RegularX Posted August 31, 2013 Author Share Posted August 31, 2013 OK, new version up - various fixes/changes:Instakill attacks for CrackShot and GoodWithEverythingTrait and Item updates across professions, including containers and light sourcesUpdates to SUPRGun solar rechargeSUPRTorch added to Evil Genius, no depletion and twice the light of a flashlightPsychic attack now properly causes FatigueSUPRGun is now instakillAlien Orphan Profession added, basically an invulnerable powerhouse for ultimate cheating 9/4/13 : Nail Gun is working properly now and some things are auto-added to a profession's container. Link to comment Share on other sites More sharing options...
The_Real_Al Posted September 6, 2013 Share Posted September 6, 2013 Lovin' it. Makes me delete all random names and leave Ashley Williams as the only option. Not the Mass Effect one obviously. After snooping around the code i wonder why you used HasTrait() instead of getDescriptor():getProfession(), as mentioned by RobertJohnson here: http://theindiestone.com/forums/index.php/topic/263-profession-starting-items-mod/ This would get you partially around the need for an extra trait for each profession - that is - if you find a way to directly add points at character-creation. Also, why the OnGameStart event when you could just use OnNewGame for XProfessions.HandleProfessionTraits. This would spare saving "XProfessionSet" on getModData(). Are you using it elswhere as well? Haven't snooped that deep yet. Link to comment Share on other sites More sharing options...
RegularX Posted September 6, 2013 Author Share Posted September 6, 2013 Ah, good suggestions Al. I wasn't really aware of those I guess. I'll put the modifications into the 9.17 release. Link to comment Share on other sites More sharing options...
The_Real_Al Posted September 8, 2013 Share Posted September 8, 2013 Glad to help. Just hope i didn't sound patronizing or anything though. This has been a great help for understanding custom professions. I simply had to burst out with that newly found wisdom of mine somewhere and people in my surroundings look inreasingly worried when i say things like parameter or function. Least i can do is give this a little bump once in a while. Didn't make my Phd in evil for nothing, ay? RegularX 1 Link to comment Share on other sites More sharing options...
RegularX Posted September 13, 2013 Author Share Posted September 13, 2013 OK, also thanks to Al it looks like The Farmer will make it after all. Once there is a modloader friendly beta out, I'll update the XProfession code, add the Farmer Profession and finalize testing. Oh and sounds - will be looking into the custom sounds for the weapons. Link to comment Share on other sites More sharing options...
ArtosVI Posted September 14, 2013 Share Posted September 14, 2013 How do I install this mod without overwriting the base files? I can't get it to appear in the mods section. Link to comment Share on other sites More sharing options...
RoboMat Posted September 14, 2013 Share Posted September 14, 2013 How do I install this mod without overwriting the base files? I can't get it to appear in the mods section. Afaik it doesn't work with the current modloader, but actually you should be able to just drop the mod files into the vanilla folders, because they don't overwrite any of the base files. Link to comment Share on other sites More sharing options...
RegularX Posted September 14, 2013 Author Share Posted September 14, 2013 Correct - I've got a more modloader friendly version, but it is moot since the items don't load. So go the old way and put the lua and item folders in the source folders. You can browse local content via Properties in Steam. Link to comment Share on other sites More sharing options...
RoboMat Posted September 16, 2013 Share Posted September 16, 2013 This mod is missing an essential weapon: The rolled newspaper Link to comment Share on other sites More sharing options...
eran100 Posted September 22, 2013 Share Posted September 22, 2013 How do I install this mod? Link to comment Share on other sites More sharing options...
RegularX Posted September 24, 2013 Author Share Posted September 24, 2013 How do I install this mod? Until modloader supports item scripts, you have to install the "old" way - by putting the files in the source folders of Zomboid. Link to comment Share on other sites More sharing options...
RegularX Posted January 21, 2014 Author Share Posted January 21, 2014 Just wanted to update since I've been silent for a while and I've gotten a couple of PM's: 1) No, I'm not dead. November - Jan are particularly crazy months for me, professionally speaking. 2) All three of my mods, but especially Xmod, are kind of on hold until the Steam betas sort themselves out a little more. Depending on timing, I might go back an update SICmod and Insomnia for the modloader format - but Xmod does some particularly weird stuff and I don't want to put a big update out there and then have to pull it back out. Link to comment Share on other sites More sharing options...
JJStorm Posted January 25, 2014 Share Posted January 25, 2014 Hey man do you need any sprites? I can work for you, make anything you need. Just message me what sprites you need and i will do my best to make them Link to comment Share on other sites More sharing options...
RegularX Posted January 25, 2014 Author Share Posted January 25, 2014 That is entirely likely I'll ping when I'm getting back up to speed. JJStorm 1 Link to comment Share on other sites More sharing options...
JJStorm Posted February 1, 2014 Share Posted February 1, 2014 Ok mate, thanks! you need any now? Link to comment Share on other sites More sharing options...
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