Ramibuk Posted October 28, 2013 Posted October 28, 2013 (edited) CURRENT STATUS: STOPPED last updated for version Project Zomboid 2.9.9.19 http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/#entry36476] Hello survivors ! Have you plenty of unusable items in you safe-house trash container all-time? Have you 3 parts for your dreamed item , but no luck for last? Well I'm trying to solve this by creating recycling system, so you will be able to take usable materials from useless item and crate something you are looking for. And much more There is over 20 new items, new options like Relax with items, Suicide , special Throwing and Archery weapons , zombie Baits, handmade Explosives and other things...well this is still WIP NOTE mod don't have custom sprites for weapons (most of them looks like knife) only icons.Also don't expect any special effects Details: About Recycling Most of ingame items can be recycled into 5 types of materials.Materials can be packed into 10-packs for easier manipulation.Recycling of small items -> piece of material,larger items -> material+few pieces or trash With 10 pieces of material,you can craft a larger one if you have right tools.It also works backwards.10 x piece of material+ tool= 1 material, 1 material+tool =10 x piece of material, Material Tool to recycle Tool to join pieces Tool to make pieces Cloth none Needle/Toolbox+Thread none Leather Scissors/Toolbox Scissors/Toolbox+String Scissors/Toolbox Plastic Scissors/Toolbox Glue Scissors/Toolbox Metal Toolbox Toolbox+Steel Pipe+Gas Bottle+Lighter Toolbox Electronics Toolbox dont have pieces About Crafting most important item in mod - Toolbox , needed for most of recipes, can be used also as saw, can opener or hammer for crafting, but it's not working for building or barricading. So you need take hammer from it, go build your structure and then put hammer back to toolbox. Crafting with Toolbox,Saw or Hammer produce noise,there is also chance to make some noise by accident when crafting with something elseIf game character is unhappy he can fail at crafting.1% when little sad->66% when totally depressedList of recipes(without baits,throwing,archery weapons and explosives): recipe Make Sticks Plank, keep Toolbox or Saw , Result:WoodenStick*4,, recipe Make Long Sticks Plank, keep Toolbox or Saw , Result:WoodenStickLong*2, recipe Make Nails MetalPiece*5, keep Toolbox, recipe Make Nails Metal, keep Toolbox,Result:Nails*2, recipe Make Door Knobs Metal, Plank, keep Toolbox,Result:Doorknob*4, recipe Make Hinge Metal, keep Toolbox,Result:Hinge*2, recipe Make Tent Pegs Metal, keep Toolbox, recipe Make Belts MetalPiece*2, Leather, keep Toolbox,Result:Belt*2, recipe Make String ClothPiece, recipe Make Thread ClothPiece, recipe Make Rope String*20, recipe Rip bandages Cloth, recipe Use as Dish Cloth Cloth, recipe Use as Tissue Cloth, recipe Use as Cloth Bag Cloth or Sheet, recipe Make Sheet Cloth*2, Thread, keep Needle, recipe Make Bath Towel Cloth*4, Thread, keep Needle, recipe Dry It Dish Cloth Wet, Result:Dish Cloth, recipe Dry It BathTowel Wet, Result:BathTowel, recipe Make Trowel WoodenStick, Nails*2, Metal, keep Toolbox, recipe Make SandBag ClothBag, Trash*30, keep Toolbox, recipe Make Barbed Wire Wire*2, Nails*5, keep Toolbox, recipe Take Valve keep Toolbox, GasBottleBBQ or EmptyGasBottleBBQ, recipe Take Valve keep Toolbox, GasBottle or EmptyGasBottle, recipe Make Leather Backpack Leather*5, Cloth*1, Belt*2, String*5, keep Scissors or Toolbox, recipe Make Handmade Axe Plank, Nails, Metal=2, DuctTape, keep Toolbox, recipe Make Handmade Mace Plank, Nails, MetalPiece=5, BarbedWire, keep Toolbox, About Throwing Throwing guide:Hold right mouse button to charge throw force (you can check it on left side of screen while throwing)Relase button to throw item or click left mouse button to cancel.Its little tricky but this way you can use spear as normal weapon to fight off one zombie and then throw it to another one.For archery weapons : Charge force with holding right button and then click left button to shot as with normal firearms.It must be done this way to trigger shot animation.You need aim to ground under target to hit,or at ground behind itStand still in moment of throw, or you can miss horribly Throwing Weapons (from weakest): Bolas (6*Piece of Metal,Rope) no