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Zardoz

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Everything posted by Zardoz

  1. I agree that the zeds are too easy to kill ! On the other hand, I played sandbox with zeds on sprinter speed only once and i immediately died after an alarm went off ! Zeds in the blink of an eye were out of nowhere right next to me and I had no chance to esacpe because no matter where I went I ran into new ones... My oldest survivor is about 4 months in and here I totally agree with OP because the game is so easy now that I do not even have a real reason to leave my property! I was only scratched once by a zed who was covered by a tree! I in general find the "scratch" idea a bit weird and would rather focus on the mentioned better grab mechanics which instead force you to get bitten! As if all zeds had zombie infection under their fingernails, right (e.g. Zeds in DayZ punch you instead of biting)??? An emphasis on other activities beside the zombie threat could help here ofc too to make to game more interesting again (TheSims style haha)! Like the ability to write a dairy (or report) ! Before your character goes to sleep he writes a report of everything he did the past day like what he ate, how many he killed, how many nails used, gardening etc... Later you archive it in your shelf for your own neat little library!! Anyway, I really hope my base gets attacked more frequently by roaming hordes with the next upcoming patches! And please, no special zombies EDiT: What I forgot to mention, there are sometimes faster and stronger zombies thrown into the mix !! I pretty much like this coz this makes them more unpredictable! For example, once I was cleaning a building and after I opened a door one of them immediately rushed at me !!! This was an awesome shocking experience and I only made it out alive due to my tactic to always! take a few steps away as soon as i open doors !! Good fun
  2. Great! Keep that PZ train rolling, man
  3. I think what you basically say is that the last thing you want are zombies spawning right next to you while you looking into the other direction? If that's all you want to say I totally agree with you coz this stupid spawn mechanic sucks hard in other games and PZ should make it better
  4. Ah okay, I'm sure they know how annoying zombie spawns in Day Z are (were?)
  5. About the respawn of zeds, from what I read in the post I imagine that the game automatically respawns zeds in areas in which the player hasn't been for a while. This sounds perfectly reasonable for a video game but as a gamer who adores realism I like to question how it would be in RL? Lets have a look at the map: http://pzmap.crash-override.net/?#0.6096403320947292,0.13716472050763415,0.9 I would consider respawing "new" zeds at the edges of the map to let them wander in massive hordes over roads and through woods towards the former civilized areas. From there the "meta game sounds" influence them further. Maybe make it even so that a chunk of zeds doesn't stop once they reach the first sign of civilization to wander even deeper into town center or towards the next town? Make it so that a horde occasionally splits up once the reach a town? Now, I obviously am not a game developer and do not know how the AI works, my motivation is that I instead of magical respawns would prefer a more realistic wander mechanic for hordes to bring new enemies into town! Maybe add a sandbox option for the amount and frequency of new hordes entering the map? I'm sure other people have even better ideas of how to implement this basic wish
  6. I'm here for 3 months now. Got the 2 houses and the workshop connected : http://pzmap.crash-override.net/?#0.6333431140749544,0.08876001467928352,148.360196124856
  7. Being depressed: "SUICIDE WARNING -- Depression carries a high risk of suicide. Anybody who expresses suicidal thoughts or intentions should be taken very seriously. Do not hesitate to call your local suicide hotline immediately. Call 800-SUICIDE (800-784-2433) or 800-273-TALK (800-273-8255) or the deaf hotline at 800-799-4889." http://www.webmd.com/depression/guide/depression-recognizing-signs-of-suicide That's not a very good idea, your just walking down the street, looting a building, out of sudden DEATH, cause of death: didn't stay happy enough. Seriously though, unhappiness shouldn't cause death, only moodles that actually damage the player should. I was under the impression that there were always several stages of certain moodles? I'm in no way suggesting that a character should immediately cut his veins as soon as the state unhappy or being depressed pops up. If there were 4 stages of depression the fourth should only cause killing yourself. It would give you a reason to go out and scavenge for items which cheer up your mood again! I don't see why a constant neglect of depression shouldn't end in suicide as long as several different stages of moodles indicate the intensity of the depression? But how would they even kill themselves, you're in control of him, only you decide that. Yes, technically you are correct! I would let the character die anyways under the mentioned circumstances for the sole purpose of giving you more stuff to do but that's just me
  8. Being depressed: "SUICIDE WARNING -- Depression carries a high risk of suicide. Anybody who expresses suicidal thoughts or intentions should be taken very seriously. Do not hesitate to call your local suicide hotline immediately. Call 800-SUICIDE (800-784-2433) or 800-273-TALK (800-273-8255) or the deaf hotline at 800-799-4889." http://www.webmd.com/depression/guide/depression-recognizing-signs-of-suicide That's not a very good idea, your just walking down the street, looting a building, out of sudden DEATH, cause of death: didn't stay happy enough. Seriously though, unhappiness shouldn't cause death, only moodles that actually damage the player should. I was under the impression that there were always several stages of certain moodles? I'm in no way suggesting that a character should immediately cut his veins as soon as the state unhappy or being depressed pops up. If there were 4 stages of depression the fourth should only cause killing yourself. It would give you a reason to go out and scavenge for items which cheer up your mood again! I don't see why a constant neglect of depression shouldn't end in suicide as long as several different stages of moodles indicate the intensity of the depression?
