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ExcentriCreation

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Everything posted by ExcentriCreation

  1. I don't think the gas ones are THAT risky, let alone one that works on coal & a hairdryer. The "crucible" is made out of a 500g can. Saying that "furnace" is risky is about as accurate as saying welding is risky..... Nevermind the fact that, that "furnace" would be good for exactly fuck & or all I've seen that before. I even specifically referenced that build (hairdryer and all) in my last post if you'd bothered to read it =\ The problem with those is that they will barely keep tin hot enough to melt. There's a thick, solid coating over the top because that setup can't even keep it hot enough to stay liquid, not to mention hot enough to have time to cast it. And again- THAT'S TIN. Try hammering in a tin nail, and get back to me. Go on, I'll wait. Do me a huge favor and read over this quick list of metal melting points. Go on, once again, I'll wait. http://www.engineeringtoolbox.com/melting-temperature-metals-d_860.html Yes, tin is almost a power of 5 lower melting point than any usable metal. Not sure how much more evidence I need to throw forward as to how silly this is, but I keep getting more and more suspicious that some people in this conversation have caught a bad case of internet-know-it-all fever. It's not as easy as you think it is. Edit: Laughing out loud right now, the link provided as "Example B" so smugly lists that there are approximately 4000 hobby and professional blacksmiths registered in the U.S. Granted, there could be plenty of people who aren't registered, but even assuming 1000x the number of registered people were unregistered, that still means chances are there isn't a single one in Muldraugh, KY. This thread is practically digging its own grave for me. It also mentions they had a professional metalworker involved, specialty parts that had to be delivered, and special coal. Oh, and specific welding equipment. And special kiln cement. And instructions. I don't understand how that was a response to my post It is as easy as I think it is but that's because I've been trained to fabricate & have some (though little) experience in casting.... I'm going to leave my argument at the DIY gas furnace video I posted & cry Hicks & Rednecks actually do that kind of thing Like I said in another, similar, topic.... After I finish a couple of drawings & update/expand NecroForge, I'll make a Fabricating/Masonry mod & leave it at that
  2. I don't think the gas ones are THAT risky, let alone one that works on coal & a hairdryer. The "crucible" is made out of a 500g can. Saying that "furnace" is risky is about as accurate as saying welding is risky..... Nevermind the fact that, that "furnace" would be good for exactly fuck & or all
  3. Its just the text box though, its the way they "focus". It makes it difficult to get command keys to work.
  4. Of course my mod is working fine EDIT: Well, apart from that damn textbox
  5. True, though that's one of the things I like about the game though.... There's SO much stuff you CAN do that there's virtually no chance of getting it all done in one playthrough, adding to the longevity of the game
  6. The metal is in the can & there is far too little of it too dangerous.... I spose if it got hot enough the bricks could explode, happens often enough in house fires Second one is for smithing, just a bed to hold & fan hot coals so you can heat your iron/steel hot enough to work easily What else are you gonna do with your time during the zombie apocalypse
  7. In order to complete my trade I had to build a functional spit. This included building the burner itself. This was just a Y shaped pipe join with two 45 degree joints coming off of a central pipe. This was capped on the "arms" with a gas fitting welded on the end of the central pipe & heaps of 1/8th holes drilled into the "arms".... I was horrified at the idea initially but as it turns out "worst case scenario" involved the gas inside the burner igniting at which point the flashback arrester would would stop gas flow at the connection between the line & the burner, a god almighty BANG & your burner rupturing at the seams or the space in-between the holes. No, significant, explosions or burning gas shooting across the room.... Its one of those deals like the safety of an aircraft vs driving to the airport. Setting up gas fittings is actually safer than handling the gas bottle itself as that's where the majority of accidents occur. As for materials, once again , everything bar the ladle is fairly common & I'm sure there would be a way around that too EDIT: Same as Oxy-Accetayne torches.... they scare the shit out of you at first but your failing to realize that they've been used & refined for best part of 100 years & now the gas fittings are as safe as houses And back on the knowledge argument..... Its Hicksville Kentucky.... it would be a safe bet that 75% of the population of Muldragh would be DIY "Specialists"..... We all know the type of guy I'm talking about. They know just enough to take a crack at everything regardless of the fact they have no specific qualifications As for the game mechanics, it wouldn't be a matter of "crafting" a furnace out of cobblestone & a campfire (if you get the reference ) It would require a couple of bags of cement (buckets of wet cement), some gas fittings, & level 3 or 4 masonry skill.... at which point you could rightclick the furnace & cast a "crude axe head" (for example) out of scrap metal if you had fabricating level 3 & a LPG cylinder
  8. They're called flashback arresters.... There's virtually no risk of explosion when dealing with fuel gas. Canisters can rupture & explode through pressure. Lines can leak burning gas. None of those things are related to the hookup though. For the most part, modern gas cylinders are idiot proof. Completely out of context, YES Laser-Machinegun Toting Dinosaurs would add to the gameplay Knowledge is relative. I could build an impenetrable cage out of structural solid section that would require explosives or a 3 phase plasma cutter to get though (..... or, you know..... a lot of time & effort .....) & yet ballz up a wooden table with drawers. The only realistic way to deal with knowledge would be to require research into specific recipes & that IS verging on the edge being a simulator My point about common knowledge was what YOU consider do to be common knowledge
  9. Other than the ladles/crucibles, materials would be plentiful in the middle of Hicksville Kentucky not to mention the large scale businesses in the area. G / S size gas cylinders would be enough for multiple melts & everywhere in a town like that. Excluding ideas based on what you consider to be/not be common knowledge is straying close to simulation IMO. Not to mention the KillJoy factor We're talking about an aspect of the game that would give access to many new items/objects to craft & hours of gameplay.... Sorry but worth the time of implementation is MOOT Again.... Mining was addressed earlier. Although surface metals CAN be "mined", the time involved to realistically gather enough of a metal in order to smelt 1 bullion is ridiculous. Exploring an open mine would be a different matter but there are no mines in the area. The fact that there would be plenty of access to ready, refined steel is just gravy
  10. The furnace at the foundry I worked in was exactly the same as the one in the video only scaled up about 5 times with solid walls instead of bricks, powered by gas..... Ferrous metals just need more burners inside the furnace, again easy & safe to fabricate as long as your using flashback arresters on your gas line. Sandcasting requires requires resin in your sand so it will mold solid but you only need to do that to cast complex shapes.... casting Bullion, Sheet, Solid Section can be cast in fabricated molds (technically complex shapes can be cast in fabricated molds though thats approaching expert paternmaking skills) ​already addressed mining earlier in the topic, thought we were talking about re-purposing scrap metal EDIT: Wait..... maybe not 5 times.... more like 3 & what do you mean "relatively speaking indeed" how does that compare to making an entire building out of wood? Anyways, to summarize my point. Mining is unrealistic but there was nothing wrong with the other ideas in the OP
  11. How many people know how to build a table with draws? Your Fabricating skill would start off with rigging scrap steel to your barricades & as the skill progresses you unlock more complex builds like furnaces.... Just like carpentry works atm
  12. I worked in a foundry for a while, smelting & molding isn't all that complicated.... USUALLY a 2 man job but it CAN be done by 1 man Building a furnace is pretty simple as well.... relatively speaking. You can make a decent one out of concrete.... EDIT: The hardest part would be finding the ladle (that's what they call it in the trade though the scientific word is "crucible")
  13. I like the Idea of Metalworking/Fabricating but its been discussed at length in other topics Fishing is also another good idea, however mining & smelting isn't the sort of thing an average joe would be able to do by himself.... Perhaps if you could explore a mine, mine a small amount or ore & smelt it but I don't think there are any ore mines in Kentucky.... This site states that mining in Kentucky is limited to coal, limestone, fluorspar, rock asphalt, gravel and sand-all products of sedimentation.... no metals welcome to the forums EDIT: Steel can be looted & scavenged easily enough anyways BATH COUNTY OWINGSVILLE, area iron mines-Hematite My bad..... but still, PZ is set in Knox County
  14. That's weird.... Surly if the textures weren't loading there would have been a Object tried T call nill in NULL error anyways, good work
  15. "Freakish Hybrid" you make it sound SO delicious EDIT: I WANT TO EAT IT!
  16. Exactly.... talking about spice of life as much as anything else
  17. On the other hand, though, its not like its the type of game where your getting attacked every other second.... Would it happen often enough to start to annoy people?
  18. Like I said, practicality is irrelevant there.... The moment the game got set in Muldraugh, Kentucky a few things got decided by implication alone.... The game NEEDS horses, The game NEEDS cowboy hats, The game NEEDS revolvers & hunting rifles & seriously..... where the fuck is the fried chicken EDIT: The game will NEVER be complete unless it get gets that little bit of character
  19. I'm not saying horses would make practical "vehicles" for the zombie apocalypse.... Its more the character I'm interested in, Its easy to forget that the game is set in the Redneck capital of the world
  20. Yeah, my bad.... I miss interpreted what you were saying. Sheetmetal is one of the worst ones.... after it has been shaped, it pretty much stays there. Fixing dents is one thing, like panelbeating damage to your car, but once a piece of sheet has been rolled or folded your not getting it flat again.
  21. ...... what. He's talking about fast travel, not actually controlling the helicopter..... I'm not sure what people are talking about with helicopter mechanics.... It wouldn't be the first time we had helicopters in isometric games..... Remember this IMO the issue with helicopters is, it would fuck with the metagame.... IIRC the game starts with the quarantining of Knox county, why not fly out of the quarantine zone? why not fly off to some remote island? As for horses.... I would love to have horses, Its rural Kentucky ffs. Doesn't anyone remember that hilarious post about putting a donkey in ya herd o cattle so they can lead 'em out of a holla when the rains come
  22. While I agree about using cannibalized steel for reinforcing & making basic steel objects (aka. rigging together a couple of pieces of steel & saying.... look, its a "table" ) Building complex structures out of steel is more complicated than it looks, even with "fresh" steel, guillotines, rollers, brake presses. For example, the idea of the rain cistern.... How would you shape the bed liners for assembly? What about rust & other contaminates? What about purging? Essentially its the same deal as reusing planks used in carpentry builds, trying to recycle steel like that is a lot more hassle than it looks. I'm not against the idea of using scrap steel.... Just that complex builds should require "fresh" steel from a steel yard. Or at the very least, require maximum fabricating skill EDIT: Your basic rule of thumb for fabricating is, get it right the first time.... fold it wrong, cut it wrong, drill it wrong, weld it wrong & your pushing shit uphill trying to get it right. Not to mention something that has already been intentionally folded, cut, drilled, welded .... Well, that & Keep it Simple Stupid
  23. that IS strange.... there should be the examplemod there & loaded.txt
  24. just extract the spraypaint directory directly to ....\Users\....\Zomboid\mods\
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