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Uses of Mover in zombie |
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Classes in zombie that implement Mover | |
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class |
VirtualZombie
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Fields in zombie declared as Mover | |
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Mover |
PathfindManager.PathfindJob.mover
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Methods in zombie with parameters of type Mover | |
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void |
PathfindManager.AddJob(IPathfinder pathfinder,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
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void |
PathfindManager.AddJob(IPathfinder pathfinder,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
boolean bDoClosest)
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void |
VirtualZombie.Failed(Mover mover)
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void |
VirtualZombie.Succeeded(Path path,
Mover mover)
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Uses of Mover in zombie.ai.astar |
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Methods in zombie.ai.astar with parameters of type Mover | |
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boolean |
TileBasedMap.blocked(Mover mover,
int x,
int y,
int z,
int lx,
int ly,
int lz)
Check if the given location is blocked, i.e. |
void |
IPathfinder.Failed(Mover mover)
|
Path |
AStarPathFinder.findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
AStarPathFinder.findPath(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
PathfindManager.PathfindJob job)
|
Path |
PathFinder.findPath(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
Find a path from the starting location provided (sx,sy) to the target location (tx,ty) avoiding blockages and attempting to honour costs provided by the tile map. |
AStarPathFinder.PathFindProgress |
AStarPathFinder.findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
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AStarPathFinder.PathFindProgress |
AStarPathFinder.findPathActual(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz,
boolean bClosest)
|
void |
AStarPathFinder.findPathActualZombie(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
Path |
AStarPathFinder.findPathb(int threadID,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
AStarPathFinder.PathFindProgress |
AStarPathFinder.findPathSlice(int threadID,
IPathfinder pathfinder,
Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
|
float |
TileBasedMap.getCost(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
get the cost of moving through the given tile. |
float |
AStarHeuristic.getCost(TileBasedMap map,
Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
get the additional heuristic cost of the given tile. |
float |
AStarPathFinder.getHeuristicCost(Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
get the heuristic cost for the given location. |
float |
AStarPathMap.getMovementCost(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
get the cost to move through a given location |
void |
IPathfinder.Succeeded(Path path,
Mover mover)
|
Uses of Mover in zombie.ai.astar.heuristics |
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Methods in zombie.ai.astar.heuristics with parameters of type Mover | |
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float |
ManhattanHeuristic.getCost(TileBasedMap map,
Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
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float |
ClosestSquaredHeuristic.getCost(TileBasedMap map,
Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
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float |
ClosestHeuristic.getCost(TileBasedMap map,
Mover mover,
int x,
int y,
int z,
int tx,
int ty,
int tz)
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Uses of Mover in zombie.ai.states |
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Methods in zombie.ai.states with parameters of type Mover | |
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void |
PathFindState.Failed(Mover mover)
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void |
PathFindState.Succeeded(Path path,
Mover mover)
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Uses of Mover in zombie.behaviors.general |
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Methods in zombie.behaviors.general with parameters of type Mover | |
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void |
PathFindBehavior.Failed(Mover mover)
|
void |
PathFindBehavior.Succeeded(Path path,
Mover mover)
|
Uses of Mover in zombie.characters |
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Classes in zombie.characters that implement Mover | |
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class |
IsoDummyCameraCharacter
|
class |
IsoGameCharacter
|
class |
IsoLivingCharacter
|
class |
IsoLuaCharacter
|
class |
IsoPlayer
|
class |
IsoSurvivor
|
class |
IsoZombie
|
Uses of Mover in zombie.characters.CharacterTimedActions |
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Methods in zombie.characters.CharacterTimedActions with parameters of type Mover | |
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void |
LuaTimedActionNew.Failed(Mover mover)
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void |
LuaTimedActionNew.Succeeded(Path path,
Mover mover)
|
Uses of Mover in zombie.iso |
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Classes in zombie.iso that implement Mover | |
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class |
IsoMovingObject
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class |
IsoPhysicsObject
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class |
IsoPushableObject
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Methods in zombie.iso with parameters of type Mover | |
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boolean |
IsoCell.blocked(Mover mover,
int x,
int y,
int z,
int lx,
int ly,
int lz)
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float |
IsoCell.getCost(Mover mover,
int sx,
int sy,
int sz,
int tx,
int ty,
int tz)
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Uses of Mover in zombie.iso.objects |
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Classes in zombie.iso.objects that implement Mover | |
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class |
IsoBloodDrop
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class |
IsoDeadBody
|
class |
IsoMolotovCocktail
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class |
IsoWheelieBin
|
class |
IsoZombieGiblets
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