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  • 2546 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

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    • 42.7.0 NO MODS   I think I have gotten this same error when I've been spawning in modded vehicles. I think this has something to do with the game trying to spawn in too many vehicles at a time. Either spam the spawn button or run around the map with quick move on a fresh save. I don't know how to go about testing this in Non-Debug mode.   [21-04-25 19:28:32.042] ERROR: General      f:9052, t:1745252912042> ExceptionLogger.logException> Exception thrown     org.sqlite.SQLiteException: [SQLITE_CONSTRAINT_PRIMARYKEY] A PRIMARY KEY constraint failed (UNIQUE constraint failed: vehicles.id) at DB.newSQLException(DB.java:1179).     Stack trace:         org.sqlite.core.DB.newSQLException(DB.java:1179)         org.sqlite.core.DB.newSQLException(DB.java:1190)         org.sqlite.core.DB.execute(DB.java:985)         org.sqlite.core.DB.executeUpdate(DB.java:1054)         org.sqlite.jdbc3.JDBC3PreparedStatement.lambda$executeLargeUpdate$2(JDBC3PreparedStatement.java:129)         org.sqlite.jdbc3.JDBC3Statement.withConnectionTimeout(JDBC3Statement.java:458)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeLargeUpdate(JDBC3PreparedStatement.java:124)         org.sqlite.jdbc3.JDBC3PreparedStatement.executeUpdate(JDBC3PreparedStatement.java:105)         zombie.vehicles.VehiclesDB2$SQLStore.addToDB(VehiclesDB2.java:335)         zombie.vehicles.VehiclesDB2$SQLStore.updateVehicle(VehiclesDB2.java:300)         zombie.vehicles.VehiclesDB2$WorldStreamerThread.unloadChunk(VehiclesDB2.java:704)         zombie.vehicles.VehiclesDB2.unloadChunk(VehiclesDB2.java:1136)         zombie.iso.IsoChunk.Save(IsoChunk.java:5982)         zombie.iso.ChunkSaveWorker.AddHotSave(ChunkSaveWorker.java:195)         zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:285)         zombie.iso.IsoChunkMap.update(IsoChunkMap.java:206)         zombie.iso.IsoCell.updateInternal(IsoCell.java:5943)         zombie.iso.IsoCell.update(IsoCell.java:5900)         zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)         zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)         zombie.iso.IsoWorld.update(IsoWorld.java:4192)         zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)         zombie.gameStates.IngameState.update(IngameState.java:1507)         zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)         zombie.GameWindow.logic(GameWindow.java:388)         zombie.GameWindow.frameStep(GameWindow.java:928)         zombie.GameWindow.run_ez(GameWindow.java:821)         zombie.GameWindow.mainThread(GameWindow.java:619)         java.base/java.lang.Thread.run(Unknown Source)  
    • There do not seem to be any specific issue in this log, so can you instead share the "hs_err_pid" file found in the main game install folder? It should be located in the ProjectZomboid.app folder.
    • I just spent the weekend testing this and you are right. The nutrition system definitely needs an overhaul. The extended periods of inactivity required to halt weight loss and possibly gain back a kilo or two are disastrous. Not only do you miss out on the productivity from the downtime (perhaps made up a little by reading skill books) but the game has built-in punishments for inactivity.   I would like to ask the devs what the thought process is with the current system? Is there some underlying issue that prevents a simple daily calories in less calories out calculation? This could easily be adapted with protein, fat and carb requirements and penalties for not achieving them.   This can be major bummer in the long-term.
    • I can only suggest you test your mods in groups, or disable half of them and see if the error persists. Repeat removing them by half until the error stops, this way you will know which mod causes the issue.
    • Hi, I wanted to report a crash I've had twice while playing for the first time (I knew it was an unstable version but B42 is Apple Silicon native so that's the way I can actually play lol).   I'm not quite sure as to what's the cause of the crash since it happened at apparently random in two different places in two different situations. The first I was at my starter home and I was dumping my inventory on the floor, and I can't remember which item it was but the game froze for a minute around 3/4 of the progress bar to dropping the thing, as I went to kill the app (which MacOS reported as "Not responding") the game unfroze for some reason as if nothing happened. I played for a few minutes more and then went to sleep (irl). This morning I picked up the game again and I was looting a house and killed a few zeds and while inside the house I heard an alarm in the distance, and then the game crashed to desktop.   Maybe unrelated but I'm running the game from an external SSD, I'm running MacOS 15.4.1 on a MacBook Air M1 with 7 GPU cores and 8 GB of RAM   I'm not sure what might be the cause, but hopefully the logs contain some files to help you fix whatever the issue is.   Thanks for the hard work! logs.zip
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