damage,but you can throw it around legs to immobilize zombie Shuriken *5(20*Piece of Metal,5*Screws,keep Toolbox and Basic Aerodynamics Schematics )Throwing Knife (Kitchen Knife,keep Toolbox and Basic Aerodynamics Schematics,)Chakram (Metal,keep Toolbox and Advanced Aerodynamics Schematics)Spear ( Long Wooden Stick,Nails,Duct Tape,Kitchen Knife,keep Hammer or Toolbox) Archery Weapons and ammoArchery Weapons use throwing mechanics, so you can pick your used ammo Hunting Crossbow - need 100 Force to reload, it use arrows,cant be craftedArrow *10(10*Wooden Stick,Glue,Plastic Piece=10,String=10,Metal Piece=5,keep Toolbox and Basic Aerodynamics Schematics,) Fire Arrow *10(Arrow=10,Cloth Piece=10,Shotgun Shells=3,keep Basic Explosives Schematics)Explosive Arrow *10(Arrow=10,,Shotgun Shells=10,Duct Tape,String Fuse=10,keep Basic Explosives Schematics) About Baits What can i say,they will attract zombies.Remember : You are the biggest bait around,if they see you some noise will not distract them. List of Baits (from weakest): Stone - not a real bait,but can be thrown to windows , unbreakable Mug - can be thrown ,destroyed on impactEmpty Bottle - can be thrown ,destroyed on impactPhone - can be thrown ,destroyed on impactRadio - can be thrown ,destroyed on impactHandmade Alarm - (4*Electronics,Battery+ keep Basic Circuits Schematics and Toolbox),right click to activate,it will start ringing in about 30secs,cannot be thrown,for now -destroyed after About Explosives Right click on explosive and choose "Activate" to start countdown.grenade-type explosives are activated automatically. Explosion have several different effects:Zone of Death - closest area - Zeds are dead ,indoor area will he heavily damaged,doors destroyed Zone of Risk (Zone of Danger on picture) - area of strong blast wave knocking zeds down,most of them will never be able to walk againZone of Impact - usually double size of Zone of Danger, weak blast wave destroys windowsFragments - flying from explosion through all zones ,killing everything and damaging structures Fire - not done yetExplosion guideIndoor destruction - say good bye to your old safe house About tactics and things Explosion is VERY NOISY and in result there will be more zombies there as before.I call it big bait,you can loot houses around in peace if you are able to activate it unnoticed and drag zombies from surround there.Explosion is VERY DANGEROUS and can be easily last thing you will see.Depends on distance to explosion it causes death(sitting on it),several heavy injuries(ZD),1 heavy injury(ZR), you can also catch a nice hot fragment in relatively safe distance.This kind of wounds will not heal properly under bandages and you need to Clean and Suture Wound with First Aid KidExplosion DONT CARE ABOUT NUMBERS you better save your hardly made explosives to face hordes as hoping that you will hit that few zeds wandering around Explosives HAVE DIFFERENT EFFECTS,every explosive have some pros and some cons.It can be massive weapon,or waste of material.Handmade explosives need some fire source for activation and they CAN FAIL so you need to activate it again if it dont explodeList of Explosives and components: String Fuse {Shotgun Shells,String=5,keep Basic explosives schematics and Scissors or Toolbox,) component Explosive Arrow *10(Arrow=10,,Shotgun Shells=10,Duct Tape,String Fuse=10,keep Basic Explosives Schematics) Zone of Death:0, Zone of Risk: 4,Fragments: 4+can be shoot+dont reveal position of shooter-weak CountDown-around 2 seconds Pipe Bomb {Steel Pipe,Metal Piece=2,Nails=5,Shotgun Shells=3,String Fuse,keep Basic explosives schematics and Toolbox } Zone of Death:1, Zone of Risk: 4,Fragments:6 +can be thrown+relative light weight- high fail chanceCountDown-around 2 seconds Concussion Grenade Zone of Death:2, Zone of Risk:5 ,Fragments:0 +can be thrown+low weight-cant be crafted (look at police station)-no fragmentsCountDown-around 2 seconds Gas Room { Gas Bottle,Candle} Zone of Death:4, Zone of Risk:8 ,Fragments:4 +large explosion+lots of fire+no need for special knowledge to make it -very heavy-work only inside-it takes very long time to explode Small Gas Room { Gas Bottle BBQ ,Candle} Zone of Death:3, Zone of Risk:7 ,Fragments:3 +good explosion+lots of fire+no need for special knowledge to make it -heavy-work