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juto got a reaction from francogp in [Abandoned] [Java] ModelLoader 1.16_02
Hello!
I have been out of the community for a long time, but i have read this topic and im very exited becouse of the modding opportunities. I wanna upload some model i had worked on the last year hoping for a possiblility of implementation without substituding the models.
I hope someone can implement them in-game (i dont have a lot of time to figured out how right now, but i could try by myself if anyone wants to)
Models and textures in .txt and .blend
http://www.mediafire.com/download/hd8fzv3pvvo2hmf/Blender_models.rar
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juto got a reaction from ToastedFishSandwich in hard-coded models and textures
Hello! i have been modding the game and making models for new weapons and clothing, the problem is that we can't load new model or textures so i have to remplace the vanilla ones for the new (i remplace in items.txt the sprites of golf club, spiked baseball bat, poll cue etc.. for the baseballbat so i have some "free" models to use mines by sacrificing those)
My suggestion is to change that kind of coding to be able to load all models that we have in the folder media/model and the same goes for textures.
I think this woul increase the amont of mods (that devs would be able to use for future items, just like erosion mod) something that i personally loves.
I dont know if this is a very hard work for devs... becouse it could be necesary a big change in the code structure.
A less difficult solution could be introducing some empty files that the game load like 1.txt, 2.txt etc... for models and 1.png 2.png... for textures that allow us to load some stuff for our mods
I really like this game and has a very good inmersion but sometimes i feel like having more variety of weapons and vanity items would be much more inmersive. Please consider it for the next build. It will be awsome and a lot of players modders and not modders will apreciate it.
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juto got a reaction from Dragonbahn in hard-coded models and textures
Hello! i have been modding the game and making models for new weapons and clothing, the problem is that we can't load new model or textures so i have to remplace the vanilla ones for the new (i remplace in items.txt the sprites of golf club, spiked baseball bat, poll cue etc.. for the baseballbat so i have some "free" models to use mines by sacrificing those)
My suggestion is to change that kind of coding to be able to load all models that we have in the folder media/model and the same goes for textures.
I think this woul increase the amont of mods (that devs would be able to use for future items, just like erosion mod) something that i personally loves.
I dont know if this is a very hard work for devs... becouse it could be necesary a big change in the code structure.
A less difficult solution could be introducing some empty files that the game load like 1.txt, 2.txt etc... for models and 1.png 2.png... for textures that allow us to load some stuff for our mods
I really like this game and has a very good inmersion but sometimes i feel like having more variety of weapons and vanity items would be much more inmersive. Please consider it for the next build. It will be awsome and a lot of players modders and not modders will apreciate it.
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juto reacted to WolfeClaw in A Few 3D Models for Project Zomboid
In this thread, I'll post 3D models that I've created that are free to download and use by
READ THIS
As of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you.
Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum.
Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game.
Weapons
Rolling Pin:
Texture Resolution: 32x32
Tri Count: 120
Crowbar:
Texture Resolution: 32x32
Tri Count: 92
Hunting Rifle
(Kimber Model 84M Classic)
Texture Resolution: 32x32
Tri Count: 222
Shotgun
Texture Resolution: 32x32
Tri Count: 326
Sawn Shotgun
Texture Resolution: 32x32
Tri Count: 326
Franchi SPAS-12
Texture Resolution: 32x32
Tri Count: 496
Rifle Attachments
2x Scope (Trijicon ACOG)
Texture Resolution: 32x32
Tri Count: 100
4x Scope (Bushnel AR Optics)
Texture Resolution: 32x32
Tri Count: 124
Ammo Strap
Texture Resolution: 32x32
Tri Count: 81
Clothing
Slouched Beanie
Texture Resolution: 64x64
Tri Count: 54
Sunglasses
Texture Resolution: 32x32
Tri Count: 26
Hoodie
Texture Resolution: 128x128
Tri Count: 369
Cargos
Texture Resolution: 128x128
Tri Count: 260
Downloads:
Clothing & Weaponry
To Do:
8x Scope
Varmint Rifle
Permissions:
Final Words:
I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game.
If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best.
Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys!
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juto reacted to WolfeClaw in A Few 3D Models for Project Zomboid
All meshes that make up your object must be merged into one, yes.
Also, when you've done that and your custom object has been rotated to match one in the game, you need to select your object in object mode then select Object > Apply > Rotation & Scale.
I'll try and make a quick video on it soon.
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juto reacted to Pravus in Need help with clothing mod
I've been working on the same thing for the past couple of weeks. I wish I had something of value to tell you but, unfortunately, you're at the same point I am currently. Here's hoping someone can find a way to make this work! Good luck!