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AlexeiStukov

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Posts posted by AlexeiStukov

  1. hi

     

    As the title says, i am having extreme difficulty in figuring out how to use these explosive devices that are remote detonated or sensor detonated.

     

    Every single time i attempt to plant one on the ground it explodes as soon i drag it out of my inventory, killing me instantly

     

    Is there something that i am doing wrong?

     

    Can someone please explain to me on how to use these devices?

     

    Cya! 

  2. maybe try messaging ormtn maybe he can help?

    His extended magazines do not even work.

     

    The code he is using is the same one i am using.

     

    I tested the Ruger 10/22 with the extended magazine and it still carried the base 10 rounds after i attached it...

  3. hi

     

    Like the title says, i have a question regarding the topic of adding one attachment to multiple firearms

     

    For example, i have a generic "Foregrip" for most assault rifles.

     

    However, it seems that i can only put one firearm in the line were it says "MountOn"

     

    If i try to add more firearms by putting a / it will not work for anything at all

     

    Can anyone help me with this?

     

    cya

  4. Here is all that I found relating to medical stuff CanBandage = true       Bandage Power = 2       AlwaysWelcomeGift = true Alcoholic = TRUE

    FatigueChange = -2  splinting and wound needling could be hardcoded atm

     

    hi

     

    Is there anyway to add painkiller power?  We don't know how effective the current painkiller is, same thing with the anti-depression and beta blockers.  It does not state their power.

     

    Is there anyway to find the "power" of them? Just like it says for bandages.

     

    Our hierarchy of painkiller injections is as follows (weakest to strongest)

     

    Traumeel

    Demerol

    Morphine

     

    Thank you for your help right now.

     

    If there is anyway possible you could help us with our new problem that would be great!

     

    Thank you and God Bless!

     

    cya

  5. I was looking through the files a couple days ago because i was wanting to add some new medical items such as morphine injections.

     

    However, i found no such code file that would allow me to edit the medical system to add a new recipe..

     

    Is it hidden someplace else or has it not been implemented into the game as of yet?

  6. hi

     

    As the title says, i am asking where do i find the file that allows me to add new medical recipes?  For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks.  This would be better than the "Makeshift Splint" consisting of twigs and sheets.  However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character.  I know how to add the specific medical item (you just go to "Items" folder and make it there).  I just don't know the location for adding the specific recipe that allows you to apply the medical item to your character.

     

    If someone could inform me of where i could find the file that allows you to add new medical recipes, i would greatly appreciate it  :) !

     

    Thank you for taking the time to read my thread and God Bless!

     

    cya, Alexei

  7.  

    Where are the new animations that we heard so much about in the last few mondoids..?

    Not in this build would be a good guess. :P

    They weren't teased as being part of this build, either.

    We didn't make that absolutely clear every single time, though. Sorry for the confusion

     

    Thanks for the information.

  8. **IMPORTANT NEWS:

     

    Since the deletion of the past MOD, Project Apocalypse, i have taken up a new project name.

     

    You may be wondering "Why do you still have the old weapons and food on here then..?", well my answer is that all of these items are going to be included in the new mod. 

     

    Good news is that i did manage to save some files from destruction from folders i found on my computer, so it will be easier to recreate the mod.

     

    I hope you all will support the MOD from its beginning stages now.  Thank you all!

     

     

     

     

     

     

     

    It is never too early for a

    massive game overhaul

     

     

     

     

    Hello to the community of the popular zombie survival game Project Zomboid.  I am trying to become a productive member for the benefit of everyone.  I have had experience with other games and their communities including Dayz Standalone

    (Community's List of Suggested Weapons)

    and Warcraft 3 Frozen Throne (Eras Zombie Invasion map).

     

     

     

     

     

     

    This mod is a massive overhaul for Project Zomboid as it includes an extremely large amount of new items.  From weapons to food to miscellaneous items, i am trying to include everything that will make sense, as well as promote realism.  Everything i include (rather it be viewed as useless junk) will have a use.  Either it be crafting, building material, or even as a weapon,

    everything will have a use eventually.

     

     

     

     

     
    Release Date: Unknown
     
     
     

     

    Please either post your suggestions here or PM me at following usernames:

     

     
    (Username on here) AlexeiStukov

     

    EMAIL: Noah3017@gmail.com
     
     

     

     
    *For firearms i have looked off of many sources including gunshops in Kentucky, the gun laws of Kentucky, what citizens are able to own and have owned in Kentucky, and off of Kentucky Police equipment sites.  Do not worry about spawn points either, for i am making sure they are always balanced and will make total sense.
     