only inside-it takes very long time to explode Gas Bomb {Gas Bottle,Steel Pipe,Candle,keep Basic explosives schematics and Toolbox } Zone of Death:5, Zone of Risk: 9,Fragments:8 +large explosion+lots of fire+first weaker explosion of gas in room , second stronger explosion of gas bottle with lots of fragments-very heavy-work only inside-it takes very long time to explode Fragmentation Gas Bomb {PlasticTank,Gas Bottle or Gas Bottle BBQ, Valve,Cloth Piece=10, Metal Piece=10, Nails=10, String Fuse,Shotgun Shells,keep Basic explosives schematics and Toolbox} Zone of Death:3 Zone of Risk:8 ,Fragments:8+good explosion+lots of fire and fragments+good timing to cover escape-weight Fertilizer Bomb {Fertilizer,Petrol Can=4,String Fuse,Shotgun Shells,keep Advanced explosives schematics and Toolbox} Zone of Death:6, Zone of Risk:12 ,Fragments: 0+massive orgies of death and destruction-need rare schematics to learn about exact mixture -no fragments-heavy Frag. Fertilizer Bomb{Fertilizer Bomb,Metal Piece=10,Nails=10,Duct Tape,} Zone of Death:6, Zone of Risk: 12,Fragments:8 +massive orgies of death and destruction with lots of fragments flying around-heavy About Magic its debugging and testing tool and it will be removed in 1.0 version.Press 7,8, or 9 key to spawn high capacity magic container and right click on it to spawn related items"9" Magic Toolbox - spawn materials, tools , building items"8" Magic Bag - spawn baits and explosives"7" Magic Wand - spawn handmade,throwing and archery weaponsAbout Other things Relax option - if you have nothing else to do, you can use Yoyo,Playing Cards, Comb, Dice, Lipstick,Cube ,Razor, Mirror ,ToyBear or Spiffo to relax and raise your mood a little bit .Look for Schematics option - there are plenty of very useful items to make around, but sadly ordinary man lack this knowledge, but now he can find some schematics in Books and Magazines.There are some for electrical circuits,explosives,mechanics and aerodynamics (archery ammo& throwing weapons).Clean and Suture Wound with Handmade First Aid Kit (20 uses)to greatly reduce chance of developing fake infection symptoms.If infection is real,whiskey will not help you.It can cure heavy injuries after lame use of explosives. Related recipes: Pour Whiskey - Whiskey Empty,Whiskey Full,result : Whiskey Half Make First-Aid Kit - Thread=5,Needle,Ripped Bandages=20,Whiskey(half),Pop Bottle Empty,Plastic bag Refill First-Aid Kit - Depleted FA,Thread=5,Ripped Bandages=20,Whiskey(half),Repair Weapons option (Baseball Bats, Axe ,Shovel,) with Duck Tape and 2*Wooden Stick , its heavier with lower durability as original,but still better as rolling pin.If you break it again,recycle it. Suicide option - if there is no other way for You,use Kitchen Knife,Rope,Shotgun or Pistol to end this. Changelog: 0.6.1:updated for PZ 2.9.9.19 NO LONGER SUPPORT BUILD 17- changed relax action name for toothbrush+toothpaste to "Brush teeth" and for razor and mirror to "Shave"0.6 :-added explosion mechanics, some handmade explosives,grenades and explosive arrows-added handmade first aid kit to cure heavy injuries0.5 :-added new throwing weapons,handmade alarm bait-damage of throwing weapons is based on their normal attack-added archery weapon hunting crossbow+ normal and fire arrows.-added relax option on some everyday-use items-added look for schematics option for magazines and books0.4.1 : game crashing error after PZ 2.9.9.17 (0014) update fixed by thrandisher0.4 : added throwing for baits (from weakest with lowest radius)-empty mug,empty bottle,phone,radio and for handmade spear0.3 :-recycling of item have chance to create few small pieces of components or Trash-crafting with Hammer,Saw or Toolbox now produce noise-added chance to craft Trash instead of item (0% when totaly happy->90% when totally depressed)-suicide for Pistol,Shotguns,Kitchen Knife and Gas Can-fixed broken recipes and lowered spawnrate of new items- Broom ->Long Stick ->+Kitchen Knife+Duck Tape+Nails+Toolbox = Spear ,but it looks like knife in game so its weird- Gas bottle or BBQ Gas bottle +10xMetal Piece+Steel Pipe +Lighter +Toolbox->Metal or you can take Valve from it- Plank+Toolbox/Saw =4x Sturdy Stick or 2xLong Stick-Cloth Piece -> Thread ,use it with Needle(or Toolbox,but its noisy) to stitch up cloth pieces-Cloth Piece->String , String and Scissors(or Toolbox,but its noisy) to stitch up leather pieces-2xBelt+5xLeather+5xString +keep Scissors and Needle= Leather Backpack-added MAGIC(temporary): press 9 to spawn MagicBox-magic container which allow you to spawn packs of components,tools and some materialspress 8 to spawn MagicBag-magic container which allow you to spawn guns and handmade weapons0.2 -IMPORTANT :fixed items not spawing in world-recycling of items now causes boredom -added suicide(only with sheet rope yet)-other not so fancy things0,1 Hello survivors ! Have you plenty of unusable items in you safe-house trash container all-time? Have you 3 parts for your dreamed item , but no luck for last? Well I'm trying to solve this by creating recycling system, so you will be able to take usable materials from useless item and crate something you are looking for. Maybe it looks like you will not need to leave your safe house soon, but recipes cost more as you get from recycling it (like if you get one piece of material from recycling of item, it will cost you 2 pieces to build it again). Also its very time-costly to recycle something and craft new thing, so its matter of choice if you will risk death from zombification or depression . So in this mod: You are able to recycle 5 basic material types: Cloth - recycle cloth item Leather - recycle leather item with scissors Plastic - recycle plastic item with scissors Metal - recycle metal item with toolbox Electronics - recycle electronic item with toolboxYou can make 10-packs from same materials for easy manipulation You can also recycle small items or weapons too for Piece of Cloth - turn 10 pieces to cloth with toolbox Piece of Leather - turn 10 pieces to Leather with toolbox Piece of Plastic - turn 10 pieces to Plastic with glue Piece of Metal - craft Nails You can find or make new ITEMS : Duck tape, Glue - can be found everywhere...for everything . Toolbox - can be found in crates and it's used for advanced crafting. U can also use it as saw, can opener or hammer for crafting, but it's not working for building or barricading. So you need take hammer from it, go build your structure and then put hammer back to toolbox. Plastic tank - can be found in kitchens ,can store water. Leather jacket andjeans - can be found in wardrobes. Not wearable for now. DVD player, Notebook,Mobile phone - rarely can be found in living areas. Handmade Axe - good for chopping trees, or practice recycling. Plank +2xMetal + 4 nails + keep toolbox Handmade Mace - deadly but quick to break Plank+ Nails+5xPiece of Metal+ Barbed Wire+ keep Toolbox Cloth bag - can be made from cloth, but its trash. Trash - its real trash, usable only for filling cloth bag (30xTrash)to make "sandbag" item. Learn new RECIPES: "With right tools and will, everything can be made." Dry wet Towels Use Cloth as Towel, Sheet or Tissue Repair damaged melee weapon (Duck Tape + WoodenStick ) and you will get patched weapon (its heavier with lower durability as original). You can repair damaged weapon only once, if you break it again - recycle it. And it works only for real weapons not frying pans or handmades. Metal + keep toolbox = 5 nails / 2 door knob/2 Hinge / 2 Tent Pegs (but craft time is horrible) Log + keep toolbox = Baseball WoodenStick +1xNails +Metal+ keep Toolbox= Trowel 4xMetal Piece+ Leather +keep Toolbox= 4 belts Plastic bag + Glue + keep Scissors = Duck Tape 2xWire+10xNails=Barbed Wire Not much recipes to craft I know, but take it as worktable, it will grow later. Hmm....well worktable don't grow, but you know what I mean: Thanks to Indiestone and modding community for Zomboid and for tutorials, guides, examples, know-how . Special Thanks to: RoboMat for know-how thrandisher for bug report and hotfix sarge4267 for explosion sound effects http://freesound.org/people/sarge4267/ Erdie for crossbow sound- http://www.freesound.org/people/Erdie/sounds/65734/ groovyrandomness for radio static sound http://www.freesound.org/people/groovyrandomness/sounds/171257/ winsx87 for dying phone sound http://www.freesound.org/people/winsx87/sounds/152025/ samararaine for sound I'm using for start fire http://www.freesound.org/people/samararaine/sounds/186374/ Ljudmann ,Themfish, HerbertBoland,Iwiploppenisse for gas room explosion sound