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marauderim

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Everything posted by marauderim

  1. i agree, its a delicate balance, but the way my car looses trunk capacity by run over a zed is just wrong, the car already suffers damage to a point it cant move why affect storage? there is situations that makes sense, if we start killing zeds driving backways(yes this was the first thing i did when i got my hands on a car lol just like destruction derby) it will affect the trunk, but only in that situation and only when it gets so damaged that probably its wasted, but thats ok, like i said i understand the need for balance, i will just force my mind to pretend its not the trunk im repairing because i hit a zombied head front
  2. ok, i did a test trip. and yes i was wrong, i didnt lost storage, i usually avoid hiting zeds as much as possible, but yes i hit one or two once in a while, from now on ill have to avoid even those few i hit hehe
  3. i may be wrong, but i am almost sure i had runs whitout hiting a single zed and when i arrived my destination i had less storage, ofc a car deteriorates over time, more or less depending in what its done with it, but trunk storage being affected by anything other than a direct crash in the trunk zone is not very lore friendly for me, and as i said in my post, i understand the need to balance the game, just dont like how its done
  4. Our vehicles trunk looses storage capacity just by driving around. While i understand the reason for this for game balance, i really dislike it, you can pick a 50 years old car and it will carry exactly the same stuff it allways did unless its falling appart from rust. So after some thought i got to this idea that i think its simple to do and keeps the same effect in the end while feeling more realistic. We can use engine condition to affect weight capacity. As an example, from 100% to 75% our vehicle will allways carry the max weight of our trunk capacity, from 75% to 50% our vehicle will loose some % equal to the % lower than 75%, an engine with 70% condition will carry 5% less weight, and below 50% it gets worst, it doubles the penalty, an engine with 40% condition, gets 25% penalty from the first penalty from 75% to 50% plus the double penalty below 50%(10% x 2), so at 40% engine condition my trunk will carry (25%+10%x2) 45% less weight. This could be applied to all vehicle storages, this % penalty could be applied to trunk, seats, glovebox, after all our engine has to move the whole vehicle. I hope i could explain my idea well enough and thanks for reading.
  5. i agree every day must be a fight for survival, but please dont turn it into diablozoid, not that i dont like diablo but thats not what i am looking for in this game
  6. Shotguns don't work like that on living targets either. Might want to get to the range sometime. Shotguns don't work like that on living targets either. Might want to get to the range sometime. i was talking about rpg games shotgun type most rpgs ive played shotguns have spread damage, so my opinion was about the ingame shotgun not real shotguns, and taking that spread effect into consideration, we have to think that even if we hit 2, 3 or 4 targets with one shot it should mostly cripple/dismember zeds instead of "killing" them coz you need headshots to "kill"
  7. about vehicles, first i would like to see it in reality numbers, lots and lots of vehicles everywhere in populated zones and less in the other, some wrecked but the majority in some degree working condition(only missing gas and/or battery and/or tyres), by now i am close to perfection, only missing vechicle HPs, yes to be perfect for me vehicles should take damage and then be repaired with required skill and mats, if this mats could be salvaged from another vehicles then i dont ask anything more oh this is about vehicle variations....i dont care, all variety that devs put in the game its ok by me, i value more the way they will work in game, oh ok i confess that i would love custom player made vehicles with salvaged parts but i do recognise this is not an holocaust game so it will be more realistic that you will use working cars than make a car with parts, but that doesnt mean we could not make some changes for security purposes
  8. No, you're really going more command over them, every group needs a leader, and if it doesnt get one, it is full anarchy. i dont want a group of brainless survivors...that only do what you command, and dont do anything unless you command This will be the case, more likely than not. in case you didnt know, there are other types of punctuation marks than a comma, you can use them to make sentences more comprehensible, ill give you an example, There's also the thing that usually comes after one of these new kinds of punctuation marks. It's a capital letter. Back on topic: Why? That's not how people work. We don't need a supreme leader that dictates every move we make. People are perfectly able to make their own decisions. So should NPCs. If they don't want to cultivate a farm because the leader hasn't given them food in a few days they can go off, find their own and then come back. That doesn't mean they're anarchist unless the leader decides so. while i agree every npc should have a personality and act by it, and do things that they think they have to, i just agree with you to a degree, when you are in a group that have a leader or group of leaders, you are not free to do whatever you want, this doenst mean you cant do it, but if you do it and end doing something wrong, you dont expect that will end well for you in the group we must have a balance betwen command and free wil that secures order while not stealing freedom, as an example, if as a leader i give you the task to hunt, i certainly dont want to take your hand on how to do it, but i expect you will do it the best you can, what you do after you acomplish your task is up to you unless you do some shit that hurts the group just my way to see it
  9. i think the next build may make it harder for you to survive, as RJ has been doing some adjustments on guns and the aiming system. also made it so we cannot kill 5 zombies with one shot using the shotgun anymore. i think i read that, and i agree, zeds are not alive so shotgun dont work as it would against leaving beings by inflicting deadly wounds on several targets, and if they make shotguns cripple zeds instead of killing i agree 200%, also i feel pistols to much acurate on low skill, and now that im at it, i never shot a real pistol, but i had shot shotguns and bb guns and i had used lots of blunt weapons at some point and(for me) its a lot harder to raise my skill in firearms than in blunt weapons...atm in the game im struggling to raise my blunt skill while firearms raise at warp speed that being said, i dont think that nerfing weaps or buffing zeds must be the only road to balance game, zombies for me are like walking dead zombies, we will always be faster and smarter than them, they win by other means, and i really hope this game know how to balance on those other things, one of the main treat we would face on any holocaust will allways be...other survivors, we are our worst and dangerous enemy
  10. ive never ben there, but i already had to fight an horde, the numbers where betwen 200 and 300, i allways travel with 3 boxes of 9mm + 3 boxes of shells, and apart from the first feeling of panic, i killed them all, this was on survival, so the only question for me about the mall would be "is there enough room inside to keep your foots moving" if so i guess i will be ok the best tactic for me is not to get surprised, if you are in a place that works to your advantage, just shot your gun and wait for them, prety much like Konrad Knox said, divide to conquer
  11. well, there is so many variations on how to play with npcs, friendly or foe that i dont now what i would prefer, i guess i will be ok with anythink that works fine in the game lol but i would love one little detail tho, in your party i agree with a top number and even so they must keep independent(you dont command them directly) but in your group, i think the number would be free, only decided by your resources and relation between them, and on top of that, the only command your should ever have over them should be defining their role in the group, for example, a farmer, a fisher, a cooker, a handyman, a guard, while some roles are prety much easy to do, there are some that probably would be to much complicated to work in the game like the handyman, maybe that role should be yours alone lol but more important than anything else there should be a balance, they should be able to go do their tasks without die by the first bad situation they get into but they Should die, the last thing i want is an horde of survivers terrifying the zeds ... lol
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