight0 replied to RobertJohnson's topic in PZ Updates
Different Types of Responses to Upcoming Update Posts, Over Excited people: YAY! UPDATE NEWS! Fanatics: PZ update info!?!?!?! OMFG!!! EEEEEEEEKKKKK!!!!! Normal people: Cool, upcoming update information, keep it coming Indiestone! People who don't speak English: eibfeobgfoefbwofnefiuhefpnfgegwboifhb? uefvbwoebfwofboefbwfwoe! Depressed loner Emo kid: update? umm....what am i suppose to do with this information...? They'll prob not even have this out for another month...well...i'm gonna go die in that corner... Hyper active psychopath 11 year old: Hehe...hehehe....update....hehe...soon...soon....muhuhaha....i'lll...i'lll...kill you....all of you... ...soon...BLAGHHH Robots: *Beep* *Boop* *Bop* *Bleep* *Beep* *Bloop* *Bop* *Beep* *Blop* Stoner: Cool Maaaannnn! I'll be waiting for the actual update home dawwwggg! Pervert: There gonna be naked zombies in dis one?!?!!?!!?! pllllzzzzz say yes!!! Anger Management People: WHAT!!! THE!!!! FUCK!!! WHY DON'T YOU JUST GO AHEAD AND RELEASE THE UPDATE!!! DON'T TAUNT US WITH YOUR "UPCOMING" CRAP!!! Texters: omg tmi kewl update news cant wait to play ben waitin 4 eva luv this game g2g ttyl Haters: Ugh! No survivors!!! Really!!! You all suck, can't believe nno survivors still. Oh and wow, can't believe your so stupid you didn't realize that the ammo glitch had to do with the languages, that's so obvious, i already knew that like years ago! Emojiconers: :cool: Me: Cool -
Steam Beta Release - 10th Oct 2013 - Interim Build
deadlight0 replied to lemmy101's topic in PZ Updates
Cool, update, not a .00.00.00.00.00.01 of an update, lol -
Steam Beta Release - 09th Sep 2013 - Version 2.9.9.17
deadlight0 replied to RobertJohnson's topic in PZ Updates
I don't know. It seems like they are making good progress. "No ETAs" also counts for us mods ... unfortunately Yea, after i posted that comment i went and looked at the mondoids for last 2 weeks, its looking good. -
Steam Beta Release - 09th Sep 2013 - Version 2.9.9.17
deadlight0 replied to RobertJohnson's topic in PZ Updates
The modding tools will probably be released when Westpoint is done Westpoint is quite a ways away? right? -
Steam Release - 08th Nov 2013 - Version 2.9.9.17 (0011)
deadlight0 replied to RobertJohnson's topic in PZ Updates
Bro, you almost made me go on some long ass rant on the forums XD -
Some people are going to complain and point out every little problem but its ok. I wouldn't mind going back to Desura's stable builds but i prefer steam because that is where all my games are and what I've used forever. This is just a matter of personally opinion. Edit: Not like i survive that long, so by the time i get a base i normally make a run for something i don't have like medicine or wood and die, lol. So the zombie spawning inside your base isn't a problem for me
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Steam Release - 08th Nov 2013 - Version 2.9.9.17 (0011)
deadlight0 replied to RobertJohnson's topic in PZ Updates
Looks good, i was kinda hoping for some NPCs but that is quite the mountain to climb. Can't wait for the update, Keep up the good work!!! (Or Else) -
Steam Beta Release - 09th Sep 2013 - Version 2.9.9.17
deadlight0 replied to RobertJohnson's topic in PZ Updates
Fun* -
Steam Beta Release - 08th Sep 2013 - Version 2.9.9.17
deadlight0 replied to lemmy101's topic in PZ Updates
It's simply if you try to go through a windows but you do not fully hold down the E button. If you half tap the E button then you do not complete the action and glitch into the stance, at least that is what i have discovered through my experience. Hope I'm right.