     
     
    **All firearms will have their own individual unique sound, there will be absolutely no generic sounds for firearms.**

     
     
    For those that are worried that this MOD is going make Project Zomboid another shoot em up zombie game, the goal is not that at all.  I have taken the liberty to balance out all loot spawns and to make it realistic, please do not post any comments relating to how its going to ruin Zomboid (remember: you also have the choice of downloading it or not)
     

     
     
     
     
    Melee:

     

    • Machete
    • Lockblade Knife
    • Pocket Knife
    • Sickle
    • Fire Axe
    • Pushing
    • Baseball Bat
    • ​Aluminum Baseball Bat
    • Steel Baseball Bat
    • Nailed Baseball Bat (Crafted)
    • Kitchen Knife
    • Billy Club
    • Fillet Knife
    • Fubar
    • Nightstick
    • Tire Iron
    • Hammer
    • Hedge Clippers
    • Hedge Clipper Piece (result of disassembling a hedge clipper)
    • Frying Pan
    • Bowie Knife
    • Kukri
    • Sledgehammer
    • Ka-bar Knife
    • Screwdriver (Improvised)
    • Pen (Improvised)
    • Pencil (Improvised)
    • Nailed Plank (Crafted)
    • Plank (Improvised)
    • Polecue (Improvised)
    • Butter Knife (improvised)

    Pistols:

    • S&W MP-22 (.22 LR)
    • 2H50nPV.pngAWC Amphibian S Ruger MKII (.22 LR)
    • Ruger MKII (.22 LR)
    • Walther P22 (.22 LR)
    • Glock G19 (9mm)
    • JWIepI9.pngBeretta M92FS (9mm)
    • HK P2000 Compact (9mm)
    • Ruger LC9 (9mm)
    • 9e6kZQ8.pngBeretta PX4 Storm (9mm)
    • Glock G17 (9mm)
    • Ruger SR9 (9mm)
    • S&W Model 39-2 (9mm)
    • Browning Hi-Power (9mm)
    • IAzaPGe.pngWalther PPK (9mm)
    • EwwsQ31.pngBeretta 93 Raffica (9mm and Automatic)
    • FP-45 Liberator (.45 ACP)
    • Colt Model 1911 (.45 ACP)
    • Remington 1911 R1 (.45 ACP)
    • S&W 1911 Pro (.45 ACP)
    • Hi-Point JHP (.45 ACP)
    • Kimber 1911 (.45 ACP)
    • FNP-45 (.45 ACP)
    • HK-45 (.45 ACP)
    • Colt Model 1911 Pearl Handle(.45 ACP)
    • osBrx43.pngBersa Thunder (.380 ACP)
    • l8oALmS.pngRuger LCP (.380 ACP)
    • Sig Sauer Model P238 (.380 ACP)
    • Glock 31 (.357 Sig)
    • Glock 22 (.40 S&W)
    • 23Fyn1m.pngGlock 40 (.40 S&W)
    • Sig Sauer P226 (.40 S&W)
    • Hi-Point Model 40 (.40 S&W)
    • FkqbHSY.pngWildey Magnum Hunter (.475 Magnum)
    • xQ4YJbU.pngThompson G2 Contender  (.30-30)
    • Thompson G2 Contender Silver (.30-30)
    • pCsAe4F.pngMossberg 715P Duck Commander (.223)
    • x17jPfP.pngDraco AK Pistol (7.62x39mm)
    • Nailgun (Uses nails and is considered makeshift)

    Revolvers:

    • H&R Model 999 (.22 LR)
    • mIobgzZ.pngTaurus Tracker (.357 Magnum)
    • Colt Python (.357 Magnum)
    • Taurus Model 608 (.357 Magnum)
    • 1CSDJQq.pngRuger Bisley Vaquero (.357 Magnum)
    • Taurus Model 82 (.38 Special)
    • S&W Model 637 (.38 Special)
    • S&W Model 29 (.44 Magnum)
    • Taurus Model 444 Raging Bull (.44 Magnum)
    • Ruger Blackhawk (.30 Carbine)
    • AEMYGol.pngS&W Model 500 (.500 S&W Magnum)

    Sub Machine Guns:

    • HK MP5A4 (9mm)
    • IMI Uzi (9mm)
    • GybCM2I.pngHK USC Carbine (.45 ACP)
    • Ump-45 (.45 ACP)

    Shotguns:

    • Mossberg Model 500 JIC Cruiser (12 Gauge, Pump)
    • wmQUAZ2.pngSerbu Super-Shorty (12 Gauge, Pump)
    • Stevens Model 320 (12 Gauge, Pump)
    • Remington 870 and Sawed off variant (12 Gauge, Pump)
    • Remington 870 MCS and Sawed off variant (12 Gauge, Pump)
    • Ithaca Model 37 and Sawed off variant (12 Gauge, Pump)
    • UHHAgOP.pngMossberg Model 535 Tactical (12 Gauge, Pump)
    • Browning BPS and Sawed off variant (12 Gauge, Pump)
    • Benelli Legacy and Sawed off variant (12 Gauge, Pump)
    • Beretta SV10 and Sawed off variant (12 Gauge, Over and Under)
    • Browning Maxus Hunter and Sawed off variant (12 Gauge, Semi)
    • Winchester Super X3 and Sawed off variant (12 Gauge, Semi)
    • Saiga-12 (12 Gauge, Semi)
    • Mossberg Model 505 Bantam and Sawed off variant (20 Gauge,Pump)
    • H&R Tracker II and Sawed off variant (20 Gauge, Single shot)
    • Stevens Model 512 and Sawed off variant (.410 Gauge, Single shot)

