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      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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      Bug reports go here (click).

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  3. PZ Modding

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      The place to learn and gather everything you could need for modding PZ!

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  • New Topics

  • 2546 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Hi everyone,    I play with respawn off and am currently 2 months in. My game runs completely vanilla.    Today when I logged in for the first time I heard a zombie growl in my remote base (the house above Muldraugh with the kited out smithy), when I went to check there was a huge horde attacking my house. I am pretty sure they didn't follow me from my last journey. I had to flee and currently am thinking of a plan to retake it. It's not really game breaking to me, but it did gave me a proper scare. Is this a bug or is it a feature?    Would love to hear if anyone had a shared experience or knows what's going on!   Kind regards,    Dovahdevil
    • Version: [42.7.0] Mode: Singleplayer Server settings: N/A Mods: [None] Save: New Save Reproduction steps: Attempt to craft a Hide Bandeau recipe will output a short hide skirt instead
    • I play by coping and pasting saves in single-player and i kept dying at roughly the same time all the time. I ate when my character was hungry and didn't think my character was low weight, let alone emaciated. I only figured out after 3 days of trying different things, that my characters info showed he was emaciated and from the wikis page that you can die from just it. Logically, when your emaciated, you should get hungrier faster and die because of being hungry not just start losing health and die without any indication why.
    • Introduction Dear Developers and Community, When looting under pressure—especially with fast “Corredor” zombies (Runners) in pursuit—every second counts. I’d like to suggest adding a dedicated keybind (or simple macro shortcut) that triggers the existing “Transfer All” button automatically whenever a container window is open. This small quality‑of‑life feature would let players move supplies into their inventory instantly, keeping the pace up and helping avoid close calls with speedy undead. Context and Observations Current Workflow: Opening a container requires manually clicking the “Transfer All” button with the mouse. Under fire from fast zombies, that extra click can be the difference between escape and being overrun. Fast Zombies (“Corredores”): In version 42, some zombies chase with high speed and persistence. When runners are nearby, players need to loot and move on in a flash—any delay in the UI breaks immersion and can lead to death. Analogy to Real Life: Picture frantically grabbing an entire roll of toilet paper in one swipe at a packed supermarket checkout—speed and momentum matter. Proposed Improvement Non‑Intrusive Implementation: This simply binds an existing function to a keypress, without introducing new mechanics or altering balance. Conclusion By mapping “Transfer All” to a single keystroke, we can preserve the frantic, survival‑horror feel of Project Zomboid—especially during frantic escapes from fast runners—while reducing tedious clicking. Thank you for considering this suggestion, and I look forward to your feedback! Best regards, Maxhdez
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