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AlexeiStukov

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Everything posted by AlexeiStukov

  1. hi As the title says, i am having extreme difficulty in figuring out how to use these explosive devices that are remote detonated or sensor detonated. Every single time i attempt to plant one on the ground it explodes as soon i drag it out of my inventory, killing me instantly Is there something that i am doing wrong? Can someone please explain to me on how to use these devices? Cya!
  2. His extended magazines do not even work. The code he is using is the same one i am using. I tested the Ruger 10/22 with the extended magazine and it still carried the base 10 rounds after i attached it...
  3. hi Is there anyway to add an extended magazine attachment? I have already tried "ClipSizeModifier" and i have had 0 success so far.. Can anyone help me out? cya
  4. hi Like the title says, i have a question regarding the topic of adding one attachment to multiple firearms For example, i have a generic "Foregrip" for most assault rifles. However, it seems that i can only put one firearm in the line were it says "MountOn" If i try to add more firearms by putting a / it will not work for anything at all Can anyone help me with this? cya
  5. hi Is there anyway to add painkiller power? We don't know how effective the current painkiller is, same thing with the anti-depression and beta blockers. It does not state their power. Is there anyway to find the "power" of them? Just like it says for bandages. Our hierarchy of painkiller injections is as follows (weakest to strongest) Traumeel Demerol Morphine Thank you for your help right now. If there is anyway possible you could help us with our new problem that would be great! Thank you and God Bless! cya
  6. I was looking through the files a couple days ago because i was wanting to add some new medical items such as morphine injections. However, i found no such code file that would allow me to edit the medical system to add a new recipe.. Is it hidden someplace else or has it not been implemented into the game as of yet?
  7. Hello ORM, i am Billwa's brother. Would you like us to upload a picture of what error we are seeing so you can get a better visual?
  8. To make it a bit easier... I am trying to find the location of the medical code.
  9. hi As the title says, i am asking where do i find the file that allows me to add new medical recipes? For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks. This would be better than the "Makeshift Splint" consisting of twigs and sheets. However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character. I know how to add the specific medical item (you just go to "Items" folder and make it there). I just don't know the location for adding the specific recipe that allows you to apply the medical item to your character. If someone could inform me of where i could find the file that allows you to add new medical recipes, i would greatly appreciate it ! Thank you for taking the time to read my thread and God Bless! cya, Alexei
  10. Not in this build would be a good guess. They weren't teased as being part of this build, either. We didn't make that absolutely clear every single time, though. Sorry for the confusion Thanks for the information.
  11. Where are the new animations that we heard so much about in the last few mondoids..?
  12. **IMPORTANT NEWS: Since the deletion of the past MOD, Project Apocalypse, i have taken up a new project name. You may be wondering "Why do you still have the old weapons and food on here then..?", well my answer is that all of these items are going to be included in the new mod. Good news is that i did manage to save some files from destruction from folders i found on my computer, so it will be easier to recreate the mod. I hope you all will support the MOD from its beginning stages now. Thank you all! It is never too early for a massive game overhaul Hello to the community of the popular zombie survival game Project Zomboid. I am trying to become a productive member for the benefit of everyone. I have had experience with other games and their communities including Dayz Standalone (Community's List of Suggested Weapons) and Warcraft 3 Frozen Throne (Eras Zombie Invasion map). This mod is a massive overhaul for Project Zomboid as it includes an extremely large amount of new