    Rifles and Crossbows:

    • fshimXv.pngChiappa Little Badger (.22 LR, Single shot)
    • Ruger 10/22 and Sawed off variant (.22 LR, Semi)
    • Marlin Model 795 (.22 LR, Semi)
    • Savage Mark II (.22 LR, Bolt)
    • Ueoe3R1.pngWASR 1063 AKM (7.62x39mm, Semi)
    • Norinco SKS and Sawed off variant (7.62x39mm, Semi)
    • Yugolavian Model 59/66 SKS and Sawed off variant (7.62x39mm, Semi)
    • kBfNdje.pngKalashnikov AKM (7.62x39mm, Automatic)
    • Cce0nGT.pngM4 Carbine (5.56x45mm NATO, Automatic)
    • HK 416 (5.56x45mm NATO, Automatic)
    • Bushmaster Carbon 15 (.223, Semi) 
    • Sig Sauer M400 (.223, Semi)
    • Colt AR-15A3 (.223, Semi)
    • Ruger Mini-14 and Sawed off variant (.223, Semi)
    • Springfield M1A (7.62x51mm, Semi)
    • noOoZIe.pngRemington M24 (7.62x51mm, Bolt)
    • Marlin Model 336W (.30-30, Lever)
    • Mosin Nagant and Sawed off Obrez variant (7.62x54mm, Bolt)
    • Weatherby Vanguard (.30-06, Bolt)
    • Winchester Model 70 (.30-06, Bolt)
    • M1 Carbine (.30 Carbine, Semi)
    • jcLVcgT.pngCrossbow Pistol (Crossbow Bolts)
    • Wooden Crossbow (Crossbow Bolts)
    • njv2pWz.pngCompound Crossbow (Crossbow Bolts)
    • TAC-15 Crossbow (Crossbow Bolts)
    • QKR6BK0.pngLAR Grizzly Big Boar (.50 BMG, Single shot bolt)

    New Food (these are the ones we only added, we have other mods that already add about 50 new food recipes and items and they will be included in our mod too):

    • Doritos Nacho Cheese
    • Ruffles
    • Pork Rhinds
    • Cheez-its
    • Lays Potato Chips
    • Funyuns
    • Pretzel Sticks
    • Cold Oatmeal (recipe)
    • Hot Oatmeal (recipe)
    • Dry Oats
    • Fiber One Bar
    • Trail Mix Bag
    • Mountain Dew
    • Mountain Dew Code Red
    • Mountain Dew Whiteout
    • Mountain Dew Voltage
    • Sprite
    • Pepsi
    • Coca-Cola
    • Coca-Cola Vanilla
    • Dr. Pepper
    • Royal Crown Cola
    • A&W Root Beer
    • Cherry 7UP
    • Canada Dry Ginger Ale

     

     

    Misc Items:
    No new items currently
     
     
     
     
     
    Medical Items:
    No new medical items currently
     
     
     
     
     

     

    I hope you all support the mod in the upcoming days, everything i can get (rather it be a suggested item or feedback on what i have listed so far is appreciated).  Questions are welcome so ask anything that comes to your mind that is relevant to this topic.

     

     
     
     
     
     

    This MOD could not of been started if it were not for Pravus's Realistic Kentucky Firearms (RKF) mod We used it as a base and he gave me permission to set a release date of the mod (eventually).  Many thanks to him for allowing me.

    Check out his MOD.

     
     
     
     

     

     

    - Alexei Mod Studios -

  9. In honor of those that perished on September 11th, 2001.  We are going to be adding either a decorated KA-BAR Combat Knife that has "Never Forget" on each side as well as a engraving of New York with both World Trade Centers or a specially decorated Model 1911 .45 ACP Semi-Automatic Handgun.  I know it is a day late saying this, but we were busy greiving yesterday to post an update for this thread.  May God Bless everyone and may God Bless the United States of America!

     

    What the knife will look like:

     

    http://www.kabar.com/images/products/knives/9164_h_lg.png

     

     

    What the Model 1911 will look like:

     

    http://www.historicalarmory.com/images/Projects/9-11/9-11-Citadel-RT.jpg

     

     

     

    Please give us feedback on which one should be added (you could even vote to add both!)

     

     

    -Vice Admiral of the United Earth Directorate, Alexei Stukov 

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