Ratchat2307 Posted March 26 Posted March 26 [spoiler][code] craftRecipe Make 1L of Apple Juice { time = 200, tags = HandPress, category = Farming Expansion, inputs { item 80 [Base.Apple], item 1 [Base.BucketForged;Base.Bucket;Base.BucketEmpty;Base.BucketCarved] flags[IsEmpty] mode:destroy mappers[febuckets], } outputs { item 1 mapper:febuckets, +fluid 1.0 JuiceApple, } itemMapper febuckets { Base.BucketForged = Base.BucketForged, Base.Bucket = Base.Bucket, Base.BucketCarved = Base.BucketCarved, Base.BucketEmpty = Base.BucketEmpty, } } [/code][spoiler] The main idea is that I could get a bucket with 1 liter of juice and put it into the next similar craft and get a bucket with 2 liters of juice. But at the same time, buckets should not be copied, so I chose the destroy mode. Can anyone suggest how best to implement this?
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