  9. hello, don't you think that producing tons of corpses everywhere should make you sick? You can see in war movies soldiers burning piles of corpses or at least putting them into mass graves to prevent outbreaks of diseases. Watching some youtubers constantly running through such messes really makes me think that such guys should get penalized for that? That only goes for older corpses and only in greater concentrations??
  10. Had a conversation with a buddy about survival games after I told him about state of decay and it's mechanics like building a base. He brought then PZ up which was apparently much more complex than SoD except for the fancier crytec graphics. PZ's strenght in my opinion is really its complexity and interpretation of gameplay which is in my opinion unique among nowadays state of the art gaming and rather comparable to late 90's pc games which is more awesome than some younger folks maybe think!!! Tbh, I believe most western game developers are too afraid of developing challenging games for about half a decade now in regards of difficulty and especially complexity which is exactly where PZ shines
  11. I want bandanas to protect my open mouth when I'm hacking zeddies in panic! I want winter clothes so that I do not get ill in winter I want a rainjacket so that I do not catch a cold that easy I want hoddies to proclaim that I'm the king of my hood I want neat camo wear to feed my rambo power fantasies
  12. Being depressed: "SUICIDE WARNING -- Depression carries a high risk of suicide. Anybody who expresses suicidal thoughts or intentions should be taken very seriously. Do not hesitate to call your local suicide hotline immediately. Call 800-SUICIDE (800-784-2433) or 800-273-TALK (800-273-8255) or the deaf hotline at 800-799-4889." http://www.webmd.com/depression/guide/depression-recognizing-signs-of-suicide
  13. Voice coms (and chat function?) only with a radio or walkie talkie! Because... the fun in PZ is to achieve things and the more you start with the easier you get bored... Group players will use TS, skype etc anyways....
  14. Maybe a moderator should delete this thread then? Looks like suggestion bundles aren't allowed thread name: [43] suggestions http://theindiestone.com/forums/index.php/topic/192-commonly-suggested-suggestions-read-before-posting/) I'll make several topic related threads like one for crafting suggestions, one for late game suggestion thread etc?
  15. thx, m8! I read the summary on the steam forum and figured the one here is probably the same but I agree and will edit my suggestions thread according to what's already mentioned in your links : )
  16. NOTE: These are only my suggestions! It doesn't have to be exactly like how I described them. Pick up what you like and improve or disagree with them! 1. Ability to dig trenches with a shovel. Digging makes you tired fast like gardening. + an option to craft ladders + an option to craft pointy sticks or spears for the trench + useable as weapon *spartan style* 2. A rain jacket 3. Winter clothes 4. Military clothes like camo pants, shirts etc. Helps vs. human npc, zeds (as long as in forest?) and looks cool 5. Make it so that mugs, pots etc fill with rainwater when placing them outdoors 6. Composting rotten food to fertilize (an idea from Ben) + an option to craft compost heap 7. An option to craft bow and arrows 8. An option to craft an improvised observation post to look, shoot & throw (cocktails?) over walls. 9. An option to craft trip wires which alert about zeds in the perimeter. Low chance to wake up from bell. Requires a pole, wire and a bell I basically would like a way to be warned about zeds which are walking next to my fortress. Maybe someone else has a better idea for that ? Yes, it can attract even more. 10. Binoculars to increase vision when equipped. Zoom out to see what you running into. 11. An option to keep animals like rabbits or chicken etc. Maybe even repopulate when different sex are in one cage or area. + Option to build a cage or fences ( already possible) for bigger area. Requires an appropriate trap. You've to feed them. 12. A sniper rifle. Pressing aim opens telescopic sight (as mouse cursor) which you hover over your target like in jagged alliance 2. 13. A sleeping pad. An easier option to sleep on the road. Disadvantage: You wake up when raining. Chance to become ill when too cold or without campfire or appropriate winter clothes to lower chance of illness. 14. Options to protect your body from scratches. Like leather gloves or bandages wrapped round your arms. An easter egg: knight armor ^^. Riot shields (police station?), ice hockey/football wear (find and wear armor like in jagged alliance 2, baldur's gate or diabolo 2?) 15. An alarm clock to wake up when you want (sleep management) Requires battery or wind up older types of clocks 16. Wrist watch or alarm clock to know the time. Without no time information but starting game with one. + Option to let your character tell you how high the sun is (A text above character like when he/she doesn't understand a skill book) + Older clocks you can wind up (no need of battery) 17. Stuff you carry can break/take dmg when you hit in combat or fall down a window. 18. Chance to lose stuff when running which is not in your backpack or backpack itself. Change especially increased when in panic! 19. Ride a horse ( have to feed and build a place to hold). Not every horse likes you + maybe give it some sweets. Give it a name. Requires pet skill book 20. Bicycles, mountain bikes. Can break/dmg when running into zeds+ you fall down take dmg + your stuff etc 21. Have a dog as a pet. Command it, give it a name. Untrained dogs are barking which attracts zeds but helps fighting them even on the road. Skill book for pets. A dog or cat can help improve mood! Have to feed it. 22. Add balconies to buildings and craft improvised extensions 23. Add swimming pools as natural water barrel. You can block the drain? Some home sites are better suited for survival than others. 