http://www.freesound.org/people/Iwiploppenisse/sounds/156031/ Install : 1 Download Recycling mod http://pz-mods.net/gameplay/Recycling/ 2 Unpack and copy Recycling folder into your users/yourname/project zomboid/mods folder 3 Do same thing for RoboMatUtility http://pz-mods.net/other/ModUtilities/4 Launch PZ normally,enable mod and enjoy recycling Known Bugs-cant commit suicide when weapon is loaded,but no ammo in inventory-some bugs when throwing too close to wall-cant throw though open or destroyed doors,windows are fine-throwing from second floor is broken-item fly in wrong direction sometimes when player move (i call it new feature for now)-update stuff error related to fire sometimes-that damm fire dont work-that damm sound stop playing when player move No rights reserved...not at all. Feel free to build on it, but you better not.Its still WIP so modifications will be probably broken after update. Edited May 11, 2014 by Ramibuk MightyIsis and Galbar 2
Ramibuk Posted October 30, 2013 Author Posted October 30, 2013 Important update- new items not spawning in world. Sorry about that, i just made few changes before uploading 0.1 version and i didn't tested it properly .
Ramibuk Posted November 6, 2013 Author Posted November 6, 2013 check this new feature in 0.4 http://www.youtube.com/watch?v=6euaBA7roQg&list=PLhG390Kr3upJbGtzFWu-V88Ig_Ep-G2Op
Ramibuk Posted November 14, 2013 Author Posted November 14, 2013 Updated to 0.4 version (check first post) for PZ 2.9.9.17
gekkobear Posted November 14, 2013 Posted November 14, 2013 Recycling? C'mon I'm the last man alive; I can leave plastic bags all over the ground and it won't matt... oh, not that definition. Interesting; very interesting... I want to see where & how this goes. Of course it'll change my entire play style, but in a good way. I'll actually care about finding that 27th frying pan/roasting pan/whatever as I can scrap it for metal parts to make the danged trowel I can't find to save my life. Probably not the game I'm on (already too far along for a real "game changing change" without confusing me) but may have to get it and activate it for my next character.
thrandisher Posted November 15, 2013 Posted November 15, 2013 Nice update, thanks! When i saw this at first awhile ago i was like, hmm i dunno. But after doing a runthrough with it on a few characters ive come to really enjoy what this adds to gameplay wise. I know i had some error msg's in console in v3, hopefully ya smashed em. Its time to go chuck some spears!
Ramibuk Posted November 15, 2013 Author Posted November 15, 2013 already too far along for a real "game changing change without confusing meI think most confusing on this mod is first post in this topic .I will rework it for next update. To say it simple in this mod you take parts from one thing and build another.Sometimes you make noise while crafting,sometimes you get bonus and sometimes you screw things and you get trash instead of item.You can kill zombies with throwing spears, or throw items away to lure zombies there.Oh and you can kill yourself .That's all.I know i had some error msg's in console in v3, hopefully ya smashed em. I fixed some errors,but i'm affraid you will found another ones here and there as this patch was stitched with hot needle and i tested only mechanics of throw.
thrandisher Posted November 18, 2013 Posted November 18, 2013 Something that i noticed today on the 17 (0014) branch is this mod, recycling, is causing PZ to crash on loadup. The reason being is in the mod.info file, you have it set as id = Recycling Because of the space between id, =, and Recycling is there, its causing PZ to crash. Even if a person doesnt have the mod selected as one of the mods being loaded. Just change it to id=Recycling and all should work ok, atleast with PZ being loaded up. I havent tested anything in game yet, took a few hours to track down, and confirm a few problems with the latest PZ branch. Took me forever, in game, to finnaly find a workbench and now that i found one, im finding them all over the place, LOL. I contribute it to my great luck i have. I havent had any other problems, atleast in last PZ branch. After i get to my new base later on tonight ill hopefully be able to work with this mod some more in game and see if i can break it, exspecialy with today's update of boxes!