items. From weapons to food to miscellaneous items, i am trying to include everything that will make sense, as well as promote realism. Everything i include (rather it be viewed as useless junk) will have a use. Either it be crafting, building material, or even as a weapon, everything will have a use eventually. Release Date: Unknown Please either post your suggestions here or PM me at following usernames: (Username on here) AlexeiStukov EMAIL: Noah3017@gmail.com *For firearms i have looked off of many sources including gunshops in Kentucky, the gun laws of Kentucky, what citizens are able to own and have owned in Kentucky, and off of Kentucky Police equipment sites. Do not worry about spawn points either, for i am making sure they are always balanced and will make total sense. **All firearms will have their own individual unique sound, there will be absolutely no generic sounds for firearms.** For those that are worried that this MOD is going make Project Zomboid another shoot em up zombie game, the goal is not that at all. I have taken the liberty to balance out all loot spawns and to make it realistic, please do not post any comments relating to how its going to ruin Zomboid (remember: you also have the choice of downloading it or not) Melee: MacheteLockblade KnifePocket KnifeSickleFire AxePushingBaseball Bat​Aluminum Baseball BatSteel Baseball BatNailed Baseball Bat (Crafted)Kitchen KnifeBilly ClubFillet KnifeFubarNightstickTire IronHammerHedge ClippersHedge Clipper Piece (result of disassembling a hedge clipper)Frying PanBowie KnifeKukriSledgehammerKa-bar KnifeScrewdriver (Improvised)Pen (Improvised)Pencil (Improvised)Nailed Plank (Crafted)Plank (Improvised)Polecue (Improvised)Butter Knife (improvised)Pistols: S&W MP-22 (.22 LR)AWC Amphibian S Ruger MKII (.22 LR)Ruger MKII (.22 LR)Walther P22 (.22 LR)Glock G19 (9mm)Beretta M92FS (9mm)HK P2000 Compact (9mm)Ruger LC9 (9mm)Beretta PX4 Storm (9mm)Glock G17 (9mm)Ruger SR9 (9mm)S&W Model 39-2 (9mm)Browning Hi-Power (9mm)Walther PPK (9mm)Beretta 93 Raffica (9mm and Automatic)FP-45 Liberator (.45 ACP)Colt Model 1911 (.45 ACP)Remington 1911 R1 (.45 ACP)S&W 1911 Pro (.45 ACP)Hi-Point JHP (.45 ACP)Kimber 1911 (.45 ACP)FNP-45 (.45 ACP)HK-45 (.45 ACP)Colt Model 1911 Pearl Handle(.45 ACP)Bersa Thunder (.380 ACP)Ruger LCP (.380 ACP)Sig Sauer Model P238 (.380 ACP)Glock 31 (.357 Sig)Glock 22 (.40 S&W)Glock 40 (.40 S&W)Sig Sauer P226 (.40 S&W)Hi-Point Model 40 (.40 S&W)Wildey Magnum Hunter (.475 Magnum)Thompson G2 Contender (.30-30)Thompson G2 Contender Silver (.30-30)Mossberg 715P Duck Commander (.223)Draco AK Pistol (7.62x39mm)Nailgun (Uses nails and is considered makeshift)Revolvers: H&R Model 999 (.22 LR)Taurus Tracker (.357 Magnum)Colt Python (.357 Magnum)Taurus Model 608 (.357 Magnum)Ruger Bisley Vaquero (.357 Magnum)Taurus Model 82 (.38 Special)S&W Model 637 (.38 Special)S&W Model 29 (.44 Magnum)Taurus Model 444 Raging Bull (.44 Magnum)Ruger Blackhawk (.30 Carbine)S&W Model 500 (.500 S&W Magnum)Sub Machine Guns: HK MP5A4 (9mm)IMI Uzi (9mm)HK USC Carbine (.45 ACP)Ump-45 (.45 ACP)Shotguns: Mossberg Model 500 JIC Cruiser (12 Gauge, Pump)Serbu Super-Shorty (12 Gauge, Pump)Stevens Model 320 (12 Gauge, Pump)Remington 870 and Sawed off variant (12 Gauge, Pump)Remington 870 MCS and Sawed off variant (12 Gauge, Pump)Ithaca Model 37 and Sawed off variant (12 Gauge, Pump)Mossberg Model 535 Tactical (12 Gauge, Pump)Browning BPS and Sawed off variant (12 Gauge, Pump)Benelli Legacy and Sawed off variant (12 Gauge, Pump)Beretta SV10 and Sawed off variant (12 Gauge, Over and Under)Browning Maxus Hunter and Sawed off variant (12 Gauge, Semi)Winchester Super X3 and Sawed off variant (12 Gauge, Semi)Saiga-12 (12 Gauge, Semi)Mossberg Model 505 Bantam and Sawed off variant (20 Gauge,Pump)H&R Tracker II and Sawed off variant (20 Gauge, Single shot)Stevens Model 512 and Sawed off variant (.410 Gauge, Single shot)Rifles and Crossbows: Chiappa Little Badger (.22 LR, Single shot)Ruger 10/22 and Sawed off variant (.22 LR, Semi)Marlin Model 795 (.22 LR, Semi)Savage Mark II (.22 LR, Bolt)WASR 1063 AKM (7.62x39mm, Semi)Norinco SKS and Sawed off variant (7.62x39mm, Semi)Yugolavian Model 59/66 SKS and Sawed off variant (7.62x39mm, Semi)Kalashnikov AKM (7.62x39mm, Automatic)M4 Carbine (5.56x45mm NATO, Automatic)HK 416 (5.56x45mm NATO, Automatic)Bushmaster Carbon 15 (.223, Semi) Sig Sauer M400 (.223, Semi)Colt AR-15A3 (.223, Semi)Ruger Mini-14 and Sawed off variant (.223, Semi)Springfield M1A (7.62x51mm, Semi)Remington M24 (7.62x51mm, Bolt)Marlin Model 336W (.30-30, Lever)Mosin Nagant and Sawed off Obrez variant (7.62x54mm, Bolt)Weatherby Vanguard (.30-06, Bolt)Winchester Model 70 (.30-06, Bolt)M1 Carbine (.30 Carbine, Semi)Crossbow Pistol (Crossbow Bolts)Wooden Crossbow (Crossbow Bolts)Compound Crossbow (Crossbow Bolts)TAC-15 Crossbow (Crossbow Bolts)LAR Grizzly Big Boar (.50 BMG, Single shot bolt)New Food (these are the ones we only added, we have other mods that already add about 50 new food recipes and items and they will be included in our mod too): Doritos Nacho CheeseRufflesPork RhindsCheez-itsLays Potato ChipsFunyunsPretzel SticksCold Oatmeal (recipe)Hot Oatmeal (recipe)Dry OatsFiber One BarTrail Mix BagMountain DewMountain Dew Code RedMountain Dew WhiteoutMountain Dew VoltageSpritePepsiCoca-ColaCoca-Cola VanillaDr. PepperRoyal Crown ColaA&W Root BeerCherry 7UPCanada Dry Ginger Ale Misc Items: No new items currently Medical Items: No new medical items currently I hope you all support the mod in the upcoming days, everything i can get (rather it be a suggested item or feedback on what i have listed so far is appreciated). Questions are welcome so ask anything that comes to your mind that is relevant to this topic. This MOD could not of been started if it were not for Pravus's Realistic Kentucky Firearms (RKF) mod. We used it as a base and he gave me permission to set a release date of the mod (eventually). Many thanks to him for allowing me. Check out his MOD. - Alexei Mod Studios -
  13. Mod progress is now set back to the very beginning, apologies to the whole Project Zomboid community... -Vice Admiral of the United Earth Directorate, Alexei Stukov
  14. And now the project is gone due to my brother deleting the entire thing. You all can thank him now. I will try and remake the version on my own... My appologies go out to everyone on Project Zomboid. -Vice Admiral of the United Earth Directorate, Alexei Stukov
  15. Please excuse the current comments of my brother, Billwa. -Vice Admiral of the United Earth Directorate, Alexei Stukov
  16. Reboot is ago! We are implementing all old items into our new version first. We are in need of suggestions from the community (currently we have hundreds of ideas, but we would like to hear what the community wants in the mod. Please make your suggestions logical! -Vice Admiral of the United Earth Directorate, Alexei Stukov
  17. Haha, very funny Billwa We don't need COD influence in such a great survival simulator. Anyways, i am here to inform all of you that we are rebooting the MOD completely due to compatibility issues. Expect more updates! God Bless! -Vice Admiral of the United Earth Directorate, Alexei Stukov
  18. Build 29 has been released, we are still working on the mod. We appologize that no demo has been released. We will try and keep you guys updated -Vice Admiral of the United Earth Directorate, Alexei Stukov
  19. In honor of those that perished on September 11th, 2001. We are going to be adding either a decorated KA-BAR Combat Knife that has "Never Forget" on each side as well as a engraving of New York with both World Trade Centers or a specially decorated Model 1911 .45 ACP Semi-Automatic Handgun. I know it is a day late saying this, but we were busy greiving yesterday to post an update for this thread. May God Bless everyone and may God Bless the United States of America! What the knife will look like: http://www.kabar.com/images/products/knives/9164_h_lg.png What the Model 1911 will look like: http://www.historicalarmory.com/images/Projects/9-11/9-11-Citadel-RT.jpg Please give us feedback on which one should be added (you could even vote to add both!) -Vice Admiral of the United Earth Directorate, Alexei Stukov
  20. We are quite happy to see the build has been released. We will try to push some updates out. Thank you and, as always, God Bless -Vice Admiral of the United Earth Directorate, Alexei Stukov
  21. Just wanted to let everyone know that this modification for Project Zomboid is not dead Me and my brother are currently busy in real life with academics (school started) and work. We are still adding to the Mod as time goes on, but please note that progress is still going, just at a slower rate! -Vice Admiral of the United Earth Directorate, Alexei Stukov
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