24. An option to craft a clothesline for wet towels and clothes. Forces you to change clothes! + clothespins Clothes should also get a chance of dmg when you get hit 25. Profession: Teacher/ Academic: Improved learning Waiter (something along those lines) to increased speed of packing/swapping things 26. Traits: bonehead: decreased learning 27. Eating less trains your stomach to demand less food! "Once you are an adult, your stomach pretty much remains the same size -- unless you have surgery to intentionally make it smaller. Eating less won't shrink your stomach, says Moyad, but it can help to reset your "appetite thermostat" so you won't feel as hungry, and it may be easier to stick with your eating plan." http://www.webmd.com/women/features/stomach-problems "Still, studies have shown that significantly reducing caloric intake does produce measurable reductions in a person’s stomach capacity." http://www.nytimes.com/2009/12/22/health/22real.html?_r=0 28. The place where you sleep should make a difference in quality of your sleeping phase and warmth! 29. A highly skilled farmer grows bigger/heavier potatoes? 30. An option or key/button to see walls! This is because sometimes you're simply not sure if there was still a hole in your wall or not! Only option is currently to run around the wall to see it from the other side which is laborious... 31. About keyboard controls: It's not possible to RUN diagonally (like holding UP+LEFT or RIGHT ARROW KEY). Walking works that way already! I'm a left-hander and use arrow keys to control movement. 32. As long as not implemented yet, make it so that open windows inside your house have an impact on temperature level of your home! 33. A thermometer for obvious reasons 34. Ability to cut high grass if not possible already. Maybe add a machete. 35. When you improved a skill like cook mastery, for example, make it so that when you select "read" the next time after finishing the skill book mastery of cooking a window pops up with all possible recipes and improvements which are associated with this skill level (here cook level 5). It kinda defeats the purpose when you still play the guessing game even tho you just finished a skill book after hours of reading! 36. Made the experience that getting a scratch from zeds can make you quite paranoid! After the scratch I felt like I was getting tired earlier and I was wondering about my char's sudden complaints about heat! I asked in forum about symptoms and learnt that there will simply be a "feeling sick" moodle when you got infected! Now, such symptoms were apparently only coincidences but daily variations in temperature without a thermometer or being sometimes a bit earlier tired than usual could be worth a thought it seems!! 37. I noticed that there are apparently? no options or items to clean wounds? You could do that in the sink with running water that is or whisky? Certain medical supplies to treat and clean wounds are also not in the game I believe except for bandages. Bandages from sheets also arent always 100% sterile! 38. Sadbox option for Transmission is Blood + Saliva. A (medical, hockey etc) face mask and bandana to cover your mouth would make sense! When you smash a zed with your axe I would say a lot of zombie stuff like blood and saliva splatters everywhere! Being in panic could increase the chance of getting infected by an open mouth and zed stuff. 39. Add dog leashes, chains & handcuffs to the game so that you can knock a zombie down and kinda take him as prisoner. Once attached to your dog leash or handcuffs you keep pulling the zed to your home. If you're forced to stop the zed gets back up? Build a nice little corral and hold your own zombie pet! You put a pole in the middle and attach the mentioned dog leashes or chains. Maybe some kind of interaction via right click with the zed. Lot of possibilities like decrease boredom, zombie behavior study etc.. 40. Instead of just writing a journal to decrease boredom make it so that every written journal gives you information of the amount of eaten food, killed zombies, weather or lost stuff (see point 18) etc of the last 24h. Like with the ability to read already learnt skill books to see what they actually do I find it a cool idea to actually start to build up a library! The title of the journal in your inventory could include a date. Instead of having a blunt function give books meaning so that it's not trash after usage! Compared to other games such an approach would make the common artificial in-game menus obsolete. Instead of pressing a button to pop up a magical information screen you actually have to write it down every day or the information is lost... 41. Ability to learn drawing! Once you find a map and got the right skill level you can make copies! That's useful when the game covers the ability to make your own individual marks and signs on a map! Required: 4 sheet of paper + scotch tape + pencil/pen. Maybe option to use an eraser? 42. Some thunderstorms can dmg or destroy parts of your base like walls or water barrels! When walls get dmg you could visualize that by changing the look of walls. Like when a lvl 5 wall gets a lot of dmg it turns into level 4 or simply add holes which get bigger by dmg? Maybe also right click them like with the garden? It's basically late game stuff to give you something to do! Maintenance checks. 43. Constantly running through piles of old corpses should cause a chance for getting some kind of disease! I'm sure other people know better than me what kind of stuff you could get from breathing such air? 44. Quality of houses should have an impact on mood. The richer the former owners were the heavier should be the impact on your mood. In many zombies movies is portrayed how survivors react when they find such a location (like Bill Murray's home in zombieland).
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