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juto

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  1. Like
    juto got a reaction from francogp in [Abandoned] [Java] ModelLoader 1.16_02   
    Hello!
     
    I have been out of the community for a long time, but i have read this topic and im very exited becouse of the modding opportunities. I wanna upload some model i  had worked on the last year hoping for a possiblility of implementation without substituding the models.
    I hope someone can implement them in-game (i dont have a lot of time to figured out how right now, but i could try by myself if anyone wants to)
     
    Models and textures in .txt and .blend
    http://www.mediafire.com/download/hd8fzv3pvvo2hmf/Blender_models.rar
  2. Like
    juto got a reaction from ToastedFishSandwich in hard-coded models and textures   
    Hello! i have been modding the game and making models for new weapons and clothing, the problem is that we can't load new model or textures so i have to remplace the vanilla ones for the new (i remplace in items.txt the sprites of golf club, spiked baseball bat, poll cue etc.. for the baseballbat so i have some "free" models to use mines by sacrificing those)
     
    My suggestion is to change that kind of coding to be able to load all models that we have in the folder media/model and the same goes for textures.
     
    I think this woul increase the amont of mods (that devs would be able to use for future items, just like erosion mod) something that i personally loves.
     
    I dont know if this is a very hard work for devs... becouse it could be necesary a big change in the code structure.
     
    A less difficult solution could be introducing some empty files that the game load like 1.txt, 2.txt etc... for models and 1.png 2.png... for textures that allow us to load some stuff for our mods
     
    I really like this game and has a very good inmersion but sometimes i feel like having more variety of weapons and vanity items would be much more inmersive. Please consider it for the next build. It will be awsome and a lot of players modders and not modders will apreciate it.
  3. Like
    juto got a reaction from Dragonbahn in hard-coded models and textures   
    Hello! i have been modding the game and making models for new weapons and clothing, the problem is that we can't load new model or textures so i have to remplace the vanilla ones for the new (i remplace in items.txt the sprites of golf club, spiked baseball bat, poll cue etc.. for the baseballbat so i have some "free" models to use mines by sacrificing those)
     
    My suggestion is to change that kind of coding to be able to load all models that we have in the folder media/model and the same goes for textures.
     
    I think this woul increase the amont of mods (that devs would be able to use for future items, just like erosion mod) something that i personally loves.
     
    I dont know if this is a very hard work for devs... becouse it could be necesary a big change in the code structure.
     
    A less difficult solution could be introducing some empty files that the game load like 1.txt, 2.txt etc... for models and 1.png 2.png... for textures that allow us to load some stuff for our mods
     
    I really like this game and has a very good inmersion but sometimes i feel like having more variety of weapons and vanity items would be much more inmersive. Please consider it for the next build. It will be awsome and a lot of players modders and not modders will apreciate it.
  4. Like
    juto reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    In this thread, I'll post 3D models that I've created that are free to download and use by 
     
    READ THIS
    As of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you.
     
    Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum.
     
    Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game.
     
    Weapons
     
    Rolling Pin:

    Texture Resolution: 32x32
    Tri Count: 120
     
    Crowbar:

    Texture Resolution: 32x32
    Tri Count: 92
     
     
    Hunting Rifle
    (Kimber Model 84M Classic)

     
    Texture Resolution: 32x32
    Tri Count: 222
     
     
    Shotgun

    Texture Resolution: 32x32
    Tri Count: 326
     
     
    Sawn Shotgun

    Texture Resolution: 32x32
    Tri Count: 326
     
     
    Franchi SPAS-12

    Texture Resolution: 32x32
    Tri Count: 496
     
     
    Rifle Attachments
     
    2x Scope (Trijicon ACOG)

     
    Texture Resolution: 32x32
    Tri Count: 100
     
     
    4x Scope (Bushnel AR Optics)

     
    Texture Resolution: 32x32
    Tri Count: 124
     
     
    Ammo Strap


     
    Texture Resolution: 32x32
    Tri Count: 81
     
    Clothing
     
    Slouched Beanie

     
    Texture Resolution: 64x64
    Tri Count: 54
     
     
    Sunglasses

     
    Texture Resolution: 32x32
    Tri Count: 26
     
     
    Hoodie

     
    Texture Resolution: 128x128
    Tri Count: 369
     
     
    Cargos

     
    Texture Resolution: 128x128
    Tri Count: 260
     
     
    Downloads:
     
     
    Clothing & Weaponry
     
     
     
    To Do:
    8x Scope
    Varmint Rifle
     
    Permissions:

     
    Final Words:
    I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game. 
     If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best. 
     
    Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys!
  5. Like
    juto reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    All meshes that make up your object must be merged into one, yes.
    Also, when you've done that and your custom object has been rotated to match one in the game, you need to select your object in object mode then select Object > Apply > Rotation & Scale.
    I'll try and make a quick video on it soon.
  6. Like
    juto reacted to Pravus in Need help with clothing mod   
    I've been working on the same thing for the past couple of weeks.  I wish I had something of value to tell you but, unfortunately, you're at the same point I am currently.  Here's hoping someone can find a way to make this work!  Good luck!
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