Ramibuk Posted November 18, 2013 Author Posted November 18, 2013 Thanks thrandisher,you saved me plenty of time by solving this.I will upload new verion in a while . And that spawn chance of items is quite random you know,once i didnt found a single duck tape for several days and then i had full backpack in a while.
thrandisher Posted November 18, 2013 Posted November 18, 2013 Np. Because of it and DrHorribleMDPhD explination on how to make another mod compatable for the new modloader and my undying will to not play a game unmoded, i was able to figure it out semi easly, lol. Speaking of backpacks... heh, Ok, i crafted one today finally, and to my dismay, i could only equip it on primary and offhand. I did not know if that was a bug, working as intended or user error on my part. I havent tested out throwing things yet. I spent most of tonight with building up a new base and trying to document some game bugs. Ill get to it soon tho! great mod, i must say. dunno how i would survive without it. Ohya, ill test later on today after i get a cat nap, but i think i was able to duplicate the tool box by having it in inventory, finding a hammer and then right clicking on hammer and putting it into a toolbox that already had a hammer in it. I *think* i did that and duplicated it. Ill try to do a mental note and test it later on.
Ramibuk Posted November 18, 2013 Author Posted November 18, 2013 Oh thanks for nice bug report!You was right on both.I fixed backpack ,recycling of toolbox gives you metal and toolbox.Packing hammer into full toolbox will be fixed soon too thrandisher 1
Ramibuk Posted December 6, 2013 Author Posted December 6, 2013 (edited) So I decided to update this to 0.6. There are still bugs there, but its still fun and i don't want to keep it for myself until final release .I changed a lot of things so if you are playing 0.4 version,you better wait until story of your survivor ends and then start new map.Also my friendly advice is to start some sandbox map,spawn couple of throwing items and explosives and practice or else your throw will miss and your hardened survivor gets heavy injuries from explosion . Also i wrote new mod description so i hope it will be less "scary".Good for checking and reading in same time.It took me lot of time so i hope I'm done with that for some time. EDIT 0.6.1 update for PZ 2.9.9.19 ,but no longer work for 2.9.9.17 builds Edited December 8, 2013 by Ramibuk
Cremo Posted April 5, 2014 Posted April 5, 2014 This mod just rocks man! This, craft helper and hide bodies really improved my gamig experience! wish i could use the xbow.. but it seems that's not working with build 23
stayxstoned Posted April 28, 2014 Posted April 28, 2014 where do you get clay an such for building the houses from?sry wrong forum, there's a mod that uses your rercyling to build stuff ithink
aznhavsarz Posted April 30, 2014 Posted April 30, 2014 please update for build 25, toolboxes dont spawn or are wayyyyyy to rare as everything else seems to work, at least the things i can recycle without the toolbox.
Ramibuk Posted May 11, 2014 Author Posted May 11, 2014 Hi,sorry for bumping this old thread ,i just want to say this mod is no longer updated (you probably noticed that ,but just to be sure my mod don't break someones game) .Right now I don't have time for it and as PZ is still in development there is something broken after every update.I will probably continue once at least beta version of PZ will be released,as this was my first modding experience and i quite enjoyed it, but meanwhile all mod's resources are free to use if some modder need something,no credits needed.Well sounds are not mine so if you want to use them,give credit to guys noted in first post,they all have free license to use for non commercial uses.Cheers to aznhavsarz :you can raise spawn chance by your own,just open file Recycling.lua and find something like this:table.insert(SuburbsDistributions["all"]["crate"].items, "Recycling.Toolbox" ); table.insert(SuburbsDistributions["all"]["crate"].items, 10);Raise number 10 will raise spawn chance for toolbox in crates.You can also adjust spawn chances for other locations and items if you want. EDIT I just noticed DrHorribleMDPhD partialy updated mod for 25 version here,but throwing and explosives will be still more likely brokenhttp://theindiestone.com/forums/index.php/topic/7184-mods-updated-for-build-25/
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