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Wilson SDS

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Everything posted by Wilson SDS

  1. Friend, just read this: http://theindiestone.com/forums/index.php/topic/7642-different-zombies-tatics/page-2?hl=%2Btatics#entry114482
  2. Psst , gamma/contrast Ahem. We'll have none of your cheating around here is that a yes for candles?
  3. cold maybe not, but having a good night of sleep yes. and rocks you can find it in almost anyplace in floor, if you are walking some big distances in the cold, the extra weight of a blanket that you skip to carry can help you a lot.
  4. Yes, rocks are my friends, they keep my heart warm in the coldest of the nights. =D What i am suggesting is to grab some stones and put then on the fire, after they are hot you can put then besides some cloth or pillow and get a nice and warm night even after the campfire fire ends.
  5. something cool is also finding a grinder to re sharp your axe or knife. And making spears of just wood.
  6. Since there will be some hunting in the game, could be a way of making candles of the animals fat, or from a beeĀ“s hive? (you can also eat the honey).
  7. isn't the most utility option in the game, i totally agree, but would make looting more practical.
  8. Hello again, is it possible to add an option in the loot interface that hides clothes? It would help a lot while looting corpses. Something that can be easily turned on or off. Thanks for the time.
  9. Hello everyone I would like to ask how about adding another option to the difficulties on the game. Nothing that the game doesn't have already. You see, on sandbox you can pretty much customize almost everything, something that it is very cool. But how about adding a timer that i can select, on game time, when one difficulty changes to another. For example, on sandbox we can select the Shamblers, Faster Shamblers and Sprinters. How about making an option that can selected how much time a Shambler becomes a Faster Shambler, and the same time again for becoming Sprinters, or not. The same could be added for the zombies resistance and etc.
  10. Ok deprav, all the cookies are cooked, and we have all underpants, i think itĀ“s time to phase 2; Then Phase 3 and PROFIT! The hole explanation is here. How about now we get the ideas and show then at the compilation that it's on sticky? But we must show one at the time, but these are your ideas, and you must do the honors, i ll help you to defend them.
  11. Man, i was reading about it, damm, looks like a good idea. I liked.
  12. Was a concern for me, and for the looks like it, many people liked the idea. I admit, i would never think about planting cotton and making my own clothes, or carpentry, i would just drag furnishings from other houses. But if i wanted i would like to have the opportunity to do it. For me that's the hole idea of this game, to live what you always wanted in a zombie apocalypse. And and about mining, i was asking nothing more that some outcrop rocks in the game, or a abandoned quarry.
  13. Ahh yea, im not saying that you have to make a house of just concrete, man that would be epic but totally masochist. I was thinking to make a brick (clay bricks, ones mixed with cement) wall with concrete between the layer of bricks, then overlay the wall with concrete. And finally add some concrete girders. I would even suggest that when you break a wall with the sledgehammer, had a chance of dropping some bricks.
  14. Sorry, but i must disagree, isn't like just dig it up, this is minecraft. In Muldraugh most of the clay has some considerable amounts of Kaolinite if not pure in some cases. Bibliographic reference : Geology and Refractory Clay Deposits of the Haldeman and Wrigley Quadrangles, Kentucky. 1962, Patterson, Sam H.; Hosterman, John W. Section on Coal Resources by Huddle, John Warfield USGS Bulletin: 1122-F. Kaolinite is a refractory clay, it means that has a good resistance to thermal energy, perfect for making a light structure that greatly supports heat, like an oven. But this clay is expansive, it means that this little girl gets bigger when she drinks water, much more than her sisters, but the expansion will be not uniform, resulting the destruction of the brick, that's why it as to be build in doors or somehow protected from rains. I guess that most of the clay bricks that you see on the stores are brought from West Point or Louisville, or at least part of its clay is used in a mixture. And they probably (almost 100% sure) add Portland Cement also, at least 10% in itĀ“s weight. Clay houses are used only on dry weather places, but Muldraugh is too humid, this bricks that must have 10% of cement already (you can trade the cement for straws, but isn't much more efficient) must be sealed with mortar. And the ceiling must be made of wood that again must be sealed, because if you use a clay ceiling it would eventually be eroded. This kinda of houses cant have more that 2 floors, and they must have be reinforced with heavy wood or concrete girders, specially when you have to use a wood ceiling, that sure will be heavy. Everyone that lives in Muldraugh must know how constant the tornadoes are, and how destructive they can be, would you still want to live in a clay house? And the last and most annoying, if you do a clay house, you have 2 options, live with the constant smell of manure or with a infestation of bugs, for me not much a the most pleasure of options.
