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  3. PZ Modding

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  • New Topics

  • 2546 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • When I got back to my base after a longer loot run, my FPS dropped to around 5fps. First, I started killing my animals (piglets, etc.), but it didn't help. Then I realized I had a basement, where I discovered a huge rat population. I didn't want to remove my livestock with debug or apop folder removal, so it took me several game days to kill most of them and let out the remaining ones. Now, my FPS is back to normal. 
    • This is not a request for help with mods. This is a bug that happens in a non modded game.   I recreated the error in less than a minute by moving around with quick move on a new save in Muldraugh   [22-04-25 12:33:48.449] ERROR: General      f:997, t:1745314428449> ExceptionLogger.logException> Exception thrown     org.sqlite.SQLiteException: [SQLITE_CONSTRAINT_PRIMARYKEY] A PRIMARY KEY constraint failed (UNIQUE constraint failed: vehicles.id) at DB.newSQLException(DB.java:1179).     Stack trace:         org.sqlite.core.DB.newSQLException(DB.java:1179)         org.sqlite.core.DB.newSQLException(DB.java:1190)         org.sqlite.core.DB.execute(DB.java:985)         org.sqlite.core.DB.executeUpdate(DB.java:1054)         org.sqlite.jdbc3.JDBC3PreparedStatement.lambda$executeLargeUpdate$2(JDBC3PreparedStatement.java:129)         org.sqlite.jdbc3.JDBC3Statement.withConnectionTimeout(JDBC3Statement.java:458)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeLargeUpdate(JDBC3PreparedStatement.java:124)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate(JDBC3PreparedStatement.java:105)         zombie.vehicles.VehiclesDB2$SQLStore.addToDB(VehiclesDB2.java:335)         zombie.vehicles.VehiclesDB2$SQLStore.updateVehicle(VehiclesDB2.java:300)         zombie.vehicles.VehiclesDB2$WorldStreamerThread.unloadChunk(VehiclesDB2.java:704)         zombie.vehicles.VehiclesDB2.unloadChunk(VehiclesDB2.java:1136)         zombie.iso.IsoChunk.Save(IsoChunk.java:5982)         zombie.iso.ChunkSaveWorker.AddHotSave(ChunkSaveWorker.java:195)         zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:285)         zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206)         zombie.iso.IsoCell.updateInternal(IsoCell.java:5943)         zombie.iso.IsoCell.update(IsoCell.java:5900)         zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)         zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)         zombie.iso.IsoWorld.update(IsoWorld.java:4192)         zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)         zombie.gameStates.IngameState.update(IngameState.java:1507)         zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)         zombie.GameWindow.logic(GameWindow.java:388)         zombie.GameWindow.frameStep(GameWindow.java:928)         zombie.GameWindow.run_ez(GameWindow.java:821)         zombie.GameWindow.mainThread(GameWindow.java:619)         java.base/java.lang.Thread.run(Unknown Source) .  
    • Based on the logs you sent; it looks like there is a problem with your processor.   Can you make sure to download and install the latest BIOS updates from your motherboard manufacturer? These updates are necessary for your specific line of processors, as the older BIOS versions have a lot of stability issues.   You can learn more about the issues here: https://www.youtube.com/watch?v=HIubZYwBfPc
    • Hello,   I want to create a single tile map on which I want to control the zombies spawn.   I made the map.png (300x300), map_veg.png (300x300) and map_SpawnZombieMap.bmp (30x30). Matching PNG colors. For the map_SpawnZombieMap.bmp I set a few white pixels to be included in my WorldEd ZombiesType areas (objects.lua)   One of these zones is called, for example: ZoneGuards1 In ZombiesZoneDefinition.lua I defined my zone:   ZombiesZoneDefinition.ZoneGardes1 = { chanceToSpawn=100, ZekeGuards = { toSpawn=6, gender="male", mandatory="true", name="ZekeGardes", }, };   ZekeGuards refers to clothing.xml :   <m_MaleOutfits>         <m_Name>ZekeGardes</m_Name>         <m_Guid>ceb68979-92da-4a08-b36d-df161c6e2d29</m_Guid>         <m_Pants>false</m_Pants>         <m_AllowPantsHue>false</m_AllowPantsHue>         <m_AllowTopTint>false</m_AllowTopTint>         <m_items>             <itemGUID>cc850e63-a736-4f7e-a05e-c40766615876</itemGUID>         </m_items>   </m_MaleOutfits>   Where cc850e63-a736-4f7e-a05e-c40766615876 is in filGuidTable.xml :   <?xml version="1.0" encoding="utf-8"?> <fileGuidTable>        <files>         <path>media/clothing/clothingItems/JacketTuneIn_suit.xml</path>         <guid>cc850e63-a736-4f7e-a05e-c40766615876</guid>     </files> </fileGuidTable>     If i understand this both option can be set together : - "ToSpawn=x" means X number have to  spawn - "mandatory=true" 100% chance to spawn   Otherswise, we have to use : - "chance=x" x chance ti spawn   So, Why if i set chance 100% on ZoneGuards1, i see my outifited zombies and sometimes random zombies ? Why if i set ToSpawn=x and mandatory=true on ZoneGuards1, i see my outifited zombies and sometimes random zombies ?   Thanks to reply, love u all.  
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