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  • New Topics

  • 2546 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Introduction Dear Developers and Community, When looting under pressure—especially with fast “Corredor” zombies (Runners) in pursuit—every second counts. I’d like to suggest adding a dedicated keybind (or simple macro shortcut) that triggers the existing “Transfer All” button automatically whenever a container window is open. This small quality‑of‑life feature would let players move supplies into their inventory instantly, keeping the pace up and helping avoid close calls with speedy undead. Context and Observations Current Workflow: Opening a container requires manually clicking the “Transfer All” button with the mouse. Under fire from fast zombies, that extra click can be the difference between escape and being overrun. Fast Zombies (“Corredores”): In version 42, some zombies chase with high speed and persistence. When runners are nearby, players need to loot and move on in a flash—any delay in the UI breaks immersion and can lead to death. Analogy to Real Life: Picture frantically grabbing an entire roll of toilet paper in one swipe at a packed supermarket checkout—speed and momentum matter. Proposed Improvement Non‑Intrusive Implementation: This simply binds an existing function to a keypress, without introducing new mechanics or altering balance. Conclusion By mapping “Transfer All” to a single keystroke, we can preserve the frantic, survival‑horror feel of Project Zomboid—especially during frantic escapes from fast runners—while reducing tedious clicking. Thank you for considering this suggestion, and I look forward to your feedback! Best regards, Maxhdez
    • When I got back to my base after a longer loot run, my FPS dropped to around 5fps. First, I started killing my animals (piglets, etc.), but it didn't help. Then I realized I had a basement, where I discovered a huge rat population. I didn't want to remove my livestock with debug or apop folder removal, so it took me several game days to kill most of them and let out the remaining ones. Now, my FPS is back to normal. 
    • This is not a request for help with mods. This is a bug that happens in a non modded game.   I recreated the error in less than a minute by moving around with quick move on a new save in Muldraugh   [22-04-25 12:33:48.449] ERROR: General      f:997, t:1745314428449> ExceptionLogger.logException> Exception thrown     org.sqlite.SQLiteException: [SQLITE_CONSTRAINT_PRIMARYKEY] A PRIMARY KEY constraint failed (UNIQUE constraint failed: vehicles.id) at DB.newSQLException(DB.java:1179).     Stack trace:         org.sqlite.core.DB.newSQLException(DB.java:1179)         org.sqlite.core.DB.newSQLException(DB.java:1190)         org.sqlite.core.DB.execute(DB.java:985)         org.sqlite.core.DB.executeUpdate(DB.java:1054)         org.sqlite.jdbc3.JDBC3PreparedStatement.lambda$executeLargeUpdate$2(JDBC3PreparedStatement.java:129)         org.sqlite.jdbc3.JDBC3Statement.withConnectionTimeout(JDBC3Statement.java:458)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeLargeUpdate(JDBC3PreparedStatement.java:124)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate(JDBC3PreparedStatement.java:105)         zombie.vehicles.VehiclesDB2$SQLStore.addToDB(VehiclesDB2.java:335)         zombie.vehicles.VehiclesDB2$SQLStore.updateVehicle(VehiclesDB2.java:300)         zombie.vehicles.VehiclesDB2$WorldStreamerThread.unloadChunk(VehiclesDB2.java:704)         zombie.vehicles.VehiclesDB2.unloadChunk(VehiclesDB2.java:1136)         zombie.iso.IsoChunk.Save(IsoChunk.java:5982)         zombie.iso.ChunkSaveWorker.AddHotSave(ChunkSaveWorker.java:195)         zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:285)         zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206)         zombie.iso.IsoCell.updateInternal(IsoCell.java:5943)         zombie.iso.IsoCell.update(IsoCell.java:5900)         zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)         zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)         zombie.iso.IsoWorld.update(IsoWorld.java:4192)         zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)         zombie.gameStates.IngameState.update(IngameState.java:1507)         zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)         zombie.GameWindow.logic(GameWindow.java:388)         zombie.GameWindow.frameStep(GameWindow.java:928)         zombie.GameWindow.run_ez(GameWindow.java:821)         zombie.GameWindow.mainThread(GameWindow.java:619)         java.base/java.lang.Thread.run(Unknown Source) .  
    • Based on the logs you sent; it looks like there is a problem with your processor.   Can you make sure to download and install the latest BIOS updates from your motherboard manufacturer? These updates are necessary for your specific line of processors, as the older BIOS versions have a lot of stability issues.   You can learn more about the issues here: https://www.youtube.com/watch?v=HIubZYwBfPc
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