  15. How do i delete a post?
  16. Climbing a tall fence, jumping over bodies, a quick jump over counters, desks, crates and balconies sure would save more lives then shotgun shells. In your fort, making a bridge between houses like an escape rout, that in the middle of it you have to make a simple jump so no zombie can follow you. Or dragging crates to make an escape rout inaccessible by zombies. Getting in a house by an open window in the second floor that is accessible by climbing in a garage ceiling. Sure would add something real and cool to the game.
  17. Great idea, i have suggested something alike here, and everyone just denied the one of the suggestions (using weapons) and the other ideas on the thread were somehow forgotten. Long history short: How about a zombie having a chance of 1 in 1000 to find someone with a strong attachment, and this when you encounter this exactly zombie pop one emotional pink circle like the other emotions, and until that emotion goes off you cant attack it. And after killing it you get depressed.
  18. Sure no one would make concrete with could find it full amounts of it in stores, but when i played i didn't saw that many cement available, maybe making it loot more common. But if not, it's a finite resource. Maybe having a way of making extra concrete would add a longer playtime in game. many ppl has different objectives, if the desire of someone is to build a impenetrable fort that asks a large amount of resources, why deny that?
  19. I agree with Rathlord, boil water in many parts of the game is implicit, like when you make a ramen. And adding bleach would (right proportions) would save you.
  20. About gas, its possible, and all you have to do there is... open the valve. All the supply installations are already made. http://lge-ku.com/lge/muldraugh_openhouse.pdf but there are easy ways to survey natural gas, and storage it also.
  21. Ahh yea, all this works isn't just for concrete, you can add places that has underneath water, gas and caves. That has a huge importance in survivability, because gasoline after some months spoils, and karstic water is very much drinkable and pollution safe. And hidden caves are sure a nice hiding spot for looters. But its theme for other conversation.
  22. A) That does not have the same resistance that regular concrete, and has finite amount of resources, besides you can't make a floor with just caulk. B) Weird, sorry i guess is my fault, i should have explained better. But not being realistic i cant see it has a valid argument, the steps can be simplified like many other actions in the game, like hitting a tree with an axe and dropping clean logs, or breaking doors if a crowbar and dropping boards. And the best one, making the land suitable for farming, its not just making it soft you know?
  23. 1) Foreknowledge - Like making a kindling, a campfire, cooking, carpentry, shooting, and the worst, farming. But it can be learned. Its not so huge amount of information, all you need to know its that heating limestone for some time and then adding water slowly and them pulverizing it, you have a homemade cement. Its not like the game doesn't have a construction worker to be selected... About having the all information in the world memorized, you don't need, like said before all information is in elementary books, and in the game you have access to some educational facilities. Imagine all the other possibilities that an school can hold, the fact that i have to make it secure so in the next time that i have to come back its safe for me. Isn't one of the new things that will be added in the game is a build helper? So... what's the problem? Add this to one of the game craftings styles. 2) The engine is already done, all you need is to add some oriented objects, and another variable in the floor, and the art. Another thing is, this cant be done in time to the release date, ok, but then what? DLCs, yes, how about at least considerate this for later. EDITED: Sorry i don't now much of programming, or the engine of this game, i may be wrong in how long it may take, but in the other hand would surely make players on this game a way more longer. About rocket science, i guess the roman's discovered the concrete formula, like some 2000 years ago. The reckon is kinda simple, you walk with a vinegar bottle, you see a rock, you pour some (a tablespoon of it), if it frizzles you have a limestone. Or else, you dig, till you find the rock horizon, you put vinegar, if it frizzles, you have limestone. All that has to be added is some well placed rocks outcrops and may or not react to vinegar. (the same can be made in the underneath layer of rocks). The reaction with vinegar is